It can be done without zader, it's not an easy event by no means but i don't have zader in either one of my accounts, well i did get it on my one account and i regret waiting my zeta, but yeah its not that hard
It can be done without zader, it's not an easy event by no means but i don't have zader in either one of my accounts, well i did get it on my one account and i regret waiting my zeta, but yeah its not that hard
I do regret zeta Vader. But maybe only because I already had a decent Teebo team who could solo Rancor.
I've wondered about players who have only been playing for a few months or even 6 months. I've been playing for 10 months now. I'm only slightly behind the schedule of new events, but I can't imagine what it feels like to be fresh.
Rewards are better now than they were before, or at least more plentiful. But at the same time, you get to see all this potential that you are missing out on. So while there are more opportunities, it also feels like you are further behind.
To those who feel behind, I'd say just play and enjoy the game at your own pace. Don't worry about what you are "missing out on" and instead enjoy playing at whatever stage in the game you are at. You'll eventually catch up. This game can't move too fast, developing is too difficult for that.
Pretty much what you said. You see all of this potential but you cant touch it. Instead of farming the important characters for raids, like wedge, tfp, resistance, ect. The game puts you in the path of farming these hoth useless toons and stuff and it only puts you on further disadvantage.
It's a nightmare starting an account now, and avout catching up... it is impossible cause they will simply keep introducing more events like this that will allow older players to keep pulling ahead
I would hate to be a new player at this stage. Launch-time players sat at the L80 ceiling for a long, long time before the cap was raised, giving them lots of time to build their rosters before new content came out. I firmly believe that some of this content should be locked by Achievements so that newer players do not feel so forced into building characters for game modes they are not ready for. Achievements like (needs tweaking I'm sure):
Rancor Tamer: Victoriously complete The Pit raid on heroic level
Mod Farmer: Complete all Mod Challenge tiers with 1* or better
Level Plateau 80: Collect enough XP to attain L80
AAT Scout: Unlock ability to participate in AAT raid on normal level by achieving Rancor Tamer, Mod Farmer, and Level Plateau 80
Mod Master: Complete all Mod Challenge tiers with 3*
AAT Hero: Unlock ability to participate in AAT raid heroic level by achieving AAT Scout and Mod Master
Zeta Farmer: Complete Tier III of the Ship Ability Materials challenge
XP 80: Unlock ability to collect XP above L80 by completing AAT Hero and Zeta Farmer
Territory Explorer: Unlock ability to participate in Territory Battles by completing XP 80
Level Plateau 85: Collect enough XP to attain L85
Zeta Master: Activate the Zeta-level ability on one character
Fleet Commander: Complete Tier III of all ship challenges
AAT Destroyer: Victoriously complete the AAT raid on heroic level
Seasoned Veteran: Complete Zeta Master, Fleet Commander, and AAT Destroyer
Geared Up: Upgrade 10 characters to gear level 10 or better
Territory Infiltrator: Unlock ability to participate in Territory Battle Special Missions by completing Seasoned Veteran and Geared Up
Edit: TLDR. I hope you didn't try to follow that. What was I thinking?
Oooo legendary events locked by achievements sounds pretty awesome. There would be less freedom of choice, but you would also be less overwhelmed by all the different paths you could take. Sounds to me like a First Order kind of thinking
OP, I don't know why you're complaining; this is a freemium game and that's the product model for freemium games. They squeeze the playerbase till it's dry. You can argue they're squeezing too much but if their bottom line doesn't show that, nothing's going to change. I would argue that they've done a great job of keeping the game playable by F2P but they've made the threshold for feeling any benefits of spending money too high; that's why I'm still 100% F2P- not enough ROI.
The field of battle is like the mongoose. Slow to joviality, but thirsty for morning sunshine.
-Sun Tzu
You are all right, it is about the money and it's sad to see a game trying so hard to squeeze dollars out of it's player base. I wonder what happended to decency and creating a badass game where skill, effort and strategy get you somewhere, nowadays only money gets you to places.
Hard for me to accept that a person with no skill can simply buy a few hundred dollar packs and enjoy all the additional rewards that come with it, when i have a perfect understanding of the game but my pockets aren't that deep
You do realize you're playing a freemium game right?
Replies
I don't get it. caption?
I had to use Zader g11, TFP g8, EP g8, RG g8, and Tarkin g8 it wasn't easy for me
Did they really? I still see "useless" as the title
I do regret zeta Vader. But maybe only because I already had a decent Teebo team who could solo Rancor.
I would hate to be a new player at this stage. Launch-time players sat at the L80 ceiling for a long, long time before the cap was raised, giving them lots of time to build their rosters before new content came out. I firmly believe that some of this content should be locked by Achievements so that newer players do not feel so forced into building characters for game modes they are not ready for. Achievements like (needs tweaking I'm sure):
Edit: TLDR. I hope you didn't try to follow that. What was I thinking?
-Sun Tzu
Ha ha well played again sir
Ha ha hold this "W" for the win
You're kitten right I'm one of the kitten cool kitten kids!
Kitten yeah!