Version Update 2/28/18 QoL + Sith Raid + Characters [MEGA]

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ShaolinPunk
3486 posts Moderator
edited March 2018
UPDATED: @CG_RyDiggs 2/28 6:10PM PST

Clarification: Sith Triumvirate Raid release:

Hello Heroes,

It has been a great week of version updating and releases and we've enjoyed the excitement. There is still more to come, however we have no more releases planned for tonight.

Please know we plan to release the Sith Triumvirate Raid VERY SOON.

I'll update you all tomorrow as necessary so stay tuned!

Cheers!

MEGATHREAD

"Hiya Holotable Heroes! We’ve reached the highly anticipated Quality of Life Update! Here are the Version Updates for 2/28/2018"

(CG_Leviathan standing in for Kozi here)

Quality of Life Improvements

Raid Tickets (Daily) Fixed:
  • Guild Officers can now rest assured that the Raid Tickets (Daily) leaderboard in Guild Management will consistently be accurate.
Device Linking:
  • An account on an iOS device can now be linked to an Android device so that it can be played on both devices (same with Android to iOS). This allows players that are changing phones, or have multiple devices, to continue their game progress. This option is available in Settings. Note: Accounts across iOS devices will continue to support linking via Game Center and accounts across Android devices will continue to support linking via Google Play.
Galactic War Simming:
  • Players that have reached level 85 and completed Galactic War 150 times can now sim Galactic War
Text Search:
  • When filtering units by category, you can now search via text entry, for example typing “Han” to see all the characters with Han in their name. The search includes all tags set for the character such as “Dark Side” or “Jedi”
Pre-Battle Filters:
  • Selecting units in the pre-combat screen is now much easier as units can be filtered by category or text.
Favorite Unit Improvements:
  • Units that are not activated can now be set as a favorite, allowing easy access when seeking shards.
  • Favorited units are now sorted to the top of the character inventory, minimizing the need to select the filter.
  • When viewing gear details, any characters that have been favorited are sorted to the beginning of the characters that need that gear.

Multi-Sim Ship Challenges:
  • A Multi-Sim button is now available in Ship Challenges once 3 stars has been reached in the final tier of Ship Building Materials, Ship Enhancement Droids, and Ship Ability Materials.
Sim Credit Heist and Training Droid Smuggling Events:
  • Tiers with 3 stars can now be simmed.
Inbox Message Delete button:
  • All inbox messages that currently only have a “GO” button will now also have a “DELETE” button so the player isn’t forced to press “GO” remove the message. (Ex. Raid Started and “New Guild Orders”.)
Rearranging Units:
There are a variety of situations where a player’s tall unit (ex. Darth Vader) is obscuring a small unit (ex. Hermit Yoda). This resulted in players being unable to select the obscured unit when an Ally ability allows it (ex. Hera’s Backup Plan ability). To ensure units can always be selected and seen, units will now rearrange based on unit height. The one exception is the leader unit, which will remain in the front. This tech also applies to opponent ships to minimize situations where an opponent's ship can not be targeted (this was primarily an issue on the Capital Ship’s turn).
Zeta Purchase Confirmation: To avoid accidentally upgrading an ability to its Zeta level, a confirmation message will now warn players prior to upgrade.
Shipment Improvements: To significantly reduce the number of required taps when viewing details on a shipment and then choosing to purchase, shipments now show the quantity of gear/shards owned at the top level and the details screen acts as the confirmation.
Last Month Leaderboard: The “Last month’s top 3 guilds” leaderboard has been visually improved
Legal Changes: Added a button linking to a new legal form for German players.



