Charzypants wrote: »
I have seen a number of plays quit the last few weeks... and most are getting burnt out. I couldn't figure why with the sith raid and the all that excitement. We, like many guilds are able to t6 in a pretty reasonable time frame... the rewards are total horse manure but otherwise it was good well.
So we completed it in about 4 or 5 resets.. then again .. and again.. and now we have gotten it down to within 4 resets. We tried heroic but not enough strong jtr teams... so we again did t6.. and again...
I'm starting to feel this same fatigue as the others.. and I realized what it is.... t6... it requires me to play 5 teams per day...
We immediately start it up again and then every day.. 5 fights.
It's the constant never ending same 5 fights per day pretty much.. and it's just not fun at all.
I know they are going to revamp rewards.. but that won't solve the issue. I dont care for a few more gold pieces.
I don't know what the solution is. Maybe you reward traya shards in t6. I know that won't be a popular idea but I don't know what the plan is to stop people from leaving.
First_but_66_Order wrote: »
I just want to reflect to the anwers we constantly get from the devs about a possible rework of the sith raid.
It is not Hard.
Hard is when you need specific characters and follow a specific strategy and only with that you can make progress.
However, in this raid, there is no such strategy, there is no special teams, it is just a normal AAT like raid, but with 10 times health pool.
It is not much harder than AAT.
That it is a bad concept, just increasing difficulty with annoyingly high Health pool.
This results that many player feels that he gave nothing to the progress and will stop participating, because they feel themselves useless. They feel that the guild doesnt need their help, because they cant do more than 1% or they cant do over 1M dmg.
This phenomenon undermines the guild effort and make it impossible to progress and to step up a tier.
(anyone who would argue that the ney mechanics made the raid hard, I say they only made it boring, because no matter what team you use the battle strategy will always be the same: p1 Survive annihilate, p2 Damage damage damage, p3 Stand alone and damage damage damage p4 try hard to damage damage damage)
This current system is grey, doesnt require any strategy, just a race against the time.
Annoying in short.
Annoying that you dont feel yourself useful
Annoying when you see raid Han hit Sion to 6k critical.
Annoying to try 10 times before you can make a team work you wanted to work.
Annoying, when you try 10 times and then finally you make slightly over 1M damage
Annoying when you do only the raidMeta teams, but they are not that effective as you thought
Annoying to change the mods every time you try to be as effective as possible
Annoying, that it takes the whole afternoon to use all of you tries.
Annoying that it is all about JTR and who doesnt have her are practically unable to get the top rewards.
Annoying to see the first two ranked guildmate doing 70% of the whole damage.
Annoying to see half of the guild posting 0 dmg, because they have life. (I cant blame them)
So annoying, that many only do it on auto, and want it to be simmable.
The difference between T4 and T5 is huge, While T4 is a place where we can make our teams work in 3 tries, these strategies are not working in T5 (and T6) just as they do in T4.
Please make it really hard, but not annoying.
Westvleteren12 wrote: »
There is a warning light flashing right now. If you're not paying attention, you won't notice what damage has been done until it's too late.
Swaie2004 wrote: »
I like the raid at 1st but it has fast got so boring and I mean really boring like going to the dentist fun. Every day same 5 fights for the same **** rewards and guildies have stopped paying attention to it besides a quick auto here or there. I know this is end game material but I have been playing for 2 years and I have end game toons but DN is simply impossible and p4 is complete redicoulus thar I usually just hit auto 5 times.
UnbelieverInME wrote: »
When you see "We don't care about the sith raid" guilds start showing up, you know it's getting bad.
Traybor wrote: »
Our 120M GP guild disbanded because of the grind and burnout. The Sith raid wasn't the sole reason, but it was the final straw. Contributing to a guild in this game is work. Raids and events are only fun the first few play-throughs and after are just tedium and seriously un-fun. The officers finally just gave up on keeping everyone interested and actively involved.
Dasharr_Eandall wrote: »
IMHO, the raid isn't fun (the Nihilus parts anyway) and improving the rewards won't help that. If anything it'll make it worse if the rewards are good enough that they're needed to keep up with the curve: more guilds will do more Sith raids, meaning misery for the officers cracking the whip to get guildmembers to do it, and misery for players forcing themselves to do it for the rewards and duty to their guild.
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