How is Sith Assasin used?

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I run a Zaul team, with this speed on toons: Zaul 199, DN 198, EP 197, Vader 195 and B2. Everyone is saying how SAss is essential for a sith squad so I farmed and developed her. For now she is only 4* and g10 but she can do her job of raising tm. After some calculation 220 is speed enough for her under Zaul in my December 16 shard, the remaining faster mods outside Zaul are on my raid teams.
All good until I tried using her yesterday. In the first 2 fights I replaced B2 with her, She used her special, and the first to go after her in both fights was.. Vader, who then had only 187 speed. And the second one, in both fights was Rex, because Vader crit, who put Ten Up, even though all other siths had tm at maximum.
In the last 3 fights I replaced Vader with B2, and managed to win one battle, but in all of them the slowest sith, EP, moved first.
After that, I hit refresh, replaced SAss wit Vader, won all 5 battles and finished first.
So clearly at maximum tm the order is random, or the last sith moves first. How can I use her, should I slow her after the last sith? Is it worth it loosing Vader's mass Slow and Culling Blade or B2 dispel?
Any advice would be apreciated, thanks.

Replies

  • remove vader and b2 put zeta savage and SA in

    max gear sa and move all highest speed on her - your goal is 100+ speed on her on top of what she has

    this squad can get you to 1

    b2 is good occasionally but he doesen't have the stealth mechanic and will get downed in 4-6 hits, a mass daze will make him useless then nihilus cooldown reduction - will do the same for vader and b2, your only move is to go for sith squads with sa lower speed

    on rex you need to daze first before you AOE anything about 1/3 chance to win

    GK leader you need to nuke everything and make sure GK or baze isn't taunting when your anihilate comes off cd, so you can use it on their DN, about 50% chance for a whin once all maxed gear with decent mods

    for anything else like droids rebels empire zeta savage will probably be left standing 1 v 3 and kill them all about 80-90% win chance

    zeta savage is the base of your team and your first priority

    Sa can do fine while you max her as long as she's fast

    use swgoh site to organize mods and find your fastest for her, her speed increase can get you top 10 and ocasionaly 1st in pvp

    try to find shardmates and strike a mutual assured deal not to atack eachother during payout

    good luck and may the dark side be with you
  • remove vader and b2 put zeta savage and SA in

    max gear sa and move all highest speed on her - your goal is 100+ speed on her on top of what she has

    this squad can get you to 1

    b2 is good occasionally but he doesen't have the stealth mechanic and will get downed in 4-6 hits, a mass daze will make him useless then nihilus cooldown reduction - will do the same for vader and b2, your only move is to go for sith squads with sa lower speed

    on rex you need to daze first before you AOE anything about 1/3 chance to win

    GK leader you need to nuke everything and make sure GK or baze isn't taunting when your anihilate comes off cd, so you can use it on their DN, about 50% chance for a whin once all maxed gear with decent mods

    for anything else like droids rebels empire zeta savage will probably be left standing 1 v 3 and kill them all about 80-90% win chance

    zeta savage is the base of your team and your first priority

    Sa can do fine while you max her as long as she's fast

    use swgoh site to organize mods and find your fastest for her, her speed increase can get you top 10 and ocasionaly 1st in pvp

    try to find shardmates and strike a mutual assured deal not to atack eachother during payout

    good luck and may the dark side be with you

    How can I make sure that Zaul will be the first to move with daze if I use her? In my current configuration I can be sure of that simply because he is the fastest at 198.
    Or should I just wait until he dazes and then use the rest of aoes? The trouble is that if DN and EP move before him, Rex or Chirrut will be unblocked and will cleanse imediately the daze, especially since I made the mistake of zeta-ing DN.
    Also I can make SA 251 at max now, but even at 220 she moves first against all opponents in my shard bare 1, and I don't really have trouble against him anyway.
    Savage I have at g10, I will get a zeta soon (ish) but I will wait to see how Thawn is, and if I can unlock him.
    For now I still finish top 5, sometimes the first, in my shard without SA. And I still can't see what she brings to the table for now, since my Zaul moves first in most if not all battles in this moment. Probably when the opponents Chirrut and Rex will become faster she will be needed more.
  • Huatimus
    3669 posts Member
    There is almost no way for you to manipulate Turn Order after you have Omega SA's TM push. With Zaul lead and SA's TM push, that's a 20+36=56% TM Push for all your other Sith. With your SA at max of 251 speed, you'd need to lower the rest to about 160 speed before you can determine Turn Order.

