Galactic War used to be one of the main focuses in this game. It's a great testing ground for undeveloped teams and allows players to actually get some play time in. At the time the credits and shards (on top of the currency as well) used to be necessary to excel. Now, with the massive nerf to the teams one faces (galactic war used to be way harder on nodes 6, 11,12) and the ability to sim, galactic war is literally non existent in most users experience. I beg you developers, I don't post on the forums often, please make this game mode more relevant. Add 6 more nodes that aren't simmable have difficult enemies, but have better rewards.
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It still is a great testing ground for undeveloped squads. It's not a testing ground for extremely well developed squads.
And much to the angst of most people that request better gear for beating any "new" nodes or higher levels of opponents, I am against that.
As a top tier player, you should already get better rewards by finishing all the recurring events. You should not need to get better rewards daily for the GW, which is fixed in rewards based on the number of nodes you complete. If you go 12/12, you get the highest reward. It should be that simple.
It's not about the siming, it's more about the difficulty that went down by a lot ever since they nerfed it.
I think that the best thing to do is once you get the 150 GW wins and you're able to sim it, just make every node a g12 zeta'd hard team so people can test out if they want or they can sim it if they don't care. Keep it easy until that so weaker players can get it finished faster.
I understand that, I was just responding to the OP, who seems to think it's at least partly about the siming.
How many other game modes don't let you use debuffs though.
Another post suggest Regular GW, and Heroic GW, which could not be simmed and has increased rewards.
Whatever (if) the devs decide the changes would be, it would be unfortunate if newer players couldn't get more than 1/2 way through GW because it became more difficult, and seasoned players only had (seems like have) arena to look forward to on a daily basis.