I would love it if someone would explain to me what's the purpose of a speed arrow that has anything other than speed primary. A critical damage triagle with anything other than critical damage primary. A potency cross with anything other than potency primary.
Other than wasting resources I seriously doubt that anyone who wants to mod for speed would have any use for a non speed arrow. Or anyone who wants to mod for critical damage why would they want a non crit damage triagle? And why would you mod for potency if not for the awesome 24% of the cross primary?
To me it seems almost disrespectful to give us anything other that those primaries, that's like saying, there you go, enjoy your trash mod that will only hinder your performance if you use it. They might as well not exist.
I would gladly accept a lower drop rate of triangles, arrows and crosses if it meant that we only get the corresponding primary for these particular mod types. Or at least you should disproportionately increase the rates of which these primaries show for the corresponding mod types because there is literaly no point in using one of these mod types without these primaries, these mods are as good as garbage.
I'm sure most of you agree with me
EDIT: Just to make things clear cause alot of people have not understood this.
I AM NOT saying that all arrows should have speed primary and that all triangles should have crit damage and all crosses should have potency.
I am talking about the specific types, for example a SPEED ARROW not having speed as it's primary. A CRITICAL DAMAGE triagle not having CD primary and a POTENCY CROSS that has no potency primary.
Obviously not every character benefits from speed, potency and CD. That's why you wouldn't give them a speed, potency, cd SET in the first place.
Uhh you didn't read the post did you. If you get a potency cross with protection primary it makes no sense. If you are interested in protection then you would probably be interested in something other than potency for your cross.
i'd even take a tenacity primary cross if it has +25 speed.
Well yeah, but that's a different reason, any mod with that much speed is useful, however if you are interested in potency you need the 24% that cross gives you
Generally, I agree, but there are a few toons that do good slow.
Baze, for example. My arrow, triangle, circle, and cross are all health mods with protection primary. He doesn’t need speed, as he gains TM with enemy buffs and if he is slow he taunts longer. That way he has over 83k protection.
Ventress can work with offense primary and a set of crit chance to increase her stacking damage from her unique and ensure she crits. She gets speed from enemies with no buffs and TM gain from deaths. you can boost her other stats instead of speed. Same for reworked Vader.
If a character doesn't have debuffs, why would you care what their potency is?
Some characters need to crit more than they need damage (Resistance under Jedi Rey who don't expose normally, Snowtrooper, Lando, Jawa Scavenger under Cody lead for HAAT, etc) so you want that extra 12%.
Lots of tanks don't need speed. Assist-based teams (Echo, BB-8 and R2 with Jedi Rey) will also get more punch with Offense arrows than speed since their TM is going to fill rapidly through abilities and other effects.
In most cases, sure, speed arrow, crit damage triangle, potency cross. But don't be so dogmatic or else you're going to be a baddie.
Uhh you didn't read the post did you. If you get a potency cross with protection primary it makes no sense. If you are interested in protection then you would probably be interested in something other than potency for your cross.
If I only need the 10% from the set...
Well think about it like this. The set gives you only 10% whereas the one mod alone gives you 24% so it's better that 2 full sets aka 4 mods. There may be one or 2 characters in the entire game who wanna focus on both potency and protection that would benefit from such a mod. Even if you wanna mod Poe you are still better with potency primary than protection
Generally, I agree, but there are a few toons that do good slow.
Baze, for example. My arrow, triangle, circle, and cross are all health mods with protection primary. He doesn’t need speed, as he gains TM with enemy buffs and if he is slow he taunts longer. That way he has over 83k protection.
Ventress can work with offense primary and a set of crit chance to increase her stacking damage from her unique and ensure she crits. She gets speed from enemies with no buffs and TM gain from deaths. you can boost her other stats instead of speed. Same for reworked Vader.
You didn't read the post. Of course primaries other than speed are great, however you wouldn't give Baze a speed arrow with protection primary. You would give him a health, tenacity or defense mod.
Your ventress wouldn't want a crit damage set with a crit chance primary triagle.
I'm talking about the specific mod TYPES. Not all primaries
If a character doesn't have debuffs, why would you care what their potency is?
