I could swear that either last night or this morning, I got a popup for another Game Changers video. The previous one (Bossk confirmed?) I watched and enjoyed. This one, I could swear said something about mod management. I didn't have time to watch it, so I clicked the video button, then added it to my bookmarks. However, I obviously didn't do it right, because it's not there.
So.... did anyone get a good link to this video? I can't seem to find it anywhere.
I love how they acted like, omg players did stuff we did not expect and that’s not how we intended mods to be. It’s not anyone’s first rodeo with mods. Every game, pretty much ever, placed some way to enhance gear or stats into it and players who are a lot smarter than me with math reduced everything to an equation to get the most bang.
Speed is out of control in this game. Even the devs use speed to halt players progress in every form of combat from fleet challenge to raids and TB to mythics. Put a cap on speed or give it diminishing returns above 220 and problem solved. Every player knows if a mod has no speed secondary to not develop it, just sell. It does not take rocket science to see a toon with +30 speed secondary in every mod wins. Slow teams loose.
Love the Game Changers, but I wish they would publish a post when they do these types of interviews. Time is precious, and I can read MUCH faster than watch a video.
#CloneHelmets4Life...VICTORY!!!! "I don't like sand. It's coarse and rough and irritating and it gets everywhere." The more you tighten your grip, CG/EA, the more whales will slip through your fingers (and go F2P or quit).
Love the Game Changers, but I wish they would publish a post when they do these types of interviews. Time is precious, and I can read MUCH faster than watch a video.
Seconded. It's rarely convenient for me to watch videos on my phone, but reading text is much more accessible (and miles quicker)
But I guess people don't get famous by writing text these days
Love the Game Changers, but I wish they would publish a post when they do these types of interviews. Time is precious, and I can read MUCH faster than watch a video.
Seconded. It's rarely convenient for me to watch videos on my phone, but reading text is much more accessible (and miles quicker)
But I guess people don't get famous by writing text these days
Print is dead.
In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie
In game guild: TNR Uprising I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
Love the Game Changers, but I wish they would publish a post when they do these types of interviews. Time is precious, and I can read MUCH faster than watch a video.
I think being a woman downshort in the office is making this come out a little less organized than it has been with the Character info release, which usually included all the videos all together in one place.
I wish that all the game changers would have the same Q&A so I only need to watch one from my favourite GC, rather than watch them all and wonder if I missed out on any good info.
Love the Game Changers, but I wish they would publish a post when they do these types of interviews. Time is precious, and I can read MUCH faster than watch a video.
Totally agree with you. I rarely, if ever, watch the videos but I read all developer posts.
I think being a woman downshort in the office is making this come out a little less organized than it has been with the Character info release, which usually included all the videos all together in one place.
I think being a woman down at the office is making this come out a little less organized than it has been with the Character info release, which usually included all the videos all together in one place.
Wait. What? Being a woman is doing what, exactly?
This statement is in reference to Kozi not being in the office as referenced here.
On Going Communications, Dev Blogs & Q&As
While these communications are necessary and we’re overindexing on them right now in response to the lack of sufficient communication for awhile, the number of communications we are doing this week is not maintainable longterm (especially as we are looking to hire a Community Manager. If you are interested in or know anyone qualified for this position, check it out here.
[QUESTION: Dark_Invader] what happened to @CG_Kozispoon
[CVG]CG_Kozispoon is still with us, but she recently moved away from Sacramento. We are still discussing with her what the long-term plan is. In the meantime, we have opened a Community Manager position here in Sacramento. If you (or anyone you know) would like to come work on a Star Wars game with a bunch of nerds like us, please see the job listing here:
Love the Game Changers, but I wish they would publish a post when they do these types of interviews. Time is precious, and I can read MUCH faster than watch a video.
I think being a woman downshort in the office is making this come out a little less organized than it has been with the Character info release, which usually included all the videos all together in one place.
Hoping this might be a misinterpretation but this response seems somewhat....misogynistic to say the least
Love the Game Changers, but I wish they would publish a post when they do these types of interviews. Time is precious, and I can read MUCH faster than watch a video.
I think being a woman down in the office is making this come out a little less organized than it has been with the Character info release, which usually included all the videos all together in one place.
Hoping this might be a misinterpretation but this response seems somewhat....misogynistic to say the least
Please see my above comments for clarification, but kozi is a woman and is not longer in the office to organize the output of information.....not sure how that shows prejudice in any way.
Turns of phrase and idioms make the English language so much fun. Take for instance the phrase "we're a man down" referring to being short staffed. Change that to "we're a woman down" and it means the same thing. Use it with correct grammer and the verb "being" and it makes it confusing as all get out to figure out where the phrase begins and where it ends. Try Kyno's sentence with this focus and see if it makes more sense..."I think, being a woman down in the office, is making..."
Back on point now, I watched the video and for those looking for a quick text summary:
Mod management is on the table. But with no time table. Reasons being that mods are being used in a way that wasn't planned for and now are such a big part of the game that any change to them requires a hefty discussion and large amount of work and I would assume a TON of testing. It is not as simple as saving sets of mods.