    Frankly I would just leave your current configuration as it is, and you only need SA if there's a sudden influx of ZQGJ and super fast Yodas.
  • Huatimus wrote: »
    There is almost no way for you to manipulate Turn Order after you have Omega SA's TM push. With Zaul lead and SA's TM push, that's a 20+36=56% TM Push for all your other Sith. With your SA at max of 251 speed, you'd need to lower the rest to about 160 speed before you can determine Turn Order.

    Frankly I would just leave your current configuration as it is, and you only need SA if there's a sudden influx of ZQGJ and super fast Yodas.

    Ok thanks, that is what I imagined. Well maybe she will be useful if either the speed of my oponents will increase or I will make the switch to Zader. Or even under a Thrawn lead, just so I raise DN and maybe one of Vader/EP speed. Until then sadly I can't find a place for her.
  • Huatimus
    3669 posts Member
    Probably better for a Zader team as you only need to drop the other Sith to about 190 speed. Unfortunately I highly doubt that 251 speed is good enough to let you go first.
  • My shard is fairly new, December 16, and 20% tm from Zaul lead is enough for him to move first against almost all opponents, when he only has 198 speed. All the other sith I can speed up a lot more, for now I keep them low on speed so Zaul moves first. In the current situation 251 for SA under Zaul I think would be enough. In the future not so much, but I just 3 starred speed mods challenge, true only t2, so I hope to rectify the situation, after finishing with Ezra and Hera.
  • Huatimus
    3669 posts Member
    We're not so different then, I'm also early Dec 16 shard. In fact, my squad is almost same as yours. Except I've got Sith Trooper instead of B2. Running Zaul 215, EP 214, DN 213, DV 212, Sith Trooper. I find this turn order better as EP Let the hate flow will drain Chirrut of some health and trigger Baze Taunt. DN going right after can dispel the Taunt and let DV unleash Culling Blade on a prime target.

    Sith Trooper is super tanky and can help out a lot during those long drawn out fights and usually dies to Opponent's Annihilate. He can also go into Stealth under Zaul lead and cannot be crit, denying opponent's R2 Zeta Cleanse Unique.
  • im running Zaul, Zavage, Zylo, EP and SA.
    SA goes first, gives EP, Maul and Savage time to hit before the other team moves.
    you can use SA special when hes with 5 buffs (and one of them stealth) to hit an attacker, for example, and bring it to 50% HP. then your savage can overpower a toon with a 50% HP, 100% protection and foresight (great vs zQGJ teams). thats why hes must under Zaul and near savage. he gain too much and give too much from stealth throught the fights, and the ability to "2 shot" a toon in 2 rounds is just great.
    thats why, if Zaul team wanna rank high, it gotta have SA and Zavage. dou of Zaul+SA is great TM gains, dou of Zaul+Zavage is amazing TM gains, heals and evasions, and the dou of SA+Zavage is that killer combo.
    My SA goes always first, unless there is a faster SA in the opponent, under zaul ofc.
    My SA's speed is 253, and the 20% TM gain, means he need to fill 80% TM. so instead of 253/100 (Speed/TM needed to gain), he need 253/80 - which is speed of 316. (means, that his rate of getting 100% TM on first turn is 316 speed) i hope this is understandable... and i dont think there's a toon that can get to 316 speed.

    if i'd run Nihilus instead of Zylo i guess it'll work even better, but im too lazy and focusing on HAAT. but SA under Zaul in full sith team is a MUST if you aim for high arena.
    Good luck.
  • Huatimus wrote: »
    We're not so different then, I'm also early Dec 16 shard. In fact, my squad is almost same as yours. Except I've got Sith Trooper instead of B2. Running Zaul 215, EP 214, DN 213, DV 212, Sith Trooper. I find this turn order better as EP Let the hate flow will drain Chirrut of some health and trigger Baze Taunt. DN going right after can dispel the Taunt and let DV unleash Culling Blade on a prime target.

