Han Solo's shoot first should go before EVERYTHING

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Khorvog_Karbossa
1000 posts Member
edited June 2017
Right now, Han Solo is useless

He can't beat pretaunt, and he gets shut down by prebuffs like zaul stealth

His ability should be in effect before even leader abilities are in effect. Otherwise technically he isn't shooting first, he's "shooting after"

This singular buff would make him viable.

After all the responses, this is the best idea for a zeta of his unique

his zeta ability should be as follows:

Han has +25% critical chance. Han takes a bonus turn before each encounter starts and any buffs are applied, where he can use his basic ability and stun his target. this attack cannot be evaded. In addition, whenever han is targeted by a single-target attack, he has a 50% chance to attack the enemy first with his basic and 30% critical damage, with a 50% chance to stun the target for that turn only.
Post edited by Khorvog_Karbossa on

Replies

  • It should also be unavoidable and unresistable
  • Barmuka_1
    602 posts Member
    ^^^^ +1
  • It should also be unavoidable and unresistable

    Agreed there, but at least compromise with this, and we can fix the other stuff using R2 and a jyn lead
  • Bones
    456 posts Member
    he is pretty terrible with all these pre encounter turns. they need to make it so he ignores taunts and cannot be evaded (still resistible though), to even have a chance at being viable again.
  • Barmuka_1
    602 posts Member
    Actually he should go before pretaunts. That would fix the problem
  • Bones wrote: »
    he is pretty terrible with all these pre encounter turns. they need to make it so he ignores taunts and cannot be evaded (still resistible though), to even have a chance at being viable again.

    +1
  • Supercat
    3250 posts Member
    He doesn't actually shoot first, he just gains 100%TM.
    Bugged
    Don't be a ****(4), and follow forum guidelines.
  • Supercat wrote: »
    He doesn't actually shoot first, he just gains 100%TM.
    Bugged

    It's not a bug, that was perfectly fine when he was released. CG just should have changed it after adding the unintended counters to him
  • This. Makes him viable and an enticing award that really makes raid Han feel worth it
  • He is obsolete and pointless these days
  • Poxx
    2288 posts Member
    It could b easily fixed. Allow him to ignore taunt, and let him counter-attack b4 his opponent damages him.
  • Roken_Fett
    1293 posts Member
    +1000

    Right now this grand Raid reward is garbage. One could argue that Stormtropper Han is more viable.
    CLONE HELMETS!! Now let's get Sabine her epic helmet.
  • Is it counterable? Because if it is then it shouldn't be, unless the selected target is Greedo. Also if Greedo is present he's the only selectable target.
  • Supercat
    3250 posts Member
    Supercat wrote: »
    He doesn't actually shoot first, he just gains 100%TM.
    Bugged

    It's not a bug, that was perfectly fine when he was released. CG just should have changed it after adding the unintended counters to him

    Actually it is. In GW 1. He doesn't keep TM over encounters, 2. Someone might go first
    In multi-phase battles, he will end 1 phase with 50% TM, shoot first, and then only have 0%, not 50%.
    Don't be a ****(4), and follow forum guidelines.
  • Khorvog_Karbossa
    1000 posts Member
    edited June 2017
    Is it counterable? Because if it is then it shouldn't be, unless the selected target is Greedo. Also if Greedo is present he's the only selectable target.

    But greedo must miss!
    Supercat wrote: »
    Supercat wrote: »
    He doesn't actually shoot first, he just gains 100%TM.
    Bugged

    It's not a bug, that was perfectly fine when he was released. CG just should have changed it after adding the unintended counters to him

    Actually it is. In GW 1. He doesn't keep TM over encounters, 2. Someone might go first
    In multi-phase battles, he will end 1 phase with 50% TM, shoot first, and then only have 0%, not 50%.

    That sounds WAI as to how his mechanics are made. He is still gaining 100% tm each time. The issue is we don't want that to be the mechanic, we want him to just plain attack, without gaining TM
  • Supercat
    3250 posts Member
    Is it counterable? Because if it is then it shouldn't be, unless the selected target is Greedo. Also if Greedo is present he's the only selectable target.

