Mod swapping has always been a daunting task and a small cost problem in the past (nothing too bad though). But with the introduction of TB it can take quite a long time to switch mods between teams which getting extremely boring considering on most phases you need 3-4 teams, all of which you have to move mods onto. You have to remember where each specific mod was originally or risk messing up the original team they were on. In addition now its actually taking a toll on the already massive credit shortage.
Please either add a function where you can group a set of mods on a char together and instantly move it to another or at the very least remove the cost of moving mods.
This has always been an issue but moving the odd set for a raid phase wasn't that much of a deal, now were having to move for both raids and for 3-4 TB teams almost everyday. Please add a QOL to make this issue a lot easier to deal with
Many thanks for reading!
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My solution? Farm more
+1
Sometimes you get better ones too
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Or they could release 7 dot mods only available in super 4K crystal uber packs.
But the fact is you can swap them, why not make it easier by being able to swap a full set at a time (other than the obvious making you farm more/buy mod packs)
Yep, pretty sure that's CG's intention and I just give in. I am also too lazy to move mods around so I just farm more.
Do you have their release schedule? Just curious as to why you seem to think that they're behind.
I think it just me who have same thought
This has been my solution as well.
Software is always behind schedule.
This lead into delay schedule as they need put effort in fixing game instead of pushing some think new. And I believe 3rd tb would be running by now otherwise.
But to be fair this is only how it look like to me not how it is for real.
Vote Up if you'd buy them.
Oh wait
Recruiting solid 3mil+ GP players, pm for info
As for TB, there isn't a need to mod swap.
I hate sand.
Recruiting solid 3mil+ GP players, pm for info
You don't need to have their schedule to know whether a game is currently drawing a community because it is fun and engaging or if its keeping people around because its the only Star Wars collection game on a mobile platform and they have a good sense of marketing and raising costs to *just* before the breaking point.
I can promise you that if there was a similar game in structure and content (Star Wars) I would've already tried it and made a decision on which to play based on merit... Hard to fathom a game that would have fewer content releases and more blatant money grab character releases.
As to the mods, I don't think it'll ever happen, same as the raid ticket bug. Its not directly changing the "fairness" or functionality of the game, so it doesn't draw attention enough to warrant refunds, and adding a mod system or fixing an old (year and a half nearly?) raid ticket bug would be unlikely to generate as much revenue as a shiny new Han.
I'm just glad mods are not destroyed when we remove them!