Our guild completed our first HAAT yesterday. Feedback.
Step 1: Preparation
Our guild is preparing this raid for several months now. Every people is focused on developing a team for each phase. Personally, I'm running a zQGJ for several months now, so my P1 team was already ready. I ran Rebels for P2, EP/TFP for P3 and I could develop a full gr 10 clones team with a zCody for the first raid.
Tip 1: Discord (or your preferred chat tool) is mandatory. It allows to make some guidelines, rules, and coordinate the raid.
Tip 2: We're not an isolated guild, and have some sisterships. For the success of our first raid, we hired 3 external guilmates to finish every phases if we couldn't do it by ourselves. I know this point is not intended for every guilds, but it really helps.
Tip 3: do not underestimate the hit power of the enemy
Even if I was told to, I was surprised how every secondary toons, turrets were hitting hard and how fast they were.
Step 2: Entering the raidPhase 1: Our guild first sent the zKylo. We also prepare 4 pools of Jedis to close P1 just in case. The result is that the zKylo could do P1 alone, so we could keep Jedis for P2.
Phase 2: The guys having Jedis for P1 launched their Jedis on P2 + the team they prepared for that phase. My small rebels were kicked very fast and I've only made one topple. Gear 8 is really not enough for them
Phase 3: put in EP + TFP + 3 tanks. Also here, it goes really fast (faster than I thought) and after 2 minutes, it was done. Sun Fac is really not a good tank for P3 because of his counter which can kill a droid and then reduce the TM gain for Palpatine (I need a new tank).
Phase 4: my preferred one. Some months that I'm developing my clones and my zCody could do 5M in nAAT. Again here, after 2 minutes and several tries, it was done. The team I thought was the most prepared did only 2.8% (around 300k). Those B2 are really hard to get down and my Leia is not enough geared. My 169 Cody is too slow.
To conclude, I can say that gear 10 is really the minimum to have. Speed is key and coordination with guildmates also. Still a lot of work to be able to do 5% on a phase, but it's funniest than nAAT. And the first GK's shard are worth it.
Replies
Just to clarify for anyone reading this before tackling their first HAAT, you can't call in ringers once the raid has started, as they will not be eligible to hit the raid. So if you're calling in ringers you need to do it prior to launching the raid.
My p4 squad is wedge g11 (l) biggs g11 leia g10, lando g11 and the surprise. ..bistan g8. Great for b2 control on an aoe. Managed 2 clean topples and an ugly one. Good thing wiggs hit like trucks. I managed 1.5m total damage with g9 jroids, a ep squad with low gear tanks and a bunch of throwaway squads. Even ran a busted zader at p2.
Right. Good clarification.
I need to develop my rebels, it's my weakiest team for now. Wiggs are g8, Lando and Cassian gr 10 and I put K2 for the 5th but he's not good in HAAT at least at that level (gr 8). I also think Bistan can be a good choice. My Ackbar is 4* (enough shards for 5). I think he should be good with Wiggs, Lando and Cassian. I was also surprised to only make one critical hit on the turrets on P2, so Lando couldn't reset his special for the next turn. It seems the turrets in P2 have more critical avoidance than nAAT.
I was using EP + TFP + 3 tanks for P3. Can do for now around 300k. The behaviour is a bit different from nAAT to hAAT because of the health of the B1. It works better in hAAT. In nAAT, my Palpatine was usually killing the droid in one shot, but the tactic is only to Shock them to benefit from TM gain.
I've also made a change in this team and now use Teebo as lead (I don(t have Chirpa), TFP, Palpatine, RG and STHan whereas in nAAT it was EP, TFP, RG, STHan and SF. The problem with SF is that he counters and kills the droid, so EP is losing TM gain. I think I only do now 2.5% in HAAT whereas it was around 10% in nAAT.
My Cody is only gr 10 now but he also needs to be gr 11 since he's to weak at gr 10 and he's the second to die. Whereas I could do 5M without zeta in nAAT, Cody really needs a zeta for hAAT since protection goes away very quickly.
I don't have a zeta on Fives for now but I think this team could do better result with a zFive. Fives needs to have the best potency to apply Speed down on the turrets and the AAT since they're really faster than the nAAT.