    Sith Trooper is super tanky and can help out a lot during those long drawn out fights and usually dies to Opponent's Annihilate. He can also go into Stealth under Zaul lead and cannot be crit, denying opponent's R2 Zeta Cleanse Unique.

    Plus 115 speed for Zaul is great for such an early shard, few, if any, have that much on my shard. I will try changing the order between EP and DN to see how it goes.
    Sith Trooper I didn't develop at all, I preferred Savage since he is more useful in raids, according to my shardmates, and since I already had B2, Sun Fac, SThan and a 4* Shoretrooper I decided to not invest as much in another tank.
  • Huatimus
    3669 posts Member
    im running Zaul, Zavage, Zylo, EP and SA.
    SA goes first, gives EP, Maul and Savage time to hit before the other team moves.
    you can use SA special when hes with 5 buffs (and one of them stealth) to hit an attacker, for example, and bring it to 50% HP. then your savage can overpower a toon with a 50% HP, 100% protection and foresight (great vs zQGJ teams). thats why hes must under Zaul and near savage. he gain too much and give too much from stealth throught the fights, and the ability to "2 shot" a toon in 2 rounds is just great.
    thats why, if Zaul team wanna rank high, it gotta have SA and Zavage. dou of Zaul+SA is great TM gains, dou of Zaul+Zavage is amazing TM gains, heals and evasions, and the dou of SA+Zavage is that killer combo.
    My SA goes always first, unless there is a faster SA in the opponent, under zaul ofc.
    My SA's speed is 253, and the 20% TM gain, means he need to fill 80% TM. so instead of 253/100 (Speed/TM needed to gain), he need 253/80 - which is speed of 316. (means, that his rate of getting 100% TM on first turn is 316 speed) i hope this is understandable... and i dont think there's a toon that can get to 316 speed.

    if i'd run Nihilus instead of Zylo i guess it'll work even better, but im too lazy and focusing on HAAT. but SA under Zaul in full sith team is a MUST if you aim for high arena.
    Good luck.

    I do not agree that SA is a MUST for high arena. I've been running without SA or Zavage for more than a month and place first daily, seldom going out of top 10.
    https://swgoh.gg/u/huatimus/

    SA will randomize the turn order of the rest of your Sith but being able to control the exact turn order of your moves makes life a lot easier. Hence my choice to have Zaul go first always.

    Me vs Wiggs ChazeR2.
    https://youtu.be/486Q6UdRHGQ

    Me vs Rex Triple Clean.
    https://youtu.be/1pRjN9FuURE
  • Huatimus wrote: »
    im running Zaul, Zavage, Zylo, EP and SA.
    SA goes first, gives EP, Maul and Savage time to hit before the other team moves.
    you can use SA special when hes with 5 buffs (and one of them stealth) to hit an attacker, for example, and bring it to 50% HP. then your savage can overpower a toon with a 50% HP, 100% protection and foresight (great vs zQGJ teams). thats why hes must under Zaul and near savage. he gain too much and give too much from stealth throught the fights, and the ability to "2 shot" a toon in 2 rounds is just great.
    thats why, if Zaul team wanna rank high, it gotta have SA and Zavage. dou of Zaul+SA is great TM gains, dou of Zaul+Zavage is amazing TM gains, heals and evasions, and the dou of SA+Zavage is that killer combo.
    My SA goes always first, unless there is a faster SA in the opponent, under zaul ofc.
    My SA's speed is 253, and the 20% TM gain, means he need to fill 80% TM. so instead of 253/100 (Speed/TM needed to gain), he need 253/80 - which is speed of 316. (means, that his rate of getting 100% TM on first turn is 316 speed) i hope this is understandable... and i dont think there's a toon that can get to 316 speed.

    if i'd run Nihilus instead of Zylo i guess it'll work even better, but im too lazy and focusing on HAAT. but SA under Zaul in full sith team is a MUST if you aim for high arena.
    Good luck.

