Foreword: I have a large roster and a bucketload of mods.
Ive really hated the lead up to these territory wars, as having to throw mods on every single character is a chore.
If mods were disabled in TW I'd enjoy using my entire collection rather than starting a battle, watching the enemy team stomp me (because they have a few points of speed from mods).
I appreciate those that spend the time to mod everyone (this isn't a 10 minute job for some of us) so I salute them for spending the time doing it.
But would it be so horrible to completely level the playing field, and allow level/rarity/gear to determine a characters power rather than mods for this mode?
I actually missed our current TW by not signing up because I was going to spend the 30 mins to mod everyone then forgot to even sign up!
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Since I don't like to turn around too many mods I tried to figure out a setup for my roster which works for my arena team, ls & ds tb and tw. Which is of course not an easy task at all...
Rogue one in LS TB for example... My rogue 1 squad are all g9/g10 and need the best mods to complete all phases.
Outside of that TB mission I don't use them, and those better mods go elsewhere.
DS TB -- empire/bounty hunters/imperial troopers etc. All in the same boat.
I've got plenty of 7/8/9 speed secondary sets... But only about 2 maybe 3 sets in the teens.
I dunno, was thinking out loud really... I like the game mode, perhaps mod-management QOL will make the point moot anyway.
Cheers for your feedback