Ideas for Lobot, Grievous, IG-100 Magnaguard and Mace Windu rework

ColemanTrebor
260 posts Member
edited September 2017
We all know that these characters are great in the movie but lobot and grievous are worthless and mace windu is not that bad but definitely deserves a rework.
Starting off with Lobot:

Basic lvl 8
Deal physical damage to target enemy with an 80% chance to inflict defense down for 2 turns. If lando is present he gains 10% turn meter.

Special lvl 8 (cooldown 5)
All allies gain 10% turn meter (doubled for rebels) and offense up for 1 turn. Rebel allies also gain speed up for 1 turn.

Special lvl 8 (cooldown 3)
Deal physical damage to target enemy and dispel all buffs on them. If lando is present he is called to assist.

Leader lvl 7
Rebel allies gain 20 speed and 10% potency.

Unique lvl 8
Whenever lando or lobot falls below 100% health lobot dispels all debuffs from himself and lando. Whenever lando or lobot falls below 50% health they both gain defense up for 2 turns. Whenever lando is being hit lobot gains 5% turn meter

General Grievous

Basic lvl 8
Deal physical to target enemy. This attack can't be evaded or countered and deals double damage to jedi.

Special lvl 8 (cooldown 4)
Deal physical damage to all enemies and inflict health down for 2 turns. On jedi targets inflict offense down for 1 turn.

Special lvl 8 (cooldown 3)
Deal physical damage to target enemy and dispel all dbuffse from himself. If IG-100 Magnaguard is present he is called to assist.

Leader lvl 7
Whenever a droid ally uses a special ability they gain 10% turn meter. Whenever a separatist ally uses a special ability they inflict damage over time for 1 turn. This damage over time effect can't be evaded.

Unique lvl 7
Whenever grievous falls below 100% health magnaguard taunts for 1 turn and gains defense up for 1 turn. Whenever magnaguard falls below 100% health grievous gains 50% turn meter and offense up for 1 turn. Grievous gains 5 speed for each jedi enemy.

IG-100 Magnaguard

Basic lvl 8
Deal physical damage to target enemy with an 60% chance to inflict offence down for 2 turns. If the target is a jedi inflict tenacity down for 1 turn.

Special lvl 8 (cooldown 3)
Deal physical damage to all enemies with an 50% chance to remove 30% turn meter. Magnaguard gains 5% turn meter for each jedi enemy and 30% turn meter for each enemy that evades this attack. If grievous is present he gains 25% turn meter.

Unique lvl 8
Magnaguard has 50% counter chance, plus an additional 10% for each jedi enemy. In addition, magnaguard gains speed up for 2 turns at the start of each encounter and whenever grievous falls below 50% health.

Mace Windu

Basic lvl 8
Deal physical damage to target enemy and recover health equal to 50% of the damage dealt. This attack deals 50% more damage to sith.

Special lvl 8 (cooldown 3)
Deal special damage to target enemy and dispel all positive status effects on them. Sith targets are also stunned for 1 turn.

Leader lvl 8
Jedi allies gain 15% critical chance and 15% critical damage and gain offense up for 1 turn when they defeat an enemy.

Unique lvl 8
At the start of each of his turns Mace Windu has a 50% chance to expose a random enemy until the end of his turn.
In addition Mace Windu has 60% counter chance and has 10% tenacity for each sith enemy.

Let me know what you think of these ideas and what characters should get a rework too. If lobot is too OP the speed up for rebels could be changed to defense up for 1 turn. Thanks for reading us and comment your ideas!
Post edited by ColemanTrebor on

Replies

  • GG rework sounds Cool but not so much Jedi in Arena right now.
  • Gawejn wrote: »
    GG rework sounds Cool but not so much Jedi in Arena right now.

    Not at the top but the lower the more. Also if there were too much jedi that would make them too good
  • Gawejn wrote: »
    GG rework sounds Cool but not so much Jedi in Arena right now.

    Not at the top but the lower the more. Also if there were too much jedi that would make them too good

    Lower You mean below top 200? It is not the best option to have a rework that can be used the most fighting top200-1000. Should be wider also to some other factions.
  • Mace Windu should have a high chance to Deathmark an enemy for one turn, so he can actually attack the character that suffers the debuff. Tenacity is nice, but unsure if he should have counter chance. (So many jedi have that already)
    His buff dispell should be unavoidable.
    The Sith specific abilities (besides tenacity) are a bit OP.

    GG should be against Republic so it includes Jedi still. the similar Baze/Chirrut type taunt is cool but maybe do everytime hes damaged instead and just remove the TM gain.(This would be so annoying lol) but also because he cant gain health back like chirrut, so IG100 would taunt once else
    GG health pool isnt big enough to be cutting it so close on abilities thats all.

    Lando having a synergy with Lobot is kinda nice but maybe he could have it with Nienn Nubb as well since theyre Pilot/Co-Pilot but its still a good idea, not completely arena relevant but still good.
  • Kyno
    32087 posts Moderator
    Moved to correct sub forum.
  • Liamtbqh wrote: »
    Mace Windu should have a high chance to Deathmark an enemy for one turn, so he can actually attack the character that suffers the debuff. Tenacity is nice, but unsure if he should have counter chance. (So many jedi have that already)
    His buff dispell should be unavoidable.
    The Sith specific abilities (besides tenacity) are a bit OP.

    GG should be against Republic so it includes Jedi still. the similar Baze/Chirrut type taunt is cool but maybe do everytime hes damaged instead and just remove the TM gain.(This would be so annoying lol) but also because he cant gain health back like chirrut, so IG100 would taunt once else
    GG health pool isnt big enough to be cutting it so close on abilities thats all.

    Lando having a synergy with Lobot is kinda nice but maybe he could have it with Nienn Nubb as well since theyre Pilot/Co-Pilot but its still a good idea, not completely arena relevant but still good.

    Mace basic changed to 50% more damage instead of 100.
    Counter chance make sense since the purple lightsaber means he uses the hate a sith attacks with against them.

    General Grievous has specific hate agains jedi but republic would be fine too. The turn meter gain is like a jedi knight anakin idea, grievous punishes enemies for damaging his droids. Maybe chance second special to a heal with magma to assist.

    Nienn Nubb isn't released but if he would be that would be nice
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