Push2Stops wrote: »
What a shame. I was really hoping for some Farm Boy and Old Ben synergy here. Maybe Wary Shot could have shared some of that turn meter with Luke, or draw fire could have given them a potency or speed boost.
On the plus side, I do appreciate the updated text and I don't think the zeta is that bad.
BartleBee wrote: »
Get ready to have to invest a zeta on each CLS heros journey team to be strong enough to complete it see a trend here?
"Congrats on farming old Ben to 7*! Now did you bring your 80 zeta mats with you for leia & the boys?"
dad2my3 wrote: »
Leia and STHan have one zeta each. R2, Farm Boy Luke, and Old Ben have two zetas each. That is a total of 160 zeta mats needed for this team. You can get a zeta every other day from fleet shipments. That's 320 days, although you will sometimes get lucky and receive one or two a week from ship challenges. I'll just guess that it will take about 7-8 months to unlock all of those abilities.
RobArt wrote: »
Why has every zeta to be arena viable? Many people spend there zetas to deal more damage in haat, for example Zody or Zader (i know, many people still or again use him in arena).
The Zeta for STHan will let him survive in P3 for a very long time. Maybe you now can switch out Sun Fac for an attacker like TFP in your Chirpatine squad
RacerDejak wrote: »
It's nice rework.. but maybe not for arena battle. Imagine that zeta unique use somewhere else, let's said: p3 aat/haat. INDESTRUCTABLE TANK!!
Forget the old role: "han should taunt first, make him fast as possible". Put all health/defence mods there, search for primary protection (include arrow), and secondary protection. 5% prot recovery seems nice if we mod him to full protection mode. I like that!!
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