Last year I wasn't 100% that not allowing us to sort through mods properly was really a money making exercise (by forcing us to get more mods for all characters). To have not sorted out this crippling issue with the game by now leaves me with no doubt that not letting us move mods properly is purely to try and make us spend on more and more mods
We work at this game to build our characters and squads and give us different options for all the game modes.
Yet to use even one single character not from my arena squad, I need to spend 5 minutes every time just moving mods about from a character im not gonna use in that team of 5.
As a result all my built Jedi are never touched. All my empire if I want to change team are just stuck. Thrawn really sent me over the edge with this. If I want to sub him into arena, which I am constantly chopping and changing my team to deal with different opponents, it's an ordeal. I can't just throw in thrawn, I have to PITA remove EPs mods, put them on GAT. If I want to use tarkin instead of vader lead in that fight, more mods to switch. If I want to put in death trooper or Krennic as well, welcome to hell. You cannot use a different team. We have all built big squads now, can we not be afforded the right to use what we have spent time and effort building?
Also all the players are stuck in the idea of an arena 5, 'this is my team right now'. They keep that meta team for months. Mods being practically unchangeable makes you think that that is what a strategy game like this is about, but it really isn't, that makes it terribly boring. Ok you can have a defensive team you leave on when you're not playing. But on offense the whole fun is to have different teams and counter different things by throwing in another character or two for that fight. Personally this is one reason why I have never used meta I have just thrown in different characters to beat different setups and adapted to everything with empire. That is a true strategy game, playing with the same 5 in a meta team every time is just clockwork. But there are just too many characters I can't do it any more. Please don't make this game boring like this for the sake of trying to force money from mods, plenty more money can be made from making this game better and letting us use strategy with our teams. I really doubt how profitable this actually is any more, it's time to change it and let us use our whole arsenal.
0
Replies
They're really making an effort to make this game a chore.
+1,000,000,000,000
This is my biggest QoL issue that I would like to be addressed.
This isn't even a difficult issue to resolve. You simply lower the amount of speed on all mods. Sure, people will complain that they can no longer take two turns before someone else can take one, but people will complain no matter what you do.
Funny, that's why i stopped carying about every other squad except my arena squad.... I only farm mods for them, and leave the rest... I have decent teams of course, i use them in GW, but i know ppl that do the Mod removal for raids, what a waste of time! I rather score 0 and get the shards anyways....
But if you do that, you'll break the game for newcomers... Cause they won't simply erase all the previous mods, so those players that got great speed mods will still have them, and those players who still need to farm for good speed mods will be f*d....
I said 'all mods'. That includes current ones.
But speed would STILL be the most wanted and farmed status of any mods... It wouldn't change much, maybe it would balance the arena a little bit, but speed would still mean everything
I'm sure the devs can across-the-board alter stats if they want.
Also, the idea is that they reduce the speed by enough that you would consider other secondaries over it. If I had the choice between 5 extra speed or a thousand more HP or 5% more crit-chance, there are a lot of times where I would prioritise the HP or crit.
However, this would sadly never happen, as the cries of whales would drown out logic or balancing.