Territory War Improvements
  • Minimizing Ties: To minimize the chance of a tie and reward players for skill in combat, bonus banners can be earned from successful attacks. Details:
    • All successful attacks earn 5 banners
    • Bonus banners can be earned for defeating the squad/fleet on the first or second attempt
      First Attempt: +10 Banners
      Second Attempt: +5 Banners
    • 1 additional banner can also be earned for each surviving unit
    • If less than the max units are brought into combat, 1 additional banner is earned for each empty slot. This is so players are not penalized for attacking with fewer than 5 units.
    • Banners earned for setting defenses have been increased to compensate for this change and ensure balance in defense and offense. 30 banners for characters and 34 banners for ships.
    • For example, if a player attacks a squad that has not been attacked by any other player, attacks with 5 units, and only loses 2 units, then 18 banners will be earned (5 for win, 10 for first time bonus, and 3 for the surviving units)
  • Defends: The number of times a squad/fleet has defended is recorded on the squad tile and the tile will remain after the squad is defeated. This will help players identify how well their squad is defending and will communicate the potential attempt bonus to attackers.
  • Increasing Defensive Squads for Top Guilds: As top Guilds have so many squads, the average of 4 defensive squads per player isn’t allowing them to fully demonstrate the strength of their rosters. To remedy, the average defensive squads will scale up to ~6 per player if both participants are in the highest active GP tier.
  • New Achievement: A new achievement has been created for Territory War wins. It has 11 levels with achievements at 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, and 50 wins. Previous wins will count toward progress.
  • Pre-Battle Squads: Units will no longer be pre-populated in pre-battle for Territory Wars specifically. This is to prevent accidentally entering a battle with the preselected units that typically are not meant to be together.

See you on the Holotables!
-Levi

Original Dev Post


UPDATED: @CG_Leviathan 11:45am PST


Hey Holotable Heroes!

In ADDITION to all of the Quality of Life update information we’ve provided over the past weeks AND today (<<MEGATHREAD>>), we’re even more excited to bring you details about the upcoming Sith Raid and new powerful characters!

NEW CHARACTERS
Three new characters make their debut on the Holotable to help you craft your team.
For more information on these updates, please see their Character Strategy posts below, but be mindful. Hatred... is a fragile alliance at best.

SITH TRIUMVIRATE RAID
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The presence of the Darkside is here to make itself known.

Phase one abilities:
  • Unbreakable Will:Gain Unbreakable Will for 1 turn. This unit may only use this ability once, but an additional use can be gained by defeating Menacing enemies. Survive any attack at 1 Health, must be targeted by enemy attacks, Speed -10%, Turn Meter can't be modified.
Phase two abilities:
  • Soothe: Remove all stacks of Cycle of Pain and Cycle of Suffering from this unit
    • Cycle of Pain: +20% Offense per stack, can't be Resisted, can only be Dispelled by Soothe (max 5 stacks); Sion also gains 5% Offense and 10% Counter Chance
    • Cycle of Suffering: +150% Offense, can't be Resisted, can only be Dispelled by Soothe; Sion also gains 50% Offense and 60% Counter Chance
Phase three abilities:
  • Stand Alone: Face Darth Traya without relying on the strength of others. For 3 turns, this unit takes 50% less damage and all other allies become Suppressed for 3 turns. Suppressed allies grant this unit a portion of their stats based on their roles.
    • Tanks: +100% Tenacity
    • Attackers: +100% Offense
    • Supports or Healers: +100% Maximum Health
    Activating Stand Alone removes all stacks of Bonds of Weakness from Traya. This ability has a global cooldown and can only be used by each unit once.
Phase four abilities:
  • Soothe All: Granted to Healers and Supports. This ability functions like Soothe, but affects all allied units and removes stacks of Bonds of Weakness and its damage increase.
  • Stand Together: Granted to Attackers and Tanks. Remove Isolated from target ally.
  • Unbreakable Will: Granted to units when they kill an enemy.
Special buffs: In this phase, Traya has a buff called From the Shadows, making her untargetable and invulnerable until both Nihilus and Sion are defeated. In addition, defeating Nihilus or Sion will grant a buff to the remaining Sith Lords until the end of the raid.
  • For defeating Sion: Savage Ambition: This unit gains 10 speed (Stacking), and 5% Critical Chance (Stacking) every time they perform a move or score a Critical Hit.
  • For defeating Nihilus: Dreadful Ambition: This unit’s damaging attacks reduce the target’s Offense by 10% for the rest of the battle (stacking, max 30%).

