Deal Physical damage to target enemy and inflict Speed Down and Defense Down for 2 turns. If the target already had Speed Down, remove 30% Turn Meter. If the target already had Defense Down, inflict Stun for 1 turn.
SPECIAL Attack – Use the Force:
Deal Physical damage to target enemy, Dispel all buffs on them, remove 100% Turn Meter, and inflict Buff Immunity and Tenacity Down for 2 turns. Reduce the cooldown of this ability by 1 if the target didn’t have full Health. (Cooldown 4).
SPECIAL Ability – Call to Action:
Dispel all debuffs on Luke. Luke gains 100% Turn Meter and recovers 40% Health and 40% Protection. If Luke doesn’t have the “Call to Action” unique buff, he gains it until the next time this ability is used. (Cooldown 4)
Call to Action: Luke ignores Taunts during his turn and has +50% Accuracy, +50% Critical Chance, and +50% Critical Damage. Can’t be Dispelled or prevented.
Leader Ability – Rebel Maneuvers:
Rebel allies have +50% Counter Chance, +50% Defense, and +15% Offense. Whenever an enemy Resists a detrimental effect, Rebel allies gain 5% Turn Meter.
Unique Ability – Learn Control:
While Luke doesn’t have Call to Action, he has +50% Counter Chance, +50% Critical Avoidance, +50% Defense, +100% Tenacity, and gains 10% Turn Meter whenever another Rebel ally takes damage.
Unique Ability – It Binds All Things:
Luke has +40% Potency. Whenever Luke Resists a detrimental effect he recovers 5% Health and 5% Protection. Whenever Luke inflicts a debuff he gains 10% Turn Meter and other allies gain half that amount.
Luke’s special “Use the Force” is devastating, stripping all buffs and Turn Meter from the target, and then preventing further buffs from being applied through Buff Immunity.
Luke’s Lead grants Counter Chance to the entire Rebel Faction for the first time. With all the high-damage attackers within the Rebels, using an AoE against them becomes an interesting proposition of whether the counterstrike might hurt more than the intended AoE attack.
Use Luke’s second special to grant himself the “Call to Action” buff when you need to get through a taunting tank and finish off a wounded enemy.
Pair Luke with allies that can provide Speed Down and/or Defense Down so that Luke’s basic can proc the more powerful secondary effects of Turn Meter Remove and Stun earlier rather than later.
Using Rebels with AoE Debuffs such as Obi-Wan Kenobi (Old Ben), Cassian, R2D2, or Scarif Rebel Pathfinder under a Luke lead can help versus enemies that repeatedly apply Tenacity Up. A full 5 enemies resisting an AoE debuff supplies 25% Turn Meter to all Rebel Allies, which would be doubled to 50% when figuring that Obi-Wan’s “Mind Trick” applies two!
Luke’s lead and R2 are a match made in heaven, as each Counterattack gives another opportunity to Critical Hit and cleanse all debuffs from the character.
Where to Use
Luke is one of the most versatile and powerful characters we have released, and can be used in any group in Squad Arena, Raid, Assault Battles, or various other PVE squads.