UNIT NAME: Rebel Officer Leia Organa ALIGNMENT: Light CATEGORIES: Rebel, Attacker Tenacious Rebel Attacker that counters debuffs and is more effective against healthy targets
ABILITIES: Basic: Hold Off
Base: Deal Physical damage to target enemy and inflict Buff Immunity for 2 turns. Leia gains 5% Turn Meter, an additional 5% Turn Meter if the target had full Health, and an additional 5% Turn Meter if the target is Empire.
Upgrade 1: +5% Damage
Upgrade 2: +10% Damage
Upgrade 3: +15% Damage
Upgrade 4: +5% Damage
Upgrade 5: +2% Turn Meter Gain
Upgrade 6: +15% Damage
Upgrade 7: +20% Damage and +3% Turn Meter Gain
Fully upgraded: Deal Physical damage to target enemy and inflict Buff Immunity for 2 turns. Leia gains 10% Turn Meter, an additional 10% Turn Meter if the target had full Health, and an additional 10% Turn Meter if the target is Empire.
Special 1: Rebel Barrage
Base: Deal Physical damage 6 times to random enemy targets. Enemies struck more than once suffer Ability Block for 1 turn. This ability's cooldown is reduced by 1 whenever Leia scores a Critical Hit or suffers a debuff. (Cooldown 16)
Upgrade 1: +5% Damage
Upgrade 2: +10% Damage
Upgrade 3: Maximum Hits + 1
Upgrade 4: +5% Damage
Upgrade 5: Maximum Hits + 1
Upgrade 6: +10% Damage
Upgrade 7: Maximum Hits + 2 and Cooldown - 2
Fully upgraded: Deal Physical damage 10 times to random enemy targets. Enemies struck more than once suffer Ability Block for 1 turn. This ability's cooldown is reduced by 1 whenever Leia scores a Critical Hit or suffers a debuff. (Cooldown 14)
Unlocks at Gear Tier II
Leader: Battlefront Command
Base: Rebel allies have +10% Tenacity and 10% Critical Chance. Whenever a Rebel ally takes damage from an Empire enemy they have a 50% chance to gain Foresight for 2 turns.
Upgrade 1: +2% Tenacity
Upgrade 2: +2% Critical Chance
Upgrade 3: +3% Tenacity
Upgrade 4: +3% Critical Chance
Upgrade 5: +5% Tenacity
Upgrade 6: +5% Critical Chance
Upgrade 7: The first time each turn a Rebel ally Resists a detrimental effect or suffers a debuff, they gain 30% Turn Meter
Fully upgraded: Rebel allies have +20% Tenacity and 20% Critical Chance. Whenever a Rebel ally takes damage from an Empire enemy they have a 50% chance to gain Foresight for 2 turns. The first time each turn a Rebel ally Resists a detrimental effect or suffers a debuff, they gain 30% Turn Meter.
Unlocks at Gear Tier IV
Unique: Dauntless
Base: Leia has +30% Tenacity. The first time each turn Leia Resists a detrimental effect or suffers a debuff she gains 5% Turn Meter.
Upgrade 1: +2% Tenacity
Upgrade 2: +2% Turn Meter
Upgrade 3: +3% Tenacity
Upgrade 4: +3% Turn Meter
Upgrade 5: +5% Tenacity
Upgrade 6: +5% Turn Meter
Upgrade 7 (ZETA): +10% Offense and the first time each turn Leia Resists a detrimental effect or suffers a debuff she gains 35% Offense (stacking) until the end of her next turn
Fully upgraded: Leia has +10% Offense and +40% Tenacity. The first time each turn Leia Resists a detrimental effect or suffers a debuff she gains 15% Turn Meter and gains 35% Offense (stacking) until the end of her next turn.
Her kit isn't meta changing but i see her uses outside arena (especially for TB where she's meant to be good in)
I disagree. I run an Empire team, and her under a Luke lead scares me. That's likely 30% TM every time she counters. Load her up with crit chance and she will be ability blocking everyone nonstop.
Her kit isn't meta changing but i see her uses outside arena (especially for TB where she's meant to be good in)
I disagree. I run an Empire team, and her under a Luke lead scares me. That's likely 30% TM every time she counters. Load her up with crit chance and she will be ability blocking everyone nonstop.
That's true but I can't speak for Empire since I don't run them in arena
Also it would be hilarious if all 10 hits triggered counter attacks.
Edit: I see, it says in the ability description in the .gif that they can't be countered. I was looking forward to a GS counter team going on a murder rampage.
Fully upgraded: Rebel allies have +20% Tenacity and 20% Critical Chance. Whenever a Rebel ally takes damage from an Empire enemy they have a 50% chance to gain Foresight for 2 turns. The first time each turn a Rebel ally Resists a detrimental effect or suffers a debuff, they gain 30% Turn Meter.
So her lead still sucks (except against empire)... More attention for CLS I guess. Aso why are none of her moves even capable of taking omegas?
