No, really, what happened to them? Ships have been out for over a year now and really haven't had much in the way of setting your team apart from another. IMO and others, they're sort of the black sheep of the game. When you have a maxed meta team and face another maxed meta team, RNGesus decides the match for the most part eg. Who's TFP goes first, did you get a target lock and who's cap ship goes first.
What happened to Omegas?
What happened to hardware?
What can set your G12+ TFP apart from other G12+ TFP's?
Adding crystals was a great idea to get people to invest in ships and pilots, but once you get to a certain point, there's nowhere else to go. It's kind of like the forgotten part of the game short of adding a few paywalled ships here and there and requiring them for platoons.
Meanwhile, down on the farm....
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I only get 5 ship attacks a day why in the world do I want to try and experiment with different combos (or god forbid have some fun with them) when I need to focus on position at payout.
Ex- tie bomber - like a Biggs for Empire.
Tie defender - ignores taunt etc.
not everything has to be marquee or an event.
So, after those, hopefully, upcoming improvement, when you max out your meta team... What will change exactly?
https://swgoh.gg/u/xezee/
There are lots of toons that remain ship-less and could easily be crew members - Bodhi, JKA, GK, and CLS could easily be pilots. GG and Nute should have capital ships. The Vets could have another Falcon, the Hoth rebels could fly a Snowspeeder, the Bounty Hunters could all have ships...
This is admittedly pretty light-side heavy.
GW for ships? You're joking right?
-Sun Tzu
I, for one, have a lot of growth left in ships, but thats because I continue to see little use in them. Just in the past 2-3 months I've brought them up quite a bit just because I know I'm going to miss out on something if they're not starred.... but it irks me to do so.
70 - We need a Hondo cap ship and 9 BH/scoundrel ships... because... space pirates!
Plus he made it through TCW and is now on Rebels - that's got to be worth something here....
The Falcon isn't a BAD ship per se, but we need a new Chewie to go with OG Han. I'd like that. Not the Vets, but OG Trilogy Chewie. And it needs to OWN TFP
I disagree with the sentiment that it all comes down to RNG at a certain point. Fleet composition is a bigger factor IMO. I've been taking first practically every day for at least 11 months with no TFP, TIE Advance, or Biggs in my fleet, and I never lose on offense.
To put it another way: there is no ship META, just trends, which means it only comes down to RNG if you are running the same comp as everyone else... even then I would think the human should still win over the AI in that scenario the majority of the time.
But he cant not pilot five ships at the same time. So we do need seperate pilots for each ship.
Yes please. Ships need some love. (maybe not a GW for ships)
I disagree. Ships wasn't a mistake. Slow rolling out content for them the way they have was a mistake.
They had this robust arena in squad and introduced a severely limited version of it in ships with a slightly different mechanism...
People were already expecting too much from competitive arenas to make the limited ship arena appealing.
Here it is, over a year later, and we still have no complete faction fleets, no way to individualize our ships, and such a limited supply of ships that we see the same ships over and over again at any level of the arena. At least the toons you see doesn't get stagnant in arena until you get into double digits or lower.
While it perhaps could have a fun addition to the game, imo it just isn't. I probably won't enjoy it either if there are more ships, if it was more faction based or if you could individualize your ships. I would probably just reluctantly use resources on ships in order not to fall too far behind to a point where it starts hurting my overal progress and potentially my guild's performance in other game modes.
There are just too many downsides to ships. Maybe i would have had a different opinion if i was consistandly ranking top10 though, i dunno.
I can make up arguments all day to why ships was a mistake, truth is i just don't like em. They don't have that same feel that characters have. I know it's personal preference, but that's the main reason i don't like them, all that other stuff doesn't help either.
I still wish they'd just go away.
First, there needs to be more playable ship content. There is sooooo much to do with heroes, and very little to do with ships. A ship raid would be pretty cool, I think. But, besides the very stale fleet arena, there are only two other places to use ships. Territory Battles, which (besides platoons that demand too many ships from a very limited supply) are actually very easy with regard to ships, and Territory Wars, which really don't allow full use of ships in general because of #2 and #3 below.
Second, there are missing cap ships. For instance, there are 5 factions with no cap ship at all. (Well, it could be argued that Sith and Scoundrels shouldn't get cap ships, but that leaves Maul and Boba with no direct support). So... depending on your position, either five or three factions with no cap ship: First order, Resistance, and Separatists, at the least. Sure, FO and Resistance 'could' be getting cap ships soon due to their association with the new movie. But, those factions have been around since... well, a very long time. And Separatists have been around even longer without a cap ship. Why have ship factions with no direct cap ship support? It doesn't make any sense to me.
And third, the faction ratios are all wonky. Of the factions with no cap ships, there are 4 FO, 3 Resistance, and 3 Separatist ships (plus one scoundrel and one sith). ... There are two factions (Rebel and Galactic Republic) that have cap ships that also have six fleet ships each. Ok, you can't fill both the main fleet and all reinforcements with a single faction, but there are at least enough to run faction-specific comps with those cap ships if you so choose.
Then, there's the Empire faction. It has two really great cap ships (could be argued that they're the best cap ships in the game right now) and four non-cap fleet ships between them. What? Two cap ships have to split four fleet members? So, in a big part of the very limited ship content (TW), I have to decide which Empire cap ship I'm going to use with my four Empire fleet ships... that's just silly. Seriously. Who thought that was a good idea? Empire has two cap ships and the same number of fleet ships as FO, which doesn't have a cap ship. It really is ludicrous.
I think as long as its a generic toon like tie pilot, he could be able to pilot different ships, as there is supposed to be plenty of tie pilots in a fleet, but then again, people would exploit that and g12 tie pilot and use Only TIE's in their fleet