See more details and Game Changer footage:
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/160590/revealed-darth-traya-sith-triumvirate-raid-abilities





BUGS

GENERAL
  • iPad Mini: The application should no longer crash on boot of device.
  • iPad 2: Fixed occasional crash condition in Fleet Arena and Ship Challenges battles.
  • iPhone X: The Apple Notch no longer overlaps text boxes in the Tank Takedown raid.
  • iOS: Promote Tutorial no longer overlaps the gear upgrade slot when promoting a Character.
  • Android: In Territory Battles, the “Deploy” Score Bar will now update in real time after deploying units.
  • The reduce level button in the Training Menu now works correctly.
  • When Data Card is tapped in the store, Notification Badge now appears correctly.
  • Fixed issue where the size of a ship would change when scrolling between ships in the Ships Inventory.
  • Fixed issue where the Chimaera Ship's turn meter is not visible on devices with 4:3 aspect ratio.
  • Text will no longer overlap in Territory Battles for Dark Side Rebel Base Platoon Missions on devices with 4:3 aspect ratio.
  • Icons will now appear correctly in rewards prize screen after completing multiple battles or challenges.
  • Abilities: Large ability descriptions will display correctly when tapped during a battle.
  • Fixed issue where the first time user experience overlaps Settings button in the first Light Side Mission.
  • Fixed issue where the glowing effect extended past Continue button when using Multi Sim.
  • Targeting: Friendly characters can be more easily targeted.
  • Ship Abilities: When a ship ability is available to be upgraded, it is now being badged in the ship details screen.
  • Packs: Ability Materials Mega-Pack: "Buy Again" button is now disabled after buying a pack that has a purchase limit of 1 per day.
  • 7-star unit achievements now appear in the same session they were earned.
  • Fixed issue where collecting materials needed count did not reflect actual count.
  • User Interface: Fixed issue where scrollbar position doesn't reset after viewing a full gear piece in Territory Battles Prize Boxes.
  • Shipments: First time user experience now lists Guild Events Store.
  • Ships Combat: Fixed issue where sometimes players were unable to select some of their own and enemy ships when many buff/debuffs active in combat.
  • Inbox: Fixed issue where users sometimes received multiple instances of the same inbox message.
  • PVP: Action Caps and Cooldowns: Fixed issue where the cooldown button could show the wrong timer when out of action caps refreshes.
  • Fixed occasional issue where units left with very low health appear to have 0 Health in battle.
  • Mods: Selling a fully upgraded, 5 star mod returns the correct credit value under all conditions.
  • Squad Management: Fixed issue where squad tabs would only allow a max of 12 characters names.


CHARACTERS
  • Darth Nihilus: Darth Nihilus' Drain Force ability no longer has a delay when using it on debuffed enemies.
  • Darth Nihilus: Fixed issue that caused Darth Nihilus' Drain Force ability to reduce Annihilate ability cooldown when hitting a raid boss (raid bosses are immune to cooldown increase).
  • Darth Nihilus: Fixed issue where Darth Nihilus' lightsaber glow was covering the hilt of his lightsaber.
  • Droid: Fixed issue where K-2SO and R2-D2 were sometimes stuck in the running man/smoke screen animation.
  • Fixed an issue where Ezra Bridger and Captain Han Solo were missing the scan line textures on their weapon materials.
  • General: Some units health no longer clips over other units when in an ally slot.


RAIDS & GUILD EVENTS
  • Guilds: Guild leaderboard is now tappable.
  • Guilds: Fixed issue where guild chat prompts an error when empty text is submitted.
  • Guilds: Fixed error when a demoted officer attempts to abandon a raid.
  • Guilds: Fixed issue where the logo of the first place guild in any leaderboard was missing.
  • Guilds: Invite button is no longer grayed out when resending invitation.
  • Guilds: Guild messages in guild chat will no longer overlap members text.
  • Raids: Visual: Fixed occasional issue where the Engage All Threats icon hides the AAT’s Turn Meter bar in Phase 3 of AAT Raid on 4:3 Aspect Ratio devices.
  • Raids: Users can no longer skip the Finalizing Results time after a raid has been completed.
  • Raids: Fixed issue where the cost is doubled when launching the same raid at the same time on two devices.
  • Raids: Fixed issue where players joining a guild can no longer attempt to join an in-progress raid.
  • Territory Battles: Command button can no longer be tapped during the first time user experience.
  • Territory Battles: Pop up messaging will now appear when users try to assign an already deployed character to a platoon.
  • Territory Battles: Fixed issue where icons for missions are incorrectly assigned and sometime overlap when one Territory Battle ends, and another starts via same session.
  • Territory Battles: Fixed issue when returning to map from a selected zone (Mission, Recon, or Deploy) would not put focus on the active zone.
  • Territory Battles: Empire: Enemy abilities will now use the correct border color on map vs detail screen.
  • Territory Battles: Decreased number of toast (pop up) messages.
  • Territory Battles: Achievements: Super Star counts as expected towards the Super Star achievement.
  • Territory Wars: Fixed issue in Territory Wars where players were only earning 10 banners for setting defensive squads instead of the correct 20 banners.
  • Territory Wars: Tutorial: Fixed issue where Territory Wars tutorial reappears on a 2nd Territory Wars event after being triggered on a prior Territory Wars event.
  • Territory Wars: The Disobey Order button will now require double confirmation.
  • Territory Wars: Fixed issue in Territory Wars where defending squad can have one of the squad’s units stuck at 100% Turn Meter with infinite turns thus blocking progression for that phase tree.
  • Territory Wars: Fixed issue in Territory Wars when killing the last enemy in a squad as the round timer reaches 0:00 would net you 0 banners and not count as a successful attack.
  • Territory Wars: Opponents in Territory Wars can no longer select non-capital ships in place of a Capital Ship.
  • Territory Wars: If players reached level 65 after a Territory Battle has started they will no longer encounter multiple restarts.
  • Territory Wars: Fixed issue where conquered zones turn grey before animation has occurred.
  • Territory Wars: Fixed issue where string texts were being displayed in the Territory Skirmish Event selection screen instead of the intended text.
  • Territory Wars: Fixed issue where scroll bars in Allied and Enemy squad lists constantly update the amount of scrollable area as the user scrolls.
  • Territory Wars: Fixed issue where the "ENTER" button is highlighted in an invalid territory zone.