    But greedo must miss!
    Supercat wrote: »
    Supercat wrote: »
    He doesn't actually shoot first, he just gains 100%TM.
    Bugged

    It's not a bug, that was perfectly fine when he was released. CG just should have changed it after adding the unintended counters to him

    Actually it is. In GW 1. He doesn't keep TM over encounters, 2. Someone might go first
    In multi-phase battles, he will end 1 phase with 50% TM, shoot first, and then only have 0%, not 50%.

    That sounds WAI as to how his mechanics are made. He is still gaining 100% tm each time. The issue is we don't want that to be the mechanic, we want him to just plain attack, without gaining TM

    It's not WAI
    https://forums.galaxy-of-heroes.starwars.ea.com/discussion/90958/han-solo-shoot-first-bug#latest
    Don't be a ****(4), and follow forum guidelines.
  • Poxx wrote: »
    It could b easily fixed. Allow him to ignore taunt, and let him counter-attack b4 his opponent damages him.

    Agree with this! Han Solo should have a pre-emptive strike (<100% probability) whenever he is attacked. If the attacking character survives the pre-emptive strike, then and only then does the attacker get to complete their attack on Han.

    HAN SHOOTS FIRST!
  • Poxx wrote: »
    It could b easily fixed. Allow him to ignore taunt, and let him counter-attack b4 his opponent damages him.

    Agree with this! Han Solo should have a pre-emptive strike (<100% probability) whenever he is attacked. If the attacking character survives the pre-emptive strike, then and only then does the attacker get to complete their attack on Han.

    HAN SHOOTS FIRST!

    it would be pretty cool, but possibly OP?
  • Belfazar
    586 posts Member
    edited June 2017
    ^^^ I shoulda read everything first.


    What about if he gets targeted by a non aoe attack he has a 75% chance to counter before the attack. With a 50% chance at a critical.
  • Spyda
    318 posts Member
    +1

    I think that's a great idea. That's effectively what he did to Greedo. Greedo tried to attack him and he countered prior to Greedo's attack. Since Greedo died from the preemptive strike, his attack failed. Sounds reasonable to apply the same mechanics to the game. Give Han a % chance to counter attack and a unique ability that allows his counter attacks to occur BEFORE the enemies attack
  • Sewpot
    1063 posts Member
    He is obsolete and pointless these days
    Don't remember the days he wasn't from the start. Think he had maybe 2 weeks of glory.
  • Poxx
    2288 posts Member
    edited June 2017
    Pre-taunt killed him quick. Shortest-lived OP rebel ever !

    Leia was attacking 4x for months. Wiggs was ruling arena for quite a while...pre-taunt killed them too.

    But, they WAY over-compensated w/ Chaze that has pre-taunt, 2 dispels, tm gain, heals, cleanse, tenacity up, heavy hits and mad survivability.
  • I just use him in credit heists lol
  • Could very easily give him a zeta or something that makes him shoot before taunts and stealth and make it irresistible
  • DarthTaral
    362 posts Member
    edited June 2017
    Correct he does shoot first I have the original release on DVD die greedo die
  • Olddumper
    2829 posts Member
    He just needs a plain old rework. He is Han Solo he should be able to solo Chaze. Pun not intended.
  • Xetal
    218 posts Member
    edited June 2017
    Zeta: Shoot First ignores taunt and stealth, cannot be evaded, deals additional damage equal to 25% of the target's maximum HP, and increases a random cooldown by 2, which cannot be resisted.
  • Xetal wrote: »
    Zeta: Shoot First ignores taunt and stealth, cannot be evaded, deals additional damage equal to 25% of the target's maximum HP, and increases a random cooldown by 2, which cannot be resisted.

    that sounds a little too OP to take out 25% hp immediately
    his zeta ability should be as follows:

    Han has +25% critical chance. Han takes a bonus turn before each encounter starts and any buffs are applied, where he can use his basic ability and stun his target. this attack cannot be evaded. In addition, whenever han is targeted by a single-target attack, he has a 50% chance to attack the enemy first with his basic and 30% critical damage, with a 50% chance to stun the target for that turn only.
  • Allenb60
    2138 posts Member
    edited June 2017
    How about a turn before "start of the encounter" effects are present?
  • Vertigo
    4368 posts Member
    Allenb60 wrote: »
    How about a turn before "start of the encounter" effects are present?

    But would he still get bonuses from the leader ability he is under with that?
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