I am embarrassed to say that I've been playing this game the past 2 months without a tank. I refuse to get Poe (he is at 12/50 shards), my chewie is at gear level 5 with 4 stars, and my RG is at gear level 5 with 4 stars.
Currently have 23,000 arena tokens (slowly farming Koth to 6* for next Yoda event) and am a bit tired of waiting for another toon to be released for arena shipments. I am considering going after ST Han.
To those who have him: Do you find him viable as a tank for GW at the very least (with possibility of hitting top 200 in arena)?
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Cool ty for the info. He would be paired with Lumi. Other toons would be Rey and Qgj. 5th is between phasma (leader), kylo or sid. For GW I was going to see how he does with Lumi and 6* barriss while having Rey and another damage dealer
The issue is that I refuse to jump on the poe train. Maybe I'll go for ig88 but is he good without a droid team? Sid is 7* already
They'll all attack before Han's taunt as they're all faster, even lumi with qgj lead. But personally I think that works better.
Let's say by the time Han goes we've both killed one toon each, the biggest glass cannon threat, and then Han taunts giving everyone good turn meter gains. He gets hit a few times and because of that you gain even more TM. If you gain enough then hopefully before he gets killed, lumi might be back around for a second move and maybe heal him. But even if he dies, after all the turn meter gains, all the remaining Guys will go again before the opponent and maybe can take out another two toons while Han is playing the sacrifice.
It could be fun. The reason I want my healer to be faster than him is because if he taunts before she moves, she'll gain enough TM to move straight away so you won't even get a chance to heal Han because he would've taken no hits yet.
DV_27's third paragraph is dead on with my experience. My Han usually dies because of his low HP, but if I can get a good AoE with slows from Phasma in the first turn and a VM in the second turn I can sometimes get Lumi's heal off. If that happens (assuming Han wasn't heal blocked) I win 100% of the time vs players up to 2-3k more power than me. Having a one turn advantage (if Han dies before the heal) is pretty nice. Having a two to three turn advantage (all their specials are usually gone) if he survives is game over. You just have to make sure their QGJ gets killed before he gets rid of Han's taunt, but that's usually easy because he won't do it on his first turn because the taunt isn't there yet.
In other words, think of him as a turn meter generator more than a tank. He won't help guard your glass cannons for long, but he will help your team make more moves. If control gets more important he'll just get better.
This is for both arena and GW. RG is too hard to farm. I might go after chewie once I get barriss another 165 shards
My Main 5 in Arena, and good substitute in GW.
Decent damage output, pretty good speed for a Taunter (only behind Poe), and in my opinion the best Turn Meter manipulator currently.
Pair him with Phasma's Victory March, and Lumi's Heal, gives your squad tons of Turn.
I don't get your math, at ability level7 he get's 10% extra damage. So if at ability level6 he did 1700-2200 at ability level 7 he should do 1870-2420 dmg. And where did you get the 35% crit chance from? On swgoh cantina it says 20%. So he crits only 1 time every 5 hits.
Im not sure how he would do in a better team composition, maybe the ones with Rey or Leia or other toons that you would aim to kill first, but otherwise hes quite useless imho (in DEFENCE, that is)..
Just sharing my experience & 2 cent.. GLHF
Sthan, bariss (L), daka, lumi, qgj
Its one of the teams i dont Go for in the top 10 cause Even if you take out 1-2 of his Team before sth taunts, daka gets so much Stuns/revives with his turnmetermanipulation that you loose for like 95%. And ist **** hard to take out daka at start cause bariss buffs her hps (and sthans)
I really hate this team
Between basic lvl 3 and 7, it adds 30% max damage variance.
Also he has 408 physical crit. My earlier post was wrong, it's 29.14% crit chance. Still not too shabby