UNIT NAME: Rey (Jedi Training)
ALIGNMENT: Light Side
CATEGORIES: Resistance, Tank
Resilient Resistance Tank who avenges debuffed allies and controls the battlefield
ABILITIES:Basic: Connected Strikes
Deal Physical damage to target enemy. Damage is increased by 25% for each of the following: Rey has no debuffs; Rey has any buffs; the target has no buffs; the target has any debuffs.
Special 1: Defiant Slash
Deal Physical damage to target enemy and inflict Healing Immunity for 2 turns (this effect can’t be Copied, Dispelled, or Resisted). Target other Resistance ally and dispel all their debuffs, call them to Assist, and grant them Foresight for 2 turns. (Cooldown 5).
Special 2: Mind Trick
Dispel all buffs on target enemy and inflict Ability Block, Daze, Offense Down, and Speed Down for 2 turns. For each debuff inflicted, remove 10% Turn Meter, which can't be Resisted. For each debuff Resisted, remove 20% Turn Meter, which can't be Resisted. For each active Resistance ally, gain 15% Turn Meter. This attack can't be Evaded. (Cooldown 5)
Leader: Inspirational Presence(Includes ZETA Upgrades): Resistance allies have +30% Critical Chance and +30% Critical Damage. When they score a Critical Hit, they have a 70% chance to inflict Expose for 2 turns (this effect can’t be Resisted). Resistance allies gain 10% Turn Meter when an enemy is Exposed.
When Resistance allies use a Special ability:
- All Exposed enemies lose 5% Turn Meter (this effect can't be Resisted)
- If the Resistance ally has no debuffs, reduce their Cooldowns by 1
(ZETA): When a Resistance ally uses a Special ability, all Exposed enemies lose 5% Turn Meter (this effect can't be Resisted); when a Resistance ally uses a Special ability, if they aren't debuffed, reduce their Cooldowns by 1.
Unique 1: Virtuous Protector(Includes ZETA Upgrades): When another ally suffers a debuff, or when a Resistance ally gains Secret Intel, Rey gains 8% Turn Meter. When Rey suffers a debuff she has a 40% chance to Dispel all debuffs on herself.
(ZETA): When Rey suffers a debuff she has a 40% chance to Dispel all debuffs on herself.
Unique 2: Insight(Includes ZETA Upgrades): At the start of each encounter, Rey gains Foresight until she Evades. Rey recovers 5% Health and 5% Protection when she Evades.
At the end of Rey's turn:
- Rey gains Foresight until she Evades
- If Rey has Foresight, she gains Critical Damage Up until she is damaged
- If Rey has Critical Damage Up, she gains Offense Up until she is damaged.
(ZETA): At the end of her turn, if Rey already had Critical Damage Up, she gains Offense Up until she is damaged instead; at the start of each encounter, Rey gains Foresight until she Evades; when Rey Evades, she recovers 5% Health and 5% Protection.
General Strategy, Synergy and Utilization
Rey’s Hero’s Journey continues in Galaxy of Heroes! Guide Rey as she uses her lightsaber to defeat her foes and learn the ways of The Force.
In PvP... Rey (Jedi Training) is a tank character that is also able to deal powerful damage and establish control of the battlefield. Coupled with her consistent Foresight, she is difficult to take out. Locking her down with debuffs is equally difficult given Rey’s unique “Virtuous Protector” ability grants the chance to dispel all debuffs on her. Rey (Jedi Training) also brings the first unpreventable and undispellable Healing Immunity, which helps her while battling stubborn opponents such as Barriss Offee, Chirrut Imwe and Kylo Ren (Unmasked).
While Rey (Jedi Training) can function in multiple squads, she works best when accompanied by her trusty droids. BB-8, can use “Secret Intel” to speed her up, while R2-D2 can help keep her under stealth as Rey (Jedi Training) is ramping up damage via her “Insight.”
In PvE... Rey (Jedi Training) brings a new twist to the Resistance playstyle. Her leader ability, “Inspirational Presence,” grants any Resistance unit a chance to apply Expose via a Critical Hit. Thus, she pairs extremely well with Resistance squad mates who gain Turn Meter from each successful Expose application. It also benefits Resistance units that can score multiple Critical Hits in the same turn.
She excels at providing Turn Meter and Cooldown reduction to her team in reliable amounts. She also brings the team’s damage up significantly with her assist call (especially when paired with BB-8), and her powerful basic attack.
In HAAT Raid, her “Insight” can reliably keep her Offense Up and Critical Damage Up active. This boosts her already formidable offensive presence, and allows her to consistently deal large amounts of damage in quick succession.
COMMUNITY VIDEOS
Looking for even more strategies and analysis of Rey (Jedi Training)'s kit? Check out these videos made by your fellow players.
CubsFanHan
https://youtu.be/Klj1WYXT-qgNukin from Republic
https://youtu.be/M3OWf6RJ4w0AhnaldT101
https://youtu.be/wVNp3lJtvykMist Passiert
https://www.youtube.com/watch?v=ywyMCSGxFh4MobileGamer
https://www.youtube.com/watch?v=kpVBwTJemqAWarriorPresents
https://www.youtube.com/watch?v=eyKq-KKAD30
DBofficial125
https://www.youtube.com/watch?v=w6S6YJsN7q4&t
Thank you for your patience 8D
Forum Guidelines
Replies
"Deal Physical damage to target enemy and inflict Healing Immunity for 2 turns (this effect can’t be Copied, Dispelled, or Resisted). Target other Resistance ally and dispel all their debuffs, call them to Assist, and grant them Foresight for 2 turns. (Cooldown 5)."
Same thing that happens to people like Plo Koon if you have no one else to target for the taunt? I think the game just continues without that effect.
1. Arena defense garbage
2. She dont fit good in pvp teams in my opinion (limited)
3. Haat maybe decent but for sure not op or a must have
4. is it only me or maybe bb8 deserve this special heroes journey more then Rey LOL
5. For the requierments First order Vets ... its not enough sorry.
So my opinion she isnt that bad. But for sure the value over the price ... they are better things to do. Cls BB8 as example i dont feel rey deserves to be panic farmed. So thats the good thing at the end you dont have to cry if you dont get her the first time. There is nothing special on this normal toon.
You have to wait until someone tests it. No defense team really stands out today.
Sure we dont need more CLS PLZ NO MORE CLS TOONS
But if you think what is requierd for her i feel bad
There is no special that extra little bit what makes her great she is more finn 2.0 but thats about it
for that she is in my opinion not worth the effort
Zeta Finn, Poe, Trooper, BB-8, New Rey. Yum.
On the other hand, price to get her is very high, so we conclude it doesn't worth. Will pass this time and use my crystals on other toons.
She may wind up a leader yet—if there are more new Resistance characters to go along with the movie, odds are they’ll be optimized to work under her leader ability.
until she is reliable and so we agree we dont need really to rush her until that moment
i mean i will get her but i dont believe i will invest in to it at this point atleast
Still, better vers. of scav rey but not a leader replace over finn.
On the other hand, at least p2rey won't break everything by being an instant game-dominating character.
Were most likely getting a rey from each movie and you want two reys from the same movie??
CLS is much easier to get and is excellent. What are you talking about?
Ahhh.....
As far as I can see, Jedi Rey is every bit as good as Comm.Luke.
She is the lead to Resistance as CLS is to the Rebels.
Rey might actually be better than CLS if you already have a good resistance team.