(level 8 uses omega/zeta, but all her moves are level 7)
Fully upgraded: Rebel allies have +20% Tenacity and 20% Critical Chance. Whenever a Rebel ally takes damage from an Empire enemy they have a 50% chance to gain Foresight for 2 turns. The first time each turn a Rebel ally Resists a detrimental effect or suffers a debuff, they gain 30% Turn Meter.
So her lead still sucks (except against empire)... More attention for CLS I guess. Aso why are none of her moves even capable of taking omegas?
(level 8 uses omega/zeta, but all her moves are level 7)
I think you add onto it i.e. the first description is lvl 1 and the first UPGRADE takes it to lvl 2
Thank you for breaking down my Captain Obvious answer with an even more Captainer Obviouser point to the poster who couldn't tell that Veers is not a tank, and that all of his minions were struck by the AoE.
Fully upgraded: Leia has +10% Offense and +40% Tenacity. The first time each turn Leia Resists a detrimental effect or suffers a debuff she gains 15% Turn Meter and gains 35% Offense (stacking) until the end of her next turn.
This is how P1 Haat will become solo-able with the kenobi sink, Gar, maul, ROLO, GK and IGD
So if for example in P1 GG does his aoe which gives several debuffs; that increases her offense by 35% only since it states the first time each turn, correct?
So if for example in P1 GG does his aoe which gives several debuffs; that increases her offense by 35% only since it states the first time each turn, correct?
I think her leader is the interesting part.. for the TM boosts for rebels.
I've had some pretty good runs with Jedi teams under zeta Yoda lead... and you could potentially do WAY more damage with a strong rebel team (or some yet unthought of hybrid team)
So if for example in P1 GG does his aoe which gives several debuffs; that increases her offense by 35% only since it states the first time each turn, correct?
Each of his attack will be considered a turn I would assume.
Fully upgraded: Rebel allies have +20% Tenacity and 20% Critical Chance. Whenever a Rebel ally takes damage from an Empire enemy they have a 50% chance to gain Foresight for 2 turns. The first time each turn a Rebel ally Resists a detrimental effect or suffers a debuff, they gain 30% Turn Meter.
So her lead still sucks (except against empire)... More attention for CLS I guess. Aso why are none of her moves even capable of taking omegas?
(level 8 uses omega/zeta, but all her moves are level 7)
Even weirder, her unique IS a zeta...
How does her lead suck? 30% TM anytime an opponent tries to land a debuff (regardless of whether it sticks or not). Combine it with her unique and she has +60% tenacity and gains 45% TM when a debuff is inflicted or resisted. That's pretty badass if you ask me.
Replies
She looks epic
Infinite, as in between each turn, it looks like. But it resets after each of her turns I think.
*Edit
You got it
Except for anyone that wants to run an empire team in arena. Which is a lot of people who don't wanna run rebels
I disagree. I run an Empire team, and her under a Luke lead scares me. That's likely 30% TM every time she counters. Load her up with crit chance and she will be ability blocking everyone nonstop.
That's true but I can't speak for Empire since I don't run them in arena
I would believe so. Along with every other turn she scores a critical hit. Or suffers a debuff.
(It says that in the description in the gif)
Yes. If you give her a 100% crit chance, it can be used every 4 turns. Even more frequent if she counters or is called to assist.
My question is does it ignore taunt? I'm not sure if this is like an AOE or if a tank will get all 10 attacks.
Edit: I see, it says in the ability description in the .gif that they can't be countered. I was looking forward to a GS counter team going on a murder rampage.
The accompanying GIF certainly looks like it doesn't matter if anyone is taunting or not...since all toons got hit.
No one's taunting in that gif
So her lead still sucks (except against empire)... More attention for CLS I guess. Aso why are none of her moves even capable of taking omegas?
(level 8 uses omega/zeta, but all her moves are level 7)
Even weirder, her unique IS a zeta...
I think you add onto it i.e. the first description is lvl 1 and the first UPGRADE takes it to lvl 2
That's really going to be key for bringing out her potential... vs a heavy debuff team she could be really nasty
Thank you for breaking down my Captain Obvious answer with an even more Captainer Obviouser point to the poster who couldn't tell that Veers is not a tank, and that all of his minions were struck by the AoE.
This is how P1 Haat will become solo-able with the kenobi sink, Gar, maul, ROLO, GK and IGD
THANKS @CG_Kozispoon
I've got some thoughts going in my head
I think her leader is the interesting part.. for the TM boosts for rebels.
I've had some pretty good runs with Jedi teams under zeta Yoda lead... and you could potentially do WAY more damage with a strong rebel team (or some yet unthought of hybrid team)
Each of his attack will be considered a turn I would assume.
How does her lead suck? 30% TM anytime an opponent tries to land a debuff (regardless of whether it sticks or not). Combine it with her unique and she has +60% tenacity and gains 45% TM when a debuff is inflicted or resisted. That's pretty badass if you ask me.