Aoe with 70% chance to stun for 1 turn
(Increased by 10% chance for each other shocked enemy-zeta)
(Zeta) If the stun does not land (not sure if it should be if it is resisted, if the 70% roll doesn't happen, or both) on non shocked enemies, apply shock.
Still stuns for 2 turns and removes shock on shocked enemies
Aoe with 70% chance to stun for 1 turn
(Increases to 85% on shocked enemies -zeta)
(Zeta) If the stun does not land (not sure if it should be if it is resisted, if the 70% roll doesn't happen, or both) on non shocked enemies, apply shock.
Still stuns for 2 turns and removes shock on shocked enemies
So I like the idea of the AOE shock, but his special does 100% stun on shocked toons (unless it it resisted) so putting it at 85 would actually be a decrease from now
Aoe with 70% chance to stun for 1 turn
(Increased by 10% chance for each other shocked enemy-zeta)
(Zeta) If the stun does not land (not sure if it should be if it is resisted, if the 70% roll doesn't happen, or both) on non shocked enemies, apply shock.
Still stuns for 2 turns and removes shock on shocked enemies
Replies
Aoe with 70% chance to stun for 1 turn
(Increased by 10% chance for each other shocked enemy-zeta)
(Zeta) If the stun does not land (not sure if it should be if it is resisted, if the 70% roll doesn't happen, or both) on non shocked enemies, apply shock.
Still stuns for 2 turns and removes shock on shocked enemies
So I like the idea of the AOE shock, but his special does 100% stun on shocked toons (unless it it resisted) so putting it at 85 would actually be a decrease from now
Something that prevents him from getting 1 shotted would be great, be it RG synergy or something along the lines.