Important Quote: "We think [mods and mod management] should be able to be understood INSIDE the game"
The entire system needs to be revamped and probably tutorials created so that both new and existing players that don't regularly visit the forum understand how it impacts them.They mentioned how a lvl 15 upgraded mod is the same color as a level 1 mod with 4 secondary stats on it. To a new player, this is probably confusing. This among other things are being worked on including how to even display mod management on the screen.
It was also mentioned that a rework to mods may come with 6 dot mods.
The rest of the video touched on "perceived RNG changes vs actual RNG changes." They stated they have not made deliberate changes to RNG in any fashion and that if we believe otherwise, it is either perceived (it's all in your head!) or possibly a bug. I have personally raged about RNG before and "perceived" changes but they made a point, people typically only remember when RNG was extremely bad for you and not when it was good.
They also mentioned several times how they can't give time frames for new features/characters for fear of disappointing us by missing deadlines.
They mentioned how they don't love just rebels, Dark Side is getting lots of love, blah blah, etc, Traya will be wicked powerful then made obsolete by an over the top counter, etc etc. I'm paraphrasing here obviously. There were also some awkward laughs.
Love the Game Changers, but I wish they would publish a post when they do these types of interviews. Time is precious, and I can read MUCH faster than watch a video.
I think being a woman downshort in the office is making this come out a little less organized than it has been with the Character info release, which usually included all the videos all together in one place.
Hoping this might be a misinterpretation but this response seems somewhat....misogynistic to say the least
Ahhhh! Your original post confused me as well. I was reading it as "A women down [present/on-hand] in the office" vs "A women down [short] in the office".
#CloneHelmets4Life...VICTORY!!!! "I don't like sand. It's coarse and rough and irritating and it gets everywhere." The more you tighten your grip, CG/EA, the more whales will slip through your fingers (and go F2P or quit).
I'm not sure that they couldn't have seen that people would be moving mods around as often as they are.
I think the reason mod management is such a large part of a QOL update request, is the fact that because the mods you get from "playing" the mod battles, are so RNG dependant on what is received. I know that more than 90% of my winnings from mod battles are sold back for credits.
That's why we want/need to have sets in the first place.
I think they're overcomplicating what needs to be done. Mod management, in my mind, is two things:
1) Having filters like those that exist on swgoh.gg. While swgoh.gg is great, it doesn't show mods that are unassigned, so I don't know if I've got a speed secondary going unused.
2) Being able to save mod sets the same way we can save squads for easy assignment. Also, a "remove all" button for the toon.
I know this is a fair bit of work to implement, but it's not a dramatic overhaul either. Would be nice if they could do this as a stopgap solution until they figure out what they really want mods to be.
Replies
https://www.youtube.com/watch?v=PwXHdxMrAkI
Speed is out of control in this game. Even the devs use speed to halt players progress in every form of combat from fleet challenge to raids and TB to mythics. Put a cap on speed or give it diminishing returns above 220 and problem solved. Every player knows if a mod has no speed secondary to not develop it, just sell. It does not take rocket science to see a toon with +30 speed secondary in every mod wins. Slow teams loose.
I was also looking for it and checked that sub forum but didn't see it in there
But I guess people don't get famous by writing text these days
Print is dead.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
I think being a woman downshort in the office is making this come out a little less organized than it has been with the Character info release, which usually included all the videos all together in one place.
Edited for clarity.
Totally agree with you. I rarely, if ever, watch the videos but I read all developer posts.
Wait. What? Being a woman is doing what, exactly?
This statement is in reference to Kozi not being in the office as referenced here.
On Going Communications, Dev Blogs & Q&As
While these communications are necessary and we’re overindexing on them right now in response to the lack of sufficient communication for awhile, the number of communications we are doing this week is not maintainable longterm (especially as we are looking to hire a Community Manager. If you are interested in or know anyone qualified for this position, check it out here.
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/164646/dev-blog-community-improvements-3-29-18#latest
Or here
Hoping this might be a misinterpretation but this response seems somewhat....misogynistic to say the least
Please see my above comments for clarification, but kozi is a woman and is not longer in the office to organize the output of information.....not sure how that shows prejudice in any way.
Mod management is on the table. But with no time table. Reasons being that mods are being used in a way that wasn't planned for and now are such a big part of the game that any change to them requires a hefty discussion and large amount of work and I would assume a TON of testing. It is not as simple as saving sets of mods.
Important Quote: "We think [mods and mod management] should be able to be understood INSIDE the game"
The entire system needs to be revamped and probably tutorials created so that both new and existing players that don't regularly visit the forum understand how it impacts them.They mentioned how a lvl 15 upgraded mod is the same color as a level 1 mod with 4 secondary stats on it. To a new player, this is probably confusing. This among other things are being worked on including how to even display mod management on the screen.
It was also mentioned that a rework to mods may come with 6 dot