Omega upgrade now grants "+25% Bonus Damage and remove 35% Turn Meter if the target has 50% or more Turn Meter" in addition to previous bonus of "+15% Damage"
SPECIAL1: Deadeye
Omega upgrade now grants "inflict Stun for 1 turn" in addition to previous bonus of "Cooldown - 1"
SPECIAL2: Never Tell Me The Odds
Omega upgrade now grants "+5% Turn Meter Gain and Han gains Critical Damage Up for 2 turns" and the previous bonus of "+25% Turn Meter Gain Chance" has been increased to "+75% Turn Meter Gain Chance"
UNIQUE: Shoots First
Han now ignores Taunts during the bonus turn
The Stun inflicted during the bonus turn can no longer be Resisted
New ZETA upgrade: "+10% Critical Chance and the first time each turn Han uses his Basic attack he attacks again dealing 50% less damage"
GENERAL STRATEGY
Han gained the ability on “Shoot First” to always inflict double shots on basic, with the second shot dealing 50% less damage.
We revamped “Never Tell Me the Odds” to grant Critical Damage Up to Han, as well as increasing his chance to grant Turn Meter to himself to 100%". Now after Han buffs himself and his team, he can immediately get some damage in!
Raid Han under Wedge lead can put top damage under Phases 2 & 4 of the Heroic AAT Raid, when combined with Commander Luke can also tackle Phases 1 & 3. He is also very desirable in PVP, fitting under multiple Rebel leaders, and shining especially under Commander Luke.
That was my envisioned team after these reworks, but still perplexed about this Han rework. Is it really that good? To me it doesn't seem like he's on par with General Kenobi.
CLONE HELMETS!! Now let's get Sabine her epic helmet.
Ignores taunt was the big one. Not sure how much the other reworks work, though.
Unless I'm missing something vital.
Not being able to resist the stun it causes is pretty big time and also can't evade it. Basically, it is the most potent attack in the game and you always get to do it before anything else.
Was the only rework Old Ben that had a GIF showing it in action? Would really like to see how this whole team works together, looks like they will have great synergy. Good job, Devs
Replies
Illustrated table of the changes.
Can not dodge it, resist it, or have a taunt protect you from it. Perfect.
And a Zeta to attack again (even with 50% less damage) is icing on the delicious cake.
Unless I'm missing something vital.
Anyone have any cliff notes of what I'm blind to?
R2D2
Leia
Old Ben
Han Solo
That was my envisioned team after these reworks, but still perplexed about this Han rework. Is it really that good? To me it doesn't seem like he's on par with General Kenobi.
50% damage boost on basic with the guaranteed second shot? Plus extra chance to inflict stun after his first attack.
Not being able to resist the stun it causes is pretty big time and also can't evade it. Basically, it is the most potent attack in the game and you always get to do it before anything else.
So stun Thrawn.
So he's always attacking twice on his basic, or just one time per battle?
Missed the basic can't be evaded part
Only the first time he uses his basic
Always, it's part of the notes at the end. Damage boost and two chances to stun.
To be fair, I didn't get that much rest last night so I'm still all screwy in the brain.
Nope. The first time he uses his basic each turn
My bad, mixed up turn and encounter
It happens every time he uses the ability, but will not happen if he is called in to assist.