Some characters need to crit more than they need damage (Resistance under Jedi Rey who don't expose normally, Snowtrooper, Lando, Jawa Scavenger under Cody lead for HAAT, etc) so you want that extra 12%.
Lots of tanks don't need speed. Assist-based teams (Echo, BB-8 and R2 with Jedi Rey) will also get more punch with Offense arrows than speed since their TM is going to fill rapidly through abilities and other effects.
In most cases, sure, speed arrow, crit damage triangle, potency cross. But don't be so dogmatic or else you're going to be a baddie.
You haven't understood the post. If course not every character needs speed, potency and crit damage. But why would you give them a speed arrow or cd triagle or potency cross.
I get what you're saying, but it just looks like you want to farm less mods and found a reason that made it look like legit request.
Well, we have enough reasons to keep farming more and more mods (speed secondaries). Imagine getting a gold crit damage mod with speed after spending thousands of crystals and in sims and it's not crit damage primary...
I get what you're saying, but it just looks like you want to farm less mods and found a reason that made it look like legit request.
Well, we have enough reasons to keep farming more and more mods (speed secondaries). Imagine getting a gold crit damage mod with speed after spending thousands of crystals and in sims and it's not crit damage primary...
Well there’s your problem. Don’t spend crystals on refreshes. If that’s what you want, buy them out of the mod shop.
You just slammed someone down for saying they'd rather put protection rather than potency from a potency set. That makes no sense, yes they want additional potency but still need survivability. The set bonus is definitely not the be all and end all of mod set up
I get what you're saying, but it just looks like you want to farm less mods and found a reason that made it look like legit request.
Well, we have enough reasons to keep farming more and more mods (speed secondaries). Imagine getting a gold crit damage mod with speed after spending thousands of crystals and in sims and it's not crit damage primary...
Well there’s your problem. Don’t spend crystals on refreshes. If that’s what you want, buy them out of the mod shop.
Lol, well that's terrible advice. I have been burnt many times. Spend my entire credit heist on a seemingly perfect mod, 5 speed gold mod. I upgrade it and it stays 5. The other day i spend 3.5 million on a purple mod with 5 speed showing and it stayed at 5. If i had infinite credits i would consider that
You just slammed someone down for saying they'd rather put protection rather than potency from a potency set. That makes no sense, yes they want additional potency but still need survivability. The set bonus is definitely not the be all and end all of mod set up
I didn't slam them down, I just stated that there are very few characters who would benefit from such a mod. If that's the case you also look for mods with 5% secondary potency and that's your 10% right there. If survavability is your issue then you are probably better off with a defense or health cross with protection primary and 5% potency secondary then
You just slammed someone down for saying they'd rather put protection rather than potency from a potency set. That makes no sense, yes they want additional potency but still need survivability. The set bonus is definitely not the be all and end all of mod set up
I didn't slam them down, I just stated that there are very few characters who would benefit from such a mod. If that's the case you also look for mods with 5% secondary potency and that's your 10% right there. If survavability is your issue then you are probably better off with a defense or health cross with protection primary and 5% potency secondary then
So you wouldn't want protection on say ep? Especially with his new zeta with added protection, he doesn't need insane potency bonuses but the extra is nice. And if you then start looking for mods that give you the extra potency plus speed you want as secondaries well then sir I wish you good luck
You just slammed someone down for saying they'd rather put protection rather than potency from a potency set. That makes no sense, yes they want additional potency but still need survivability. The set bonus is definitely not the be all and end all of mod set up
I didn't slam them down, I just stated that there are very few characters who would benefit from such a mod. If that's the case you also look for mods with 5% secondary potency and that's your 10% right there. If survavability is your issue then you are probably better off with a defense or health cross with protection primary and 5% potency secondary then
So you wouldn't want protection on say ep? Especially with his new zeta with added protection, he doesn't need insane potency bonuses but the extra is nice. And if you then start looking for mods that give you the extra potency plus speed you want as secondaries well then sir I wish you good luck
It might be a give and take scenario but the amount of characters who will benefit from this is very small compared to the amount of mods that are thrown to the garbage can cause they don't have a potency primary. Plus you only need 1 perfect mod like that cause so far only Palpatine gains % protection from his abilities.