    I do not agree that SA is a MUST for high arena. I've been running without SA or Zavage for more than a month and place first daily, seldom going out of top 10.
    https://swgoh.gg/u/huatimus/

    SA will randomize the turn order of the rest of your Sith but being able to control the exact turn order of your moves makes life a lot easier. Hence my choice to have Zaul go first always.

    Me vs Wiggs ChazeR2.
    https://youtu.be/486Q6UdRHGQ

    Me vs Rex Triple Clean.
    https://youtu.be/1pRjN9FuURE

    I think she can be great against Rex teams if the only sith with aoe used are Zaul and DN, so Zaul can apply his daze no matter when his turn comes, and also so this team doesn't suffer against ten up.
    If you rely on debuffs I think that a fixed order is more important than the speed boost received from her.
  • Huatimus wrote: »
    im running Zaul, Zavage, Zylo, EP and SA.
    SA goes first, gives EP, Maul and Savage time to hit before the other team moves.
    you can use SA special when hes with 5 buffs (and one of them stealth) to hit an attacker, for example, and bring it to 50% HP. then your savage can overpower a toon with a 50% HP, 100% protection and foresight (great vs zQGJ teams). thats why hes must under Zaul and near savage. he gain too much and give too much from stealth throught the fights, and the ability to "2 shot" a toon in 2 rounds is just great.
    thats why, if Zaul team wanna rank high, it gotta have SA and Zavage. dou of Zaul+SA is great TM gains, dou of Zaul+Zavage is amazing TM gains, heals and evasions, and the dou of SA+Zavage is that killer combo.
    My SA goes always first, unless there is a faster SA in the opponent, under zaul ofc.
    My SA's speed is 253, and the 20% TM gain, means he need to fill 80% TM. so instead of 253/100 (Speed/TM needed to gain), he need 253/80 - which is speed of 316. (means, that his rate of getting 100% TM on first turn is 316 speed) i hope this is understandable... and i dont think there's a toon that can get to 316 speed.

    if i'd run Nihilus instead of Zylo i guess it'll work even better, but im too lazy and focusing on HAAT. but SA under Zaul in full sith team is a MUST if you aim for high arena.
    Good luck.

    I do not agree that SA is a MUST for high arena. I've been running without SA or Zavage for more than a month and place first daily, seldom going out of top 10.
    https://swgoh.gg/u/huatimus/

    SA will randomize the turn order of the rest of your Sith but being able to control the exact turn order of your moves makes life a lot easier. Hence my choice to have Zaul go first always.

    Me vs Wiggs ChazeR2.
    https://youtu.be/486Q6UdRHGQ

    Me vs Rex Triple Clean.
    https://youtu.be/1pRjN9FuURE

    great job.
    however, you are in a kinda "new" shard, i have x2 more Arena wins than you, and i stopped play for 6 months... that team couldnt cut it in my shard sadly... its nothing personal and i do not try to insult, just if you'll face guys with collectionscore of 80+ (on swgoh) you will not be able to be #1 so easily, and in fact, not even top 25... i saw someone with the same team like yours, hes around 45 atm, and actually good job to him for that. and fyi, i'd target you actually. Vader is much less useful than Zavage or SA in a zaul team, and a simple offdown from savage makes his crazy blade toss look like a hit from Old ben. however, good job on that nihilus and sithTrooper, and good job on your arena rank bro :)
  • Huatimus
    3669 posts Member
    Considering that my Arena shard is closer in age to OP, looks like my advice is more relevant. Besides, OP already tested out SA for himself and the results speak for themselves. And when was number of Arena wins an indication of anything? I don't even use up my 5 battle attempts daily.
    My team may or may not suck if it was ran in your Leaderboard and sure you can target me all you want BUT I'm not on your Leaderboard now am I? :D
    Anyway my job is done, I've given my opinion and shown proof to back up my statements. I'm not claiming that this is the best setup, but this setup only requires OP to change 1 character, and maybe move a few mods around to adjust his turn order.

