Phase Ability: Unbreakable Will
Gain Unbreakable Will for 1 turn. This unit may only use this ability once, but an additional use can be gained by defeating Menacing enemies. Unbreakable Will: Can't be reduced below 1 Health, must be targeted by enemy attacks, Speed -10%, Turn Meter can't be modified, lasts 1 turn
Phase 2: Darth Sion
Phase Ability: Soothe
Remove all stacks of Cycle of Pain* and Cycle of Suffering* from this unit.
*At the end of each unit's turn, that unit has a 50% chance to gain 1 stack of Cycle of Pain if they damaged any enemies during their turn (maximum 5 stacks.) Cycle of Pain becomes Cycle of Suffering at maximum stacks.
*Cycle of Pain: +20% Offense per stack, can't be Resisted, can only be Dispelled by Soothe (max 5 stacks); Sion also gains 5% Offense and 10% Counter Chance
*Cycle of Suffering: +150% Offense, can't be Resisted, can only be Dispelled by Soothe; Sion also gains 50% Offense and 60% Counter Chance
Phase 3: Darth Traya
Phase Ability: Stand Alone
Face Darth Traya without relying on the strength of others. For 3 turns, this unit takes 50% less damage, and all other allies become Suppressed for 3 turns. Suppressed allies grant this unit a portion of their stats based on their roles.
Tanks: +100% Tenacity
Attackers: +100% Offense
Supports or Healers: +100% Maximum Health
Activating Stand Alone removes all stacks of Bonds of Weakness from Traya. This ability has a global cooldown and can only be used by each unit once.
Phase 4: The Sith Triumvirate
Phase Ability: ???
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