Maybe it would be better altogether if we had protection mod sets in general. The point is, it would take you alot less to get 2 defense mods with protection primaries and 5% potency each. Than to find a potency mod with high potency secondary and protection.
What I'm saying is that the reward of getting more potency-potency crosses is probably way better than having tenacity and health primaries on potency crosses.
Regarless of that, I accept your point, but what about the other 2. Would you want anything other than speed on your speed arrow or anything other than CD on your CD triangle?
Mod is least of the non-sense problem in the game. Have u heard legend story about someone who get #1 in haat raid, then get 3 slot of gear challenge as raid reward, that he already have about 4.000 pieces of them? It's the most insulting.
Mod is least of the non-sense problem in the game. Have u heard legend story about someone who get #1 in haat raid, then get 3 slot of gear challenge as raid reward, that he already have about 4.000 pieces of them? It's the most insulting.
*it's me by the way
Well that's a separate problem, i don't see why they can't both be fixed. I sure hate any sort of challenge gear apart from carbanti and syringes.
Still the resources you waste on mod RNG is far greater than a bad gear drop on a raid
Mod is least of the non-sense problem in the game. Have u heard legend story about someone who get #1 in haat raid, then get 3 slot of gear challenge as raid reward, that he already have about 4.000 pieces of them? It's the most insulting.
*it's me by the way
Well that's a separate problem, i don't see why they can't both be fixed. I sure hate any sort of challenge gear apart from carbanti and syringes.
Still the resources you waste on mod RNG is far greater than a bad gear drop on a raid
Yea.. RNG is the worst problem. If a game rely heavy on RNG, it:s safe to assume it's a lazy design
Mod is least of the non-sense problem in the game. Have u heard legend story about someone who get #1 in haat raid, then get 3 slot of gear challenge as raid reward, that he already have about 4.000 pieces of them? It's the most insulting.
*it's me by the way
Well that's a separate problem, i don't see why they can't both be fixed. I sure hate any sort of challenge gear apart from carbanti and syringes.
Still the resources you waste on mod RNG is far greater than a bad gear drop on a raid
Yea.. RNG is the worst problem. If a game rely heavy on RNG, it:s safe to assume it's a lazy design
Or it's designed to ..... people off and create insecurity which leads to more spending. Cause if you see others in your shard making progress and coming back with better mods every day, or falling behind in raid damage cause your guildies got some awesome mods for their raid teams, then you feel threatened and you wanna buy some mods to keep up.
Mod is least of the non-sense problem in the game. Have u heard legend story about someone who get #1 in haat raid, then get 3 slot of gear challenge as raid reward, that he already have about 4.000 pieces of them? It's the most insulting.
*it's me by the way
Well that's a separate problem, i don't see why they can't both be fixed. I sure hate any sort of challenge gear apart from carbanti and syringes.
Still the resources you waste on mod RNG is far greater than a bad gear drop on a raid
Yea.. RNG is the worst problem. If a game rely heavy on RNG, it:s safe to assume it's a lazy design
Or it's designed to ..... people off and create insecurity which leads to more spending. Cause if you see others in your shard making progress and coming back with better mods every day, or falling behind in raid damage cause your guildies got some awesome mods for their raid teams, then you feel threatened and you wanna buy some mods to keep up.
The purpose of mods with undesirable stats is that you will need to farm more to get mods with desirable stats. If all mods had dedirable stats only, the drop rate of mods would have to be lowered considerably and the mod shipments should refresh far less often to keep the current availability og good mods.
Mod is least of the non-sense problem in the game. Have u heard legend story about someone who get #1 in haat raid, then get 3 slot of gear challenge as raid reward, that he already have about 4.000 pieces of them? It's the most insulting.
Replies
Uhh you didn't read the post did you. If you get a potency cross with protection primary it makes no sense. If you are interested in protection then you would probably be interested in something other than potency for your cross.
Well yeah, but that's a different reason, any mod with that much speed is useful, however if you are interested in potency you need the 24% that cross gives you
Baze, for example. My arrow, triangle, circle, and cross are all health mods with protection primary. He doesn’t need speed, as he gains TM with enemy buffs and if he is slow he taunts longer. That way he has over 83k protection.