    Btw, I do have Savage at 7* and can Zeta him any time but his AI on defense is atrocious so I'm reluctant to invest in him till they fix his AI.
  • HaistDevetVittu
    43 posts Member
    edited June 2017
    To op: Fighting with zaul can let you win 5-0 toons standing but you can also lose 0-5 toons standing. Pure rng.

    Like ppl have said, there is no way to manipulate tm with sa's tm boost. Personally I feel my DN always goes first which sucks because no debuffs are in. It's all about luck.

    And the biggest pooper screwing is when all my toons are at full tm after sa -> DN extends cooldowns for 2 or 3 toons only -> opponent rex goes and then all the opponents go -> at this time all my toons are at full tm and just have their wieners in their hands while whole opponent squad goes first because of bad game development (bad rng) -> usually game over because opponent is usually 3 cleanse.

    You have better odds of winning in roulette with the martingale system at a local casino.
  • To op: Fighting with zaul can let you win 5-0 toons standing but you can also lose 0-5 toons standing. Pure rng.

    Like ppl have said, there is no way to manipulate tm with sa's tm boost. Personally I feel my DN always goes first which sucks because no debuffs are in. It's all about luck.

    And the biggest pooper screwing is when all my toons are at full tm after sa -> DN extends cooldowns for 2 or 3 toons only -> opponent rex goes and then all the opponents go -> at this time all my toons are at full tm and just have their wieners in their hands while whole opponent squad goes first because of bad game development (bad rng) -> usually game over because opponent is usually 3 cleanse.

    You have better odds of winning in roulette with the martingale system at a local casino.

    That was my experience too. For now, I think that I prefer slower toons but with a fixed order of movement than faster ones, especially when speed is not as important against Rex. B2 is still good for now in my younger shard so even if the opponent puts tenacity up I can dispel it with him. If all my sith must move against ten up before B2 turn comes the fight is already lost.
  • Just fought rex twice. First fight I got DN to pull 4 cooldowns immediately followed by 3 opposing toons, including their DN, to go. My guys just sitting there with full tm and their **** in their hands. Somehow I won.

    Second fight I go 1st with all 5 of my toons against rex and just obliterate them.

    I mean this isn't even fun. Absolutely 0 skill is needed. Just good luck.
  • I fight often against one of the 3 Zaul leads in the top of my shard, me being one of those 3. He uses SA and SiT, he goes with all his toons before mine, with the exception of B2 who has his own ideas, and yet I win in offence about 75%. If B2 puts buff imunity on SiT is close to 100% win rate. Like I said speed can only take you so far sometimes. True it helps I'm on a younger shard and I don't claim that this will aply on older ones.
  • Metasly
    280 posts Member
    edited June 2017
    remove vader and b2 put zeta savage and SA in

    ...

    b2 is good occasionally but he doesen't have the stealth mechanic and will get downed in 4-6 hits, a mass daze will make him useless then nihilus cooldown reduction - will do the same for vader and b2, your only move is to go for sith squads with sa lower speed

    on rex you need to daze first before you AOE anything about 1/3 chance to win

    On the contrary, keep B2 instead of SASS against Rex teams : you're faster then them with the 20% TM and B2 will nullify Rex tenacity up

