The turn meter reduction on capital ships is broken, like entirely and completely broken. Once this ship goes to stealth the game is over.
Make the TM reduction only apply on enemy or ally ship deaths only. I am tired of my capital ship never taking a turn
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Replies
It already does only apply on enemy or ally ship deaths so im not sure what you are asking for
@BazeMalbus
I'm saying it should ONLY apply on one of the two, not both. Personally I think it should apply only on enemy ship deaths
Do you know how long it takes to farm it and shore?
I mean, that's kinda the point. Awesome toon/ship = long farm. You'll be on the game for 6 months anyway; do you want to have or not have Reaper at that point?
Yes I do because I did both I farmed that node forever because first I farmed shore trooper and then his ship dropped when I was at about 80/100
I disagree with you here this ability the way it is, is why the ship works. If it was one or the other it wouldn't be worth using.
It should never get to go stealth it should be first in your kill order and dead before it has that chance.
Biggs first, then reaper
Disagree I will try to use Vader and reaper to dispel Biggs to try to kill reaper first if I can i only go for Biggs first if he taunts after I use my dispels and am stuck killing him first
Oh stop crying already lol, get better ships and pilots, and the problem goes away.
Dude ships are all about that ultimate, that's what it comes down to. The constant TM reduction is broken
Ummmmmm... sorry but your wrong at high end fleet arena ultimate abilities rarely come into play even before tie reaper
TM is not lost once reaper is defeated.
(Just kidding, it's completely ineffective.)
It is, I've seen it multiple times
I've seen it happen multiple times, even today
Seems like you should prioritize reaper higher in your kill order.
Report it as a bug — preferably with proof.
Seems like you've neglected farming that ship for far too long.
As mentioned, either provide proof, or stop trolling. There was a bug with reaper when it was first released, it would remove TM when on the reinforce bench, that was fixed. Now, you kill the enemy reaper, and Tmr against your cap ship stops. It sounds more like your ships are weak and you simply can't handle a reaper equipped enemy fleet