Vile Nightsister Tank who inflicts Tenacity Down and can't be stopped from reviving endlessly.
Basic: Blight Touch
Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns.
Special 1: Feed
Deal Physical damage to target enemy. If Nightsister Zombie has full Health, Dispel all debuffs on her. Otherwise, this attack has +100% Health Steal. (Cooldown 3)
Unique: Endless Horde
At the end of her turn, and the start of each encounter, Nightsister Zombie gains Taunt for 1 turn. Whenever Nightsister Zombie is defeated while any other Nightsister allies are active, she is revived with 100% Health and 25% Turn Meter, which can't be prevented.
Nightsister Zombie plays a unique role, as her continuous Revival and Taunting mechanics are utilized to distract opponents from the rest of the Nightsister squad. Her constant 1-turn Taunt allows her to defend against the powerful tank shots in Phase 3 of the Tank Raid, and her Tenacity Down on basic lets the rest of the squad inflict negative effects more reliably. Zombie’s low damage numbers mitigate her usefulness in certain Raid phases, but she is the perfect fifth Nightsister in other phases, where tanky characters are much more viable, and routine application of debuffs and Turn Meter removal is key.
Nightsister Zombie introduces the first “Pre-Taunt” since Shoretrooper and Baze Malbus entered the game, and is the only unit who can Revive through “Revive Immunity.” This combination makes her extremely effective at keeping Nightsister squads alive and functioning. Nightsister Zombie is a challenging nuisance to work around before dealing with the Nightsisters’ primary threats, and her synergy with Mother Talzin makes her a better fit in a Nightsister squad than General Kenobi or other top-tier tanks.