**Please tag me (@ShaolinPunk) if you need assistance.** My Collection. . My Poll.. Ally Code: 332-622-913 Discord: shaolin_punk#2107
Post edited by CG_RyDiggs on

Replies

  • Reserved.
    **Please tag me (@ShaolinPunk) if you need assistance.** My Collection. . My Poll.. Ally Code: 332-622-913 Discord: shaolin_punk#2107
  • Not impressed
  • Nooooo why is the wait so long :frowning:
  • Anyone else really worried about the height changing squad position. I purposely put characters in locations where I know I can click on them. I've always had trouble with some spots. I realize that they are trying to fix it so it works. But could easily cause it to happen.
  • Whazn
    262 posts Member
    edited February 2018
    MEGATHREAD

    Shipment Improvements: To significantly reduce the number of required taps when viewing details on a shipment and then choosing to purchase, shipments now show the quantity of gear/shards owned at the top level and the details screen acts as the confirmation.

    So you reduced clicking here, but still no multi buy for bronzium? That's much more clicking isn't it?
  • no mention of the new Sith Raid ?
  • Bossak
    119 posts Member
    edited February 2018
    Great update... but the question still on everyone's mind... mod management
  • Shard shuffle?
    Two Time Golden Poo Award Winner
  • I'm really surprised there's no multi buy for bronzium.

    Unless they consider it something easy to implement, and will be tossing in via a separate smaller update. Which of course begs the question, why haven't they done so already.
  • Shard shuffle?

    Right when are shops going to get some new characters??
  • Thanks for the update guys, looking forward to it on August!

    Two missed opportunities:

    * Allow officers/leaders to launch a "Participation window" to Raids similar to what we have with TW: players can enter the Raid participation and by doing so "score zero" but no damage can be done before the participation window ends. This is so simple and is done by "rules" on several guilds but is one of the highest craziest sources of discordance in guild chat rooms: people posting damage too soon or not getting rewards.
    * Since you are doing deffensive counts on TW why don't also add this stat to our arena squads as a "Total Squad Arena Defenses Won" and "Total Squad Arena Defenses Lost". This would be huge for Squad Arena, one of the most exciting game content for the majority of players!
    My favorite characters Empire - Sith
  • Haruk wrote: »
    I'm really surprised there's no multi buy for bronzium.

    Unless they consider it something easy to implement, and will be tossing in via a separate smaller update. Which of course begs the question, why haven't they done so already.

    About multi-bronzium comments: they are not going to allow us to easily multi-buy bronziums because bronziums being there force you to open them from time to time and that means more "display" for the premium packs that we are forced to scroll. Having a multi-buy can pottentially reduce the number of times packs are displayed and hence lower the change you just end up buying one. It is the same logic as making means of having traffic to your e-commerce website via mailing lists: the more the traffic to see packs higher the chances to someone buy them.
    My favorite characters Empire - Sith
  • This is a great QOL update part 1!
    Can’t wait to see part 2-
    Arena opponent select sliders
    Mod management
    Huge shard shuffle
    Arena time change
  • Turasleon
    179 posts Member
    edited February 2018
    So is that galactic war sim requirement retroactive, or is the assumption that people need to play another half a year to make use of the feature?
  • TVF
    36519 posts Member
    edited February 2018
    Big_Boom wrote: »
    no mention of the new Sith Raid ?

