For now Tw is fun but the rewards are basically the same as for the winning team and loosing the loosing team. What is already happening and will happen is that people will just set defensive squad and that will be it. Some guild won't care about it at all because the time we invest into it will not be rewarded.
Why waste 20 min of your day doing some battles when you can just set a defense team and call it a day.
win loose or tie is the same reward..
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The best part tough, is that this new mode comes with no new currency. You're not missing out on anything by losing or drawing, so it is literally just "free stuff." Sure, there are areas that could be expanded on later as data comes in (such as ties), but for day one, I'd say this is a much needed breath of fresh air for players across the board.
For ties the guild with lower gp should be the winner as they "shouldn't have" won but pulled it out, kind of.
More than any other game mode I feel TW has the most potential to evolve further.
At the moment TW is vanilla ice cream and while I love vanilla I still think there's a lot of chocolate sauce and sprinkles to be added.
Because it is fun to play, simple as that.
TB is boring as hell, the new GW is a joke, I'm glad they are offering something enjoyable to prevent more good players to call it quit.
So for all the fun that TW was, it was **** out by the fact that even if we win, we get second place rewards.
Implementing a better tiebreaker system isn't a bad idea for future, but for now the "in between" rewards would take the sting out of things.
Not sure if scaling rewards are better than a fixed rate, which will serve to help accelerate newer players to end game content.
Everyone that plays SWGOH looses.
Walking dead fans win by playing