Can anyone clarify if the part that says ", is immune to allied Dispels, " means that that not only can say chirrut not cleanse a plagued baze, but that luke cannot self cleanse his plague or not? Also, Im wondering if the zeta leader allowing revives on basic will trigger talzin to gain the 35 turn meter from her other zeta or not.
Luke technically has a chance too, since plague will be removed if the character is healed to full health, but it's not guarenteed, if he only heals himself to 99.9% health he will still be plagued.
@CG_Kozispoon I would clarify 7 dot mods ASAP. Mods almost killed this game the first time around, and destroying a year of farming will certainly kill it this time.
#CloneHelmets4Life...VICTORY!!!! "I don't like sand. It's coarse and rough and irritating and it gets everywhere." The more you tighten your grip, CG/EA, the more whales will slip through your fingers (and go F2P or quit).
If 6-7* mods are poorly implemented and are massive upgrades vs 5*, this will not go over well with a player base that is already largely annoyed that there has not been fun new content released in 8+ months.
Many online chats are already considerably less active than just a few months ago. People have been dropping from shards in larger numbers than any previous time I can remember.
TB was a flop. The game has become a boring grind of forced, time specific activities and lacks content that would keep us interested and logged in outside of those times. After 2 years, not having enjoyable content without time restrictions is a shame.
Hiya!
There are no plans for 6/7 dot mods this year. As with most of our Character Strat post gifs and media, there may be aspects the team is futzing with, experimenting or just using to make the showcase of the character cool.
Hiya!
There are no plans for 6/7 dot mods this year. As with most of our Character Strat post gifs and media, there may be aspects the team is futzing with, experimenting or just using to make the showcase of the character cool.
Are you kidding yourselves? Nobody has a perfect mod set (6 perfect mod set: +29 speed on each mod with the other stats being CC Offense and Offense%, for example)...
Hiya!
There are no plans for 6/7 dot mods this year. As with most of our Character Strat post gifs and media, there may be aspects the team is futzing with, experimenting or just using to make the showcase of the character cool.
I would like to see this upgrade. It would open up so many new aspects of the game to such a wide swathe of players.
Imagine how much easier it will be to get enough speed on a team to make them HAAT or light side 9 ready. Think about how many more stars guilds will be able to get in TB due to completing more combat missions. Think about the extra crystals from those achievements. Think about the extra credits for selling higher pip mods...
They should not only re-release 6 & 7 pip mods, they should also un-nerf the other stats so that speed isn't so ridiculously overpowered on mods which would open the door to many different types of mod setups being viable in squad which would lead to previously unusable teams now having an avenue to success.
Do it! Release them higher mods! Un-Nerf non-speed secondaries!
Hiya!
There are no plans for 6/7 dot mods this year. As with most of our Character Strat post gifs and media, there may be aspects the team is futzing with, experimenting or just using to make the showcase of the character cool.
Phew! Good thing know. Thanks for the quick reply!
#CloneHelmets4Life...VICTORY!!!! "I don't like sand. It's coarse and rough and irritating and it gets everywhere." The more you tighten your grip, CG/EA, the more whales will slip through your fingers (and go F2P or quit).
7* mods.... this and/or lvl 90+ will break the game. You already had steadfast/big time/stalwart players quit the game over the commitment TB required to manage. And TB has turned out to be not as fun as originally thought. Please don't do this.
Hiya!
There are no plans for 6/7 dot mods this year. As with most of our Character Strat post gifs and media, there may be aspects the team is futzing with, experimenting or just using to make the showcase of the character cool.
Thank you for the reply...and no 6/7 Mods....until 2.5 months from now....
So this counts as a debuffs that can be dispelled. How will it work with Fulcrum Ashoka's unique? Cause as it seems she'll be taking 15% (per plague) max health damage at the end of every turn with no way to counter unless she has a ton of buffs
I'm glad to see her even if she seems literally op but NS deserve a toon like this, and it's actually the best answer against the chaze combo which got is time too long in the rebel pass.
Hiya!
There are no plans for 6/7 dot mods this year. As with most of our Character Strat post gifs and media, there may be aspects the team is futzing with, experimenting or just using to make the showcase of the character cool.
Just to understand this post, did you mean that the toon advertised is not as powerful as it will be for players in the game because you added stats from unobtainable mods?
I just discovered Talzin's true power, which everyone will soon realize. Plague makes it so debuffs can't be cleansed from that character. She may be a decent character on her own in, say, an empire or sith team for that reason. Pair her with Deathtrooper so he can lay down healing immunity, too (which can't be dispelled) and then Plague also won't go away because they won't get back to full health.
Replies
Thank you-- I could not figure out how to post the image.
Luke technically has a chance too, since plague will be removed if the character is healed to full health, but it's not guarenteed, if he only heals himself to 99.9% health he will still be plagued.
you could edit your original past and replace the "url" with "img" to make it work.
Many online chats are already considerably less active than just a few months ago. People have been dropping from shards in larger numbers than any previous time I can remember.
TB was a flop. The game has become a boring grind of forced, time specific activities and lacks content that would keep us interested and logged in outside of those times. After 2 years, not having enjoyable content without time restrictions is a shame.
strawpoll.me/14368449/
There are no plans for 6/7 dot mods this year. As with most of our Character Strat post gifs and media, there may be aspects the team is futzing with, experimenting or just using to make the showcase of the character cool.
Xoxoxoxoxoxo
@CG_Kozispoon
Thank you!!!
I'll be moving this to the Character strategy post as its better suited there, but to reiterate!
Imagine how much easier it will be to get enough speed on a team to make them HAAT or light side 9 ready. Think about how many more stars guilds will be able to get in TB due to completing more combat missions. Think about the extra crystals from those achievements. Think about the extra credits for selling higher pip mods...
They should not only re-release 6 & 7 pip mods, they should also un-nerf the other stats so that speed isn't so ridiculously overpowered on mods which would open the door to many different types of mod setups being viable in squad which would lead to previously unusable teams now having an avenue to success.
Do it! Release them higher mods! Un-Nerf non-speed secondaries!
Phew! Good thing know. Thanks for the quick reply!
Thank you for the reply...and no 6/7 Mods....until 2.5 months from now....
Rip McMole
I'm going to need to ask someone from the guild to keep and eye out... I need to travel next week and I'm sure I'll miss the news ....
Just to understand this post, did you mean that the toon advertised is not as powerful as it will be for players in the game because you added stats from unobtainable mods?