Deal Physical damage to target enemy twice and Daze them for 2 turns. If this attack scores a Critical Hit, inflict Target Lock for 2 turns.
Target Lock: This attack deals double damage.
Borstel NK-3 Medium Ion Cannons (SPECIAL) - Cooldown: 3
Deal Special damage to target enemy, Stun them for 1 turn and remove 100% Turn Meter. Then Empire allies gain 20% Turn Meter.
Target Lock: This attack is a guaranteed Critical Hit and can't be Evaded or Resisted.
Concussion Missile Barrage (CREW) - Cooldown: 3
Deal Physical damage to all enemies and dispel all buffs on them. If there are any defeated enemies, also inflict Deathmark for 2 turns on the primary target.
Outrun and Outgun (HARDWARE)
Enter Battle: Remove 50% Turn Meter from the enemy Capital Ship, which can't be Resisted. While TIE Defender is active, Empire allies gain +5 Speed and +10% Offense (stacking) each time they score a Critical Hit.