Ventress can work with offense primary and a set of crit chance to increase her stacking damage from her unique and ensure she crits. She gets speed from enemies with no buffs and TM gain from deaths. you can boost her other stats instead of speed. Same for reworked Vader.
Some characters need to crit more than they need damage (Resistance under Jedi Rey who don't expose normally, Snowtrooper, Lando, Jawa Scavenger under Cody lead for HAAT, etc) so you want that extra 12%.
Lots of tanks don't need speed. Assist-based teams (Echo, BB-8 and R2 with Jedi Rey) will also get more punch with Offense arrows than speed since their TM is going to fill rapidly through abilities and other effects.
In most cases, sure, speed arrow, crit damage triangle, potency cross. But don't be so dogmatic or else you're going to be a baddie.
Well think about it like this. The set gives you only 10% whereas the one mod alone gives you 24% so it's better that 2 full sets aka 4 mods. There may be one or 2 characters in the entire game who wanna focus on both potency and protection that would benefit from such a mod. Even if you wanna mod Poe you are still better with potency primary than protection
You didn't read the post. Of course primaries other than speed are great, however you wouldn't give Baze a speed arrow with protection primary. You would give him a health, tenacity or defense mod.
Your ventress wouldn't want a crit damage set with a crit chance primary triagle.
I'm talking about the specific mod TYPES. Not all primaries
You haven't understood the post. If course not every character needs speed, potency and crit damage. But why would you give them a speed arrow or cd triagle or potency cross.
I am only referring to the mod TYPES not all mods
Well, we have enough reasons to keep farming more and more mods (speed secondaries). Imagine getting a gold crit damage mod with speed after spending thousands of crystals and in sims and it's not crit damage primary...
Well there’s your problem. Don’t spend crystals on refreshes. If that’s what you want, buy them out of the mod shop.
Mods are designed to not give you what you want.
Lol, well that's terrible advice. I have been burnt many times. Spend my entire credit heist on a seemingly perfect mod, 5 speed gold mod. I upgrade it and it stays 5. The other day i spend 3.5 million on a purple mod with 5 speed showing and it stayed at 5. If i had infinite credits i would consider that
I didn't slam them down, I just stated that there are very few characters who would benefit from such a mod. If that's the case you also look for mods with 5% secondary potency and that's your 10% right there. If survavability is your issue then you are probably better off with a defense or health cross with protection primary and 5% potency secondary then
So you wouldn't want protection on say ep? Especially with his new zeta with added protection, he doesn't need insane potency bonuses but the extra is nice. And if you then start looking for mods that give you the extra potency plus speed you want as secondaries well then sir I wish you good luck
It might be a give and take scenario but the amount of characters who will benefit from this is very small compared to the amount of mods that are thrown to the garbage can cause they don't have a potency primary. Plus you only need 1 perfect mod like that cause so far only Palpatine gains % protection from his abilities.
Maybe it would be better altogether if we had protection mod sets in general. The point is, it would take you alot less to get 2 defense mods with protection primaries and 5% potency each. Than to find a potency mod with high potency secondary and protection.
What I'm saying is that the reward of getting more potency-potency crosses is probably way better than having tenacity and health primaries on potency crosses.
Regarless of that, I accept your point, but what about the other 2. Would you want anything other than speed on your speed arrow or anything other than CD on your CD triangle?
*it's me by the way
Well that's a separate problem, i don't see why they can't both be fixed. I sure hate any sort of challenge gear apart from carbanti and syringes.
Still the resources you waste on mod RNG is far greater than a bad gear drop on a raid
Yea.. RNG is the worst problem. If a game rely heavy on RNG, it:s safe to assume it's a lazy design
Or it's designed to ..... people off and create insecurity which leads to more spending. Cause if you see others in your shard making progress and coming back with better mods every day, or falling behind in raid damage cause your guildies got some awesome mods for their raid teams, then you feel threatened and you wanna buy some mods to keep up.
U are absolutely right.. WORKING AS INTENDED!!
RNG is king (especially when weighted in favour of the house.)
Challenge gear in raids though is just flat out hold the middle finger to your players insulting.
I belive we're on the Titanic together