If it were to happen what would it mean for character abilities? We have abilities that require a certain level to be unlocked like 82 or 84. If we got 5 more levels would they just be a "dead space" where there is nothing going on except making us spend tons of credits for minor stat boosts?
Would we get more tiers in abilities that would require level 86,86,87,88,89,90 to upgrade them? What would happen to abilities that require zetas? They can't really be further upgraded with omegas or normal mats, let alone zetas on top of zetas!.
My point is that a level increase would serve nothing but a credit disposal. Also when you think about it the credit cost initially will be smoother because none will jump immediately to level 90, you would need a few weeks to get to the next level so it wouldn't be all at once, however at some point you will get to 90 and you'll have over 100 characters that are 5 levels bellow maximum and they need to be leveled up...
Then you have new toons that are being released, it already takes like 6.5 million credits to get from 1 to 85, adding another couple million on top of that would really end up becoming a problem.
What are your thoughts on this?
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As far as new ability tiers, it all depends on if they have a new material separate from the old ones (like when omegas were introduced and you only needed omegas, which continues to this day) or if they do what they did with Zetas and require the previous types of material. A new tier with, say, "alpha" abilities that also requires zetas and omegas would be brutal without some kind of significantly increased zeta income.
Whether they should do any of this is a different discussion. I'm sure it's only a matter of time; this game is too big of a cash cow to let it dwindle before its time.
-Sun Tzu
That's it exactly
Raise it to 90. Money talks. Whales and krakens and even dolphins start spending BIG on credit packs. 85-90 is probably going to be 30-40 in each stat, enough to push arena without new abilities. The best crunch for lack of credits is credit CARDS. Introduce new material for new levels of abilities that can be generic even. Money talks again. Increase zeta drops to silence the f2p outrage. Money. Talks.
I'm all for it tho. And I am not s big spender. Just that a lot of old f2p players are getting bored and this would be fresh.
I'm pretty sure it was posted very shortly before the G12 increase was made that there was no intention of raising the Gear level past 11 at that time ???
At this point I guess they would not want to deal with people raging that they said "no increase" and BAM there is the increase after everyone spent their monies....so I feel kind of safe to start spending credits again... darn...why did they have to say not going to G12 then went to G12...
Now I'm frozen because I'm starting to think that they are going to whack us with it...
I'm not a whale by the way, but I'm not f2p either, so I don't have a side in this fight.
Unfortunately if you count on that reasoning you will be disappointed. First of all there are a few things to take into account.
1. Level increase won't happen overnight. An update won't come and everyone will be level 90. They are gonna make sure it takes weeks if not months for each one of these levels. Of course you'll be able to speed it up by buying lots of refreshes but still it could take like 5-6 months to get to 90.
This is will give us plenty of time to level the important characters one level at a time.
2. The sith raid is far too difficult, even mega whale guilds struggle as it is, I think they will have to make it easier and eventually guilds that are now sitting in the 100 gp range will have their players want to quit or look for a new guild if they see others get Traya and they are being left behind. So if current 140+ million gp guilds can't do it, then current 100 million guilds will never catch up. They will have to boost everyone at some point.
3. We are over 6 months into TB and most guilds aren't passing 40 stars, I'm sure they will soon start complaining if they get stuck in the 40 range. Whales can't be the ones disproportionately rewarded all the time.
2. The raid is really difficult. In my guild, it would probably take a year or two from now to beat heroic, given the rate of progression of fellow guildies (we're a mix of casual F2P, few dolphins, and a whale or two). It takes us several days, almost a week, to beat Tier 5 right now. I fully predict the dolphins and whales will start abandoning ship for more expensive guilds unless serious movement is made toward beating heroic in the next few months, at least.
3. I have this feeling TB will scale with level increase, so I don't think you can use them as a valid point. Notice how the platoon requirements keep changing to always keep the carrot out of reach for the guilds who don't go out and buy the new characters immediately. I think the carrot will remain slightly out of reach, regardless of level increase.
Like with the aat raid, the lower tiers have far too much HP. Once you build your 3-5% teams for each phase you are fine for Heroic.
L90 will make things even easier.
LMAO is this due troll? "My guild is only 143M GP". Like ONLY 143M!
Thanks for letting us know that your guild is in the top 0.1% of the guilds and heroic is not that hard for you guys
Team instinct are 186M GP so we are hardly in the top 0.1%.
It does take coordination to get through and sharing of those 3-5% teams per phase.
Whatever brah... try 1.5x2
and what's a zeta drop
I have every toon with a full set of 5* mods, if they make me refarm every single mod for every single toon I’ll uninstall. I don’t know if the devs are 1. smart enough to see this potential problem, or 2. if they would even care... CG: “F U, and F your 2.5 years of work.... buy these 7* mod packs”. My suggestion to avoid this potential game changing/breaking hurdle is to implement some type of way to increase * lvls on our current mods. Make the mods upgradable like toons. Maybe make low * mods have higher chances to get good rolls. Gold 3* mods will be better overall if you upgrade them 3-7 as opposed to taking a 5-7. Will change the mod landscape in a good way. Because as is I sell everything that’s not 5* already. Food for thought
I totally agree with this. There are lots of signs out there that a level increase is coming (reasonably soon I think) from the new Credit Pack to this Mod Store change. I had 70m Credits in the bank- now I'm down to 20m with the changes to the Mod store.
BTW I've NEVER spent real money on Credits. I think the balance is about right on that score now. In general I am in favour of a Lvl increase.
Start Saving folks is my advice. You're not going to stop the tide but you can, at least, be ready for it!
If you remeber CG’s answer about difficulty of sith raid and that none of the in game mechanics is working, they said: raid is not for the current level cap, rooster and abilities (close to quote). So:
a) there will be level cap soon;
b) there will be new characters with new game mechanics special (or very useful) for sith raid
I always wondered what this "rooster" talk was about...but I finally figured it out:
BTW, I agree with both a) and b) and would add that the new characters who will be helpful to the raid will cost money...and be released with little communication. In other words, business as usual.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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Lol! Sorry, my bad! Misspelled!
But yeah, why would they add the most boring raid if they didn’t want to get money from it?
BTW, as it was said in this thread, the changed modules shop for the same reason: soon you wouldn’t need 5* modules. Another sign of level increase
After reading what you've posted I have to agree. I have spent an uncountable amount of crystals farming mods, mainly focusing on speed secondaries and I have some fantastic speed on many toons. To see this work go to waste would bust my balls. A way of upgrading to 7dot mods would be a much better approach in my opinion.
Well said mate.
Additional food for thought, combine 2 mods into 1, rerol secondary- primary stats