Every 1000 node won we get at the next GW one node less.
1000 nodes won, next GW 11 nodes
2000 nodes won, next GW 10 nodes
3000 you know...
The time sink gets less and less, but you have to do something for it.
Rewards stay the same, but you have to complete 11000 nodes to get one node with full rewards.
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Same here. More credits, more gear. More fun.
I have to agree with the above why get less the more successful you are?
If they do this it should also remove the nodes from the bottom up.
If they were to do this it would need to be, you start at node 2 and get the box for free or you get the rewards in node 12. But GW is stated to be a challenge and there is no reason to decrease the challenge like that.
I know what you meant. I just happen to like GW.
according to this, it is meant to be hard, not made easier.
Ahh, the classic "game design is hard, so we went with the easiest solution" and "you'll like what we give you" responses wrapped into a single post.
Same here. Sick of simming everything else in this game. Give us more nodes to get more credits, more gear and more fun.
A self evolving (through lvl and toon increase and Development) game mode that is relatively hands off and changes as the meta evolves with 12 nodes that will for at least 75-85% be distinct teams.... yeah that's the easy way out.
You're right. It is. Select some team within some percentage of the users maximum power. What's the hard part?