    I have 80% win against Rex triple cleanse in top 20. (My nightmare is DN lead with ST)
  • Can anyone tell me the formula for calculating the maximum speed that my sith toons must have to keep their moving order when using Sass under a different lead than Zaul ? Or to give me a link to a thread were this was discussed?
  • remove vader and b2 put zeta savage and SA in

    max gear sa and move all highest speed on her - your goal is 100+ speed on her on top of what she has

    this squad can get you to 1

    b2 is good occasionally but he doesen't have the stealth mechanic and will get downed in 4-6 hits, a mass daze will make him useless then nihilus cooldown reduction - will do the same for vader and b2, your only move is to go for sith squads with sa lower speed

    on rex you need to daze first before you AOE anything about 1/3 chance to win

    GK leader you need to nuke everything and make sure GK or baze isn't taunting when your anihilate comes off cd, so you can use it on their DN, about 50% chance for a whin once all maxed gear with decent mods

    for anything else like droids rebels empire zeta savage will probably be left standing 1 v 3 and kill them all about 80-90% win chance

    zeta savage is the base of your team and your first priority

    Sa can do fine while you max her as long as she's fast

    use swgoh site to organize mods and find your fastest for her, her speed increase can get you top 10 and ocasionaly 1st in pvp

    try to find shardmates and strike a mutual assured deal not to atack eachother during payout

    good luck and may the dark side be with you

    Perfect. A Zaul team with zavage is a hell hahahaha

    My team are Zaul, Sith Assassin, Sith Trooper (but if you can put zavage, is better), Zylo and Nihilos and I'm always on top 10. Yesterday I stay in 1th.

    But my shard is full of growing Rex team, that is a potent machine against zaul team. I don't know how your shard is, but maybe you should to start to thing about new meta (3 cleansers)...

    Anyway, let's talk about SAssassin :)

    She is really important for a zaul team, like an engine. She need to be faster than others toons in your team, to start first and give turn meter for all.

    Use the second especial first, than you think about your strategy. The basic is good, nothing special (I normaly use in someone that I will anihilate and is the only exposed), but the 3th is amazing! It freeze and consume health, even if the toon have full protection. But always use de second, it will be very useful for your team.



  • RogueMorgothT
    84 posts Member
    edited June 2017
    If you zeta nihilus, the last unique, not the leadership, you don't need debuffs to increase cooldown at second especial!
  • remove vader and b2 put zeta savage and SA in

    max gear sa and move all highest speed on her - your goal is 100+ speed on her on top of what she has

    this squad can get you to 1

    b2 is good occasionally but he doesen't have the stealth mechanic and will get downed in 4-6 hits, a mass daze will make him useless then nihilus cooldown reduction - will do the same for vader and b2, your only move is to go for sith squads with sa lower speed

    on rex you need to daze first before you AOE anything about 1/3 chance to win

    GK leader you need to nuke everything and make sure GK or baze isn't taunting when your anihilate comes off cd, so you can use it on their DN, about 50% chance for a whin once all maxed gear with decent mods

    for anything else like droids rebels empire zeta savage will probably be left standing 1 v 3 and kill them all about 80-90% win chance

    zeta savage is the base of your team and your first priority

    Sa can do fine while you max her as long as she's fast

    use swgoh site to organize mods and find your fastest for her, her speed increase can get you top 10 and ocasionaly 1st in pvp

    try to find shardmates and strike a mutual assured deal not to atack eachother during payout

    good luck and may the dark side be with you

    Perfect. A Zaul team with zavage is a hell hahahaha

    My team are Zaul, Sith Assassin, Sith Trooper (but if you can put zavage, is better), Zylo and Nihilos and I'm always on top 10. Yesterday I stay in 1th.

    But my shard is full of growing Rex team, that is a potent machine against zaul team. I don't know how your shard is, but maybe you should to start to thing about new meta (3 cleansers)...

    Anyway, let's talk about SAssassin :)

    She is really important for a zaul team, like an engine. She need to be faster than others toons in your team, to start first and give turn meter for all.

    Use the second especial first, than you think about your strategy. The basic is good, nothing special (I normaly use in someone that I will anihilate and is the only exposed), but the 3th is amazing! It freeze and consume health, even if the toon have full protection. But always use de second, it will be very useful for your team.



