I've been running this composition for some time and it is very effective.
IPD's buff immunity renders taunters worthless, stops BB8's shenanigans, no worries about foresight either. He also functions as an "oh no" button and lets you destroy the problem in the team you're facing and gives your team a faster start thanks to BB8's ability.
Holdo's AoE daze is really nice. Stops all the tm gain from palp, Rex, nightsisters, and JTR. Stops all the counter from CLS, BB8. Plus her auto taunt keeps everyone off of JTR and BB8.
This comp has 5 distinct cleanses: R2's combat analysis, Holdo has a single person cleanse, BB8's ID is a mass cleanse, & JTR's assist is a cleanse, in addition to her auto self cleanse.
I have no problem beating any other composition with this comp (except for the lord of speed's teams on my shard), and I am on the lower end of mods when it comes to the top players on my shard.
Just for fun: here's some videos of this comp against various other comps in my leaderboard's top ranks (I apologize for the sound on a few of them, phone was new when they were made):
vs. Nightsisters
version with a palps sub
https://www.youtube.com/watch?v=j2Zp03_SmAQ
and the version with GK (which I used to find to be the hardest nightsister comp:
https://www.youtube.com/watch?v=afV8qG1MyvU&t=4s
I don't have any videos of going against Acolyte or Talia in there instead, but I have no problems with those version either.
vs. EPhttps://www.youtube.com/watch?v=vcIpM-NRz2Qhttps://www.youtube.com/watch?v=IGkLADx7Inkhttps://www.youtube.com/watch?v=Wm9LfUjaNzchttps://www.youtube.com/watch?v=7ePXgjTjwyYvs. Titanshttps://www.youtube.com/watch?v=upncSrpc2G4vs. Rexhttps://www.youtube.com/watch?v=VJ2WaUoKNUQ
Just wanted to put it out here as a viable team that people could run to do well against the META. I do have Holdo 7* G12, IPD is only 4* G11. All of these videos were made without maxed zetas on the team. I now have all 9 zetas on this team, but in none of the videos is bb8's heal zeta present. Holdo's heal zeta is only present in the later videos, and JTR's auto cleanse isn't present in the very earliest ones I believe.
This is a resource intensive team that has an extremely robust toolkit. It's not easy to acquire, but it is easy to win with it against most META teams.
Replies
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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I hope to get IPD one day, he shall be a fun char.
I don't think you need Holdo at 7* - I have her at 4* and she rocks in TW. I am just wondering if I have her modded correctly.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
My Holdo's stats:
28812Health
74761Protection
151Speed
150%Critical Damage
9.66%Potency
40.28%Tenacity
34.65%Armor
2%Dodge Chance
0%Physical Critical Avoidance
She gets 25% potency from bb8, and around 5.5% from R2, which brings her to about 40%, but I really didn't stack any potency on her at all.
So her speed is usually a 201 in my opening flurry, and of course she's getting tm gain whenever an expose drops. My main goals with Holdo were to get her to drop that daze ASAP and to keep her alive and taunting for as long as possible. She has very low armor for a tank, but does get a fair amount of foresight to help that out.
Personally I feel like gear and star rating are more important for taunters than any other type of character. Not sure how well I would do if she wasn't golden. I'm sure her kit would still be valuable, I'm just not sure about her survivability.
@Nikoms565