We all know that these characters are great in the movie but lobot and grievous are worthless and mace windu is not that bad but definitely deserves a rework.
Starting off with Lobot:
Basic lvl 8
Deal physical damage to target enemy with an 80% chance to inflict defense down for 2 turns. If lando is present he gains 10% turn meter.
Special lvl 8 (cooldown 5)
All allies gain 10% turn meter (doubled for rebels) and offense up for 1 turn. Rebel allies also gain speed up for 1 turn.
Special lvl 8 (cooldown 3)
Deal physical damage to target enemy and dispel all buffs on them. If lando is present he is called to assist.
Leader lvl 7
Rebel allies gain 20 speed and 10% potency.
Unique lvl 8
Whenever lando or lobot falls below 100% health lobot dispels all debuffs from himself and lando. Whenever lando or lobot falls below 50% health they both gain defense up for 2 turns. Whenever lando is being hit lobot gains 5% turn meter
General Grievous
Basic lvl 8
Deal physical to target enemy. This attack can't be evaded or countered and deals double damage to jedi.
Special lvl 8 (cooldown 4)
Deal physical damage to all enemies and inflict health down for 2 turns. On jedi targets inflict offense down for 1 turn.
Special lvl 8 (cooldown 3)
Deal physical damage to target enemy and dispel all dbuffse from himself. If IG-100 Magnaguard is present he is called to assist.
Leader lvl 7
Whenever a droid ally uses a special ability they gain 10% turn meter. Whenever a separatist ally uses a special ability they inflict damage over time for 1 turn. This damage over time effect can't be evaded.
Unique lvl 7
Whenever grievous falls below 100% health magnaguard taunts for 1 turn and gains defense up for 1 turn. Whenever magnaguard falls below 100% health grievous gains 50% turn meter and offense up for 1 turn. Grievous gains 5 speed for each jedi enemy.
IG-100 Magnaguard
Basic lvl 8
Deal physical damage to target enemy with an 60% chance to inflict offence down for 2 turns. If the target is a jedi inflict tenacity down for 1 turn.
Special lvl 8 (cooldown 3)
Deal physical damage to all enemies with an 50% chance to remove 30% turn meter. Magnaguard gains 5% turn meter for each jedi enemy and 30% turn meter for each enemy that evades this attack. If grievous is present he gains 25% turn meter.
Unique lvl 8
Magnaguard has 50% counter chance, plus an additional 10% for each jedi enemy. In addition, magnaguard gains speed up for 2 turns at the start of each encounter and whenever grievous falls below 50% health.
Mace Windu
Basic lvl 8
Deal physical damage to target enemy and recover health equal to 50% of the damage dealt. This attack deals 50% more damage to sith.
Special lvl 8 (cooldown 3)
Deal special damage to target enemy and dispel all positive status effects on them. Sith targets are also stunned for 1 turn.
Leader lvl 8
Jedi allies gain 15% critical chance and 15% critical damage and gain offense up for 1 turn when they defeat an enemy.
Unique lvl 8
At the start of each of his turns Mace Windu has a 50% chance to expose a random enemy until the end of his turn.
In addition Mace Windu has 60% counter chance and has 10% tenacity for each sith enemy.
Let me know what you think of these ideas and what characters should get a rework too. If lobot is too OP the speed up for rebels could be changed to defense up for 1 turn. Thanks for reading us and comment your ideas!
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Replies
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https://forums.galaxy-of-heroes.starwars.ea.com/discussion/129436/separatist-faction-pass-idea#latest
Upvote.
And mace was supposed to be arguably the most powerful Jedi ever . Not saying he should be the best Jedi in the game but he certainly shouldn't be the worst
Not a Samuel Jackson fan but the guy was supposed to be incredibly powerful
Even in movies he bested palpatine 1:1 and beheaded jango fett like he was swatting a fly