    I run a zMaul zDN EP zVader B2 team and I moded my team to move in this order so I can use Maul's Daze as a opening move. The problem is that the fastest i can make Maul is 200,so now that several >260 speed Chirrut and Rex have appeared the team isn't as effective as before. I still finish top 5, usually top 2, but things aren't looking as good. So I was thinking of either taking out EP and Vader and putting in Thrawn and SA or using a Tarkin; Thrawn; Ep or Vader(to be replaced with DT when I will gear him up); DN and SA. But to decide I need to know how much should I slow down DN for him to move after Maul.

    So can anyone tell me how can I calculate the maximum speed so when Sass uses her special to choose the order?
    For her under Zaul lead and outside of Zaul lead, so for 56% tm and 24% tm.
  • Huatimus
    3669 posts Member
    If you want exact figures, you'd need to provide exactly what is the highest speed you can push your SA. Judging from how high you can push Zaul, I'm going to have to assume that you can't push SA much higher than +100. With her base of 151 and assumed +100 for a total of 251 is a starting speed of 313.75 under Zaul. Zaul would have to be above 138 to go next, DN has to be 138 or lower to go after Zaul.
    Not going to bother to calculate for non Zaul lead because your SA is going to be too slow to do anything without Zaul lead anyway.
  • danflorian1984
    986 posts Member
    edited June 2017
    Huatimus wrote: »
    If you want exact figures, you'd need to provide exactly what is the highest speed you can push your SA. Judging from how high you can push Zaul, I'm going to have to assume that you can't push SA much higher than +100. With her base of 151 and assumed +100 for a total of 251 is a starting speed of 313.75 under Zaul. Zaul would have to be above 138 to go next, DN has to be 138 or lower to go after Zaul.
    Not going to bother to calculate for non Zaul lead because your SA is going to be too slow to do anything without Zaul lead anyway.

    Ok thanks for your answer. So that plan was a bust. I'll have to decide between fast sith moving in a random order or no sith at all, I guess.
    Edit. When you calculate the speed, you need to know the highest speed in the field, the highest speed of your toons or just the speed of the toon that pushes tm?
    For example if my Zaul has 200 speed, so 250 under his lead, that means that all the sith that pass the 250 mark under his speed have 100% tm, or only those that reach 313,5 speed after his push of 20% ?
  • Huatimus
    3669 posts Member
    I think the solution you're looking for is actually getting better speed mods. If you can push Zaul to 215 speed, it should comfortably go faster than most of your competition except Yoda under zGQJ.
  • I run at SA at a baseline of +100 or 101 speed but adjust mods as needed if I need more speed.
  • I am farming constantly, and refreshing 2 times the cantina energy. You cannot plan for, or force the RNG to give you what you want. I can put +95 speed on 4 or 5 toons but cannot put more than 100 since I don't own any mod with speed secondaries > 16, and the maximum speed mod that I got from the about 200 mods I farmed from the speed set was one with a 9 speed on the secondaries.
  • I run at SA at a baseline of +100 or 101 speed but adjust mods as needed if I need more speed.

    But you cannot chose the order in which your sith move, no?
    Who do you use her with?
  • evanbio
    1505 posts Member
    You can control the sith turn order...but because of the massive TM boost she gives it will slow them down for future turns. It also takes more math than I'm prepared to work through right now.
  • WompWompRat
    1833 posts Member
    edited June 2017
    I run at SA at a baseline of +100 or 101 speed but adjust mods as needed if I need more speed.

    But you cannot chose the order in which your sith move, no?
    Who do you use her with?

    You can't choose but my Zaul team is quite fast so SA just ensures everyone goes first.

    I run her in various sith teams. ZZDN, Zavage, Dooku, SA, ST ... Zaul, Zavage, ZZDN, SA, ST ... Zaul, Thrawn, ZZDN, SA, ST .. etc.
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