    This is a QoL update.

    Though I suppose you could argue the TW stuff doesn't fit either.
    I need a new message here. https://discord.gg/AmStGTH
  • Ultra
    11449 posts Moderator
    A lot of good improvements. Was really looking forward to mod management or mod moving. Guess that's something for next year.
  • Ronoaldo wrote: »
    Haruk wrote: »
    I'm really surprised there's no multi buy for bronzium.

    Unless they consider it something easy to implement, and will be tossing in via a separate smaller update. Which of course begs the question, why haven't they done so already.

    About multi-bronzium comments: they are not going to allow us to easily multi-buy bronziums because bronziums being there force you to open them from time to time and that means more "display" for the premium packs that we are forced to scroll. Having a multi-buy can pottentially reduce the number of times packs are displayed and hence lower the change you just end up buying one. It is the same logic as making means of having traffic to your e-commerce website via mailing lists: the more the traffic to see packs higher the chances to someone buy them.

    Nope.

    I open the free one for the daily, and that's it. I have 706k ally points(and I'm sure others have a TON more than me), and I don't open bronzeiums any more.

    If I need character shards for the shard shop, I spend my arena tokens to transmute into shards.
  • It’s unclear from the wording in the post: in which situations are bonus points awarded for surviving attacking units in TW? First and second attacks only? Or all successful attacks?
  • Ronoaldo wrote: »
    Haruk wrote: »
    I'm really surprised there's no multi buy for bronzium.

    Unless they consider it something easy to implement, and will be tossing in via a separate smaller update. Which of course begs the question, why haven't they done so already.

    About multi-bronzium comments: they are not going to allow us to easily multi-buy bronziums because bronziums being there force you to open them from time to time and that means more "display" for the premium packs that we are forced to scroll. Having a multi-buy can pottentially reduce the number of times packs are displayed and hence lower the change you just end up buying one. It is the same logic as making means of having traffic to your e-commerce website via mailing lists: the more the traffic to see packs higher the chances to someone buy them.

    I never leave the screen when I'm buying 10,000 bronzium. I just continue clicking the same button for hours.

    Really, that's the biggest quality of life improvement needed. Yes, GW takes up 30 minutes, but at least I'm playing the game. Clicking one spot on my phone for hours isn't a game.
  • So based on the post where the announced the new raid... It will be here on Feb-28!!!
    Wohooooo!!!
  • For simming GW, is that the entire thing, or do you sim each battle?
  • Ace0187420
    104 posts Member
    edited February 2018
    Mod management has to be the most requested QOL update wanted and we don't get it? Hey you can sort by text? Who cares it takes longer to type than to scroll. Definitely could of been better.
  • There are no words.......
  • Meh. I'd be disappointed if I was foolish enough to actually expect better.
  • Ever since TW came out it's been far and away the best mode in the game. This update will severely hurt the fun of TW offense. I'm in a top tier guild that has had only three ties - once on the first war and twice against guilds who placed absolutely no defense. At this point ties only happen if one guild intentionally forces a tie. This would be easy to resolve by having a simple tiebreaker of whichever guild placed more GP on defense. Then nobody would ignore defense completely and the problem would be solved.

    This on the other hand RUINS the fun of tw, the only mode where my less useful characters finally had a purpose. I could run two g9 squads against a weak defense, break it down and be able to contribute to the guild. Now I have to put everything but the absolute best units back on the shelf because if you don't kill a squad with 5 units left standing you're hurting your team. This also punishes guilds who have weaker players and will lead to more infighting in guilds for people who lose their attacks.

    How did this terrible idea get put in play? Less fun, more arguing?
  • Bronze multiple pick?
    Arena slider?
    Squad builder W/O having to be in battle?
    Unit group search a banner instead of scrolling?
    You missed a few guys
  • ABNRAS wrote: »
    There are no words.......

    Except those four. And these six
    Two Time Golden Poo Award Winner
  • Release note far before update goes live is very rare.. i think the new raid release will be suspend for long time hmm

    PS : No improvement of quality of life if there is no mod management
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