Some things I would like to see. 1) Post win/loss record in Arena and Ships. 24 hour period, weekly, or since last log in. Even cooler would be a screen of who battled you, and who won. 2) Another favorite button or screen somwhere that tells me I am working on a piece of gear for that toon. 3) Leader designation on select filter on character screen. Or a small L below the yellow favorites tag.
Make it so Snow trooper doesn't need 8 stun cuffs........
I'd love to work on an Imperial trooper squad but once I see his gear requirements I keep on putting it off.
So let me get this straight... you expect CG to pitch to their bosses at EA that they need to come up with a way to make it so that players spend LESS time with their product?
Let’s go ahead and push this through...we have thousands of the same garbage pieces gear salvage and need literally thousands of carbantis and cuffs. Let’s do this.
Not sure if this has been said cause I didn't read all the comments but please take challenge gear out of raid rewards! Nothing is more frustrating then receiving gear that I have thousands of already
I like many things on the list.....but if they just did this, I would dance for joy.
In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie
In game guild: TNR Uprising I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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Please make acquisition of gear a little easier. Due to Hoth, we have to gear up multiple teams in order to be successful. It takes forever to fully gear up a team. I have seen a lot of people quitting the game due to this. I totally understand their frustrations and some days on bad gear pulls I feel like quitting too.
I've been a player since the first few weeks of launch, have an inventory of almost 2.2 million and in a guild that gets 41 stars in TB. However, due to the time needed to complete each mode of the game daily I'm going to retire from this game tomorrow after TBs for the foreseeable future.
Sure, I don't have to play everything, but as someone who likes to do their best at everything it's an all or nothing decision for me. Without additional quality of life improvements I can't justify the time needed to stay competitive and progress at the level I'd like. I guess the silver lining is that I'll get 15+ hours of my week back!
Also, I see the time constraint getting worse before getting better with the new game modes on the horizon...
Two concrete suggestions that are very simple to implement and would help me a lot.
1) Swiping in the mods screen should go to the next character instead of having to back out and go back in.
2) Find mods should work to find EXISTING mods, allow you to select them and replace the one you're working on. One easy way to do this would be to have find open the existing character select screen. I assume you can see how many users currently use that feature, I'll bet it's close to 0. Back/escape should close the new screen.
So many of the comments on this thread are very true. Many parts of the game are stuck in early 2016 design while the game has grown a lot heading into 2018.
GW originally existed to be a place to use your whole collection. Now TB has replaced that role so GW is just a tedious time suck. GW can be consolidated into 3 hard nodes that together pay out the same prizes as current GW
Challenges were put on timers to help keep players logging in multiple times per day. Ship challenges were added on top of regular challenges. Now with 2 arenas, 2 raids, TB, normal node farming, plus whatever rotating event is on, and soon GvG, there are many many built in time deadlines that will incentivize multiple sign ins per day. Challenge timers are an anachronism whose purpose has been replaced by other parts of the game. Remove challenge timers and allow simming all rounds of all 3-starred challenges at once is a good next step
Arena matching - again arena matching shows the highest person you can attack based on RNG instead of a slider simply as a way to force game engagement. Back when there was only 1 arena and only challenges to keep you signing in, this was a cheap way to achieve the goal. But now with 2 arenas, and everything else listed above, it is more like a slap in the face re how much CG wants to waste time rather than an understandable feature. Arena matching also should show all possible battles and remove the rng element. This will actually reduce server load and is in CGs interest as well now that other forms of the game make it irrelevant.
Pack opening - this should be a batch, not single process. use a slider to select the number of packs to open then open them all. Also reduces server load for CG, also the right move heading in to 2018
The game is growing in good ways with new content. But that growth is only hampered by not re tuning other older parts of the game when their purposes are replaced by new content. The time suck is real. CG has the power to fix it. They should.
All I want for Christmas is a sliding bar of people to attack in arena. Get rid of the refresh button. No one enjoys smashing th button a dozen times only to hit it one extra time when the right rank hits and doing it all over again.
My suggestion on drop rates are this, keep drop rates where they are for dolphins and whales and improve them for f2p. Here's how you do it once a person spends over a certain amount in the game his account gets the whale drop rate and until a person spends over that amount he gets the better drop rate. It takes a long time to get to the top as a f2p so they have to put the time in anyway that's their payment. As a whale I can afford to spend what I need to get the gear so I don't mind a lower drop rate because I get the stuff quicker...we need the f2p players otherwise the game becomes a fight among the whales and that's boring, and if the f2p players start quiting because of the drop rate then the game eventually dies off, because they are the majority of players.....and for me a game loses intrest when not many people are playing....this could,all be written into the basic mechanics of the game and it would make more people want to play and the whales shouldn't care because nothing changes for them......anyway just a thought....
This is by far the worst suggestion I’ve heard in a QOL thread.
Replies
I'd love to work on an Imperial trooper squad but once I see his gear requirements I keep on putting it off.
swgoh.gg: https://swgoh.gg/u/lordterminus/
I like many things on the list.....but if they just did this, I would dance for joy.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
Speaking of the Old GC... I mean GW - clearly only few nodes are a challenge, the rest is time wasting filler, let us just sim past them.
Only 200? You're lucky.
Yeah, I had about 450 saved up just in preparation for unlocking GK
-Sun Tzu
Hahaha 200 FULLY CRAFTED carbantis. No just 4 fully crafted ones. Salvage? Yeah...I need 10'000 salvage.
Sure, I don't have to play everything, but as someone who likes to do their best at everything it's an all or nothing decision for me. Without additional quality of life improvements I can't justify the time needed to stay competitive and progress at the level I'd like. I guess the silver lining is that I'll get 15+ hours of my week back!
Also, I see the time constraint getting worse before getting better with the new game modes on the horizon...
1) Swiping in the mods screen should go to the next character instead of having to back out and go back in.
2) Find mods should work to find EXISTING mods, allow you to select them and replace the one you're working on. One easy way to do this would be to have find open the existing character select screen. I assume you can see how many users currently use that feature, I'll bet it's close to 0. Back/escape should close the new screen.
GW originally existed to be a place to use your whole collection. Now TB has replaced that role so GW is just a tedious time suck. GW can be consolidated into 3 hard nodes that together pay out the same prizes as current GW
Challenges were put on timers to help keep players logging in multiple times per day. Ship challenges were added on top of regular challenges. Now with 2 arenas, 2 raids, TB, normal node farming, plus whatever rotating event is on, and soon GvG, there are many many built in time deadlines that will incentivize multiple sign ins per day. Challenge timers are an anachronism whose purpose has been replaced by other parts of the game. Remove challenge timers and allow simming all rounds of all 3-starred challenges at once is a good next step
Arena matching - again arena matching shows the highest person you can attack based on RNG instead of a slider simply as a way to force game engagement. Back when there was only 1 arena and only challenges to keep you signing in, this was a cheap way to achieve the goal. But now with 2 arenas, and everything else listed above, it is more like a slap in the face re how much CG wants to waste time rather than an understandable feature. Arena matching also should show all possible battles and remove the rng element. This will actually reduce server load and is in CGs interest as well now that other forms of the game make it irrelevant.
Pack opening - this should be a batch, not single process. use a slider to select the number of packs to open then open them all. Also reduces server load for CG, also the right move heading in to 2018
The game is growing in good ways with new content. But that growth is only hampered by not re tuning other older parts of the game when their purposes are replaced by new content. The time suck is real. CG has the power to fix it. They should.
The ability to designate a set of six mods to a set so you can easily transfer them between characters as needed.
This is by far the worst suggestion I’ve heard in a QOL thread.