Who do you think fits this bill?
As much as I love the Sith, they do have a very weighty advantage over Jedi currently, as do a lot of droids, assassins and bounty hunters. Basically half of the dark characters have some sort of anti Jedi ability.
I see why Anti Sith is rare, next to none if any from the movie universe can claim to be Sith killing experts, chances are the devs will need to pull from the old republic universe.
Though I suppose prequel Kenobi is reasonably close, two Sith dismemberments, one dead droid, and, well, didn't die against Dooku twice lol. Yoda possibly?
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My guess is we will see some changes to even existing Jedi, but that's pure speculation.
Luke (empire strikes back)
Luke Jedi Knight (return of the Jedi)
Luke Jedi Master (current set of films)
The last two could potentially be anti sith.
But it does create a problem when you have anti-Jedi fighting anti -sith could potentially lead to very fast and random fight outcomes!
Game used to be fun when it wasn't a grind... if I wanted a grind I would have went and played old school Everquest or some Korean MMO!
So now that the Sith are OP'd, we're going to develop and farm for Sidious, Dooku, Tarken, etc. but in a month, the Jedi will get a buff and have some Sith destroying bonus and all our "work" will go down the drain.
Great.
Maybe I should develop my Ewok team because in March 2016, it's Ewok buff month and both the Jedi and the Sith will be nerfed to the ground.
Of course there are many many bad characters in the game (only 1 or 2 good character per shipment type) so make sure to read the details of every one and pick good characters.
Regarding dooku he's easy to counter. Either have a team with sufficiet health and ignore him (don't have anyone on your team with aoe) or burst him down early (he has rather low health) with special attacks that deal large damage.
In terms of light side, there are many many good options tank wise. New resistance and force awakens chars are very op and strong from their description, luminara is a very strong healer if you upgrade her, or the jedi counselor which has 2 turn cooldowns. Replace one of them with Obi Wan if you get him. Ayala Secura, 555 Fives are good choices. Ayala has high damage output which is a threat, good health, and high counter as dooku. Not as high countet but she has more health than dooku so doesn't suffer from dooku's weakness against heavy damage teams like 2x resistance + taunt. Fives has high counter and has a free attack which makes him very hard in targeting. You don't want to attack too early cause he counters and there are more pressing attackets probably, but you can't attack too late due to the free attacks adding up. I would avoid anakin skywalker, on paper he's strong but he gets targeted first in arena.
Very good points. Just wanted to say that there's plenty of toons that perhaps haven't been used so frequently by now. You have to find your right team with the proper balance. I run 3jedi in my form and i have no problems with DM and Sid. Perhaps some of the toons that i haven't used befor also have the ability to counter Sith team but only time will tell. Dont't think that this buffs are so devastating to jedi order so you have to create your own way to deal with it. This game provides so many options and we should be creative.
Many times people say counter Dooku, maul or sidous by focusing them down first. This is definitely flawed logic cause if 3 of them are in the same team, which one do you pick first?
In this case luminary isn't strong too cause she can be focused down in 1 turn.
There are just too many anti Jedi or anti healing abilities whereas none for anti sith.
Have to disagree - the Jedi / light were solidly ahead before the buff and this just brings Sith / Dark more on par, but not far ahead. I have Dooku, Maul, Vader, and Sid - I do not just blow through all Jedi / light teams. The Jedi are so tanky and have good healing and special abilities (Obi Wan still is very hard to deal with) that killing them in 5 minutes isn't easy. I think what this did is just made viable counters for other teams that doesn't make fighting Jedi vs. Jedi or light vs. light necessary.
I don't think you're facing very good JCs or Lumis than. I have a 5* gear 7 Maul and he can't do that vs. JC or Lumi. Lumi in fact is great to ability block him and his AOE before he moves. The AI is just too stupid to focus fire on Maul and kill him early. Droids would do a great job vs. Sith. Sith are glass Cannons - Maul and Sid in particular (although Sid really doesn't hit that hard). Maul in particular would get crushed by 86. Sith deal decent damage, but they are vulnerable with no heal and no taunt. Dooku, Sid, and Maul are all pretty squishy.
Now Maul...I've used an allies quite a few times and I'm just glad I haven't faced one in PVP yet...
I would pay 200 for Yoda....
Did you really just throw out a spoiler without a warning? Not cool bro. Not everyone got to see TFA day one and that was CLEARLY not advertised.
The release of 1 new sith character?
Giving 1 character a 35% dodge chance against a group of chars people are starting to use less and less?
Please...
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Sid was a great toon even before the 35% buff. Now he has become a nightmare to Jedi teams. This is why you are seeing less and less Jedi.
Oh and you forgot Maul's Damage buff vs Jedi.
I like this post. I tend to go with a rounded team for this exact reason. You can't see who you're about to fight, so if you lean to heavily one way you may get whooped quick.a lot of times if you survive their damage specials at the beginning then they can become sitting ducks for 3 turns. With good DMG you can expect to kill 2 sith in one full turn rotation more times than not. And I don't see any high lvl arena teams with a taunt to redirect fire, so if you can make it passed Mauls AoE, (its pretty awesome sometimes haha) and get lucky with a crit or 2, then things are looking pretty good for you...