"Earn 45 stars in a single 'Hoth: Rebel Assault' Map"
"Earn 48 stars in a single 'Hoth: Imperial Retaliation' Map"
This is definitely the goal of my guild. We are highly organized and work hard at all aspects of the game. The guild has a bunch of dolphins, however, the whales are few and far between. My concern is that as new characters are added to the game, they are also added to platoons. This means that our ability to finish the entire map keeps moving further away. We improve, but the requirement to complete the map changes too.
This is unlike any other part of the game. The difficulty of the HAAT or the Rancor has not changed since release, and while that leads to other issues it at least represents an attainable goal for all guilds.
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Or a theoretical F2P way: Order everyone to hoard crystals as much as possible. And everyone sticks to the order. As a new character is released, 1~3 person get assigned for maxing out the character. So your guild has at least 1~3 7* characters of any kind. And platoon missions luckily didn't require too much new/impossible characters. 45*/48*! Easier said than done!
Or another F2P way is to max out every attainable characters so you can do most of platoon mission & develop key characters to the max & mod them well so you clear all combat/special missions even without the help of maxed platoons
I am not trying to comfort you or justify anything, just want to be clear that they did not move the goal posts, they are still at a fixed numerical position that can be reached. They did move the starting point back.
Keep grinding. Every upgrade is added GP in the quest for more stars.
@Liath arena is also certainly a moving target. My up and down history is certainly evidence of that.
TW too, we very rarely have things the same way each time. This is not in EA control, but they did set it up to be open like that.
But the one that really annoyed me was the need for 8 DTs and 6 Shores in yesterday's phase, when there is a combat that requires Veers/Snow, with Veers locked as leader. There were a bunch of Magmas and Storms as well but at least no one was sad to part with them.
I'm happy that at least the first 3 stages of TBs are pretty much gimmick-free.
The real issue I have with platoons is that most characters never see use in platoons so it is hard for me to justify adding in the new First Order characters when I think I have seen maybe three Poggles in platoons but we need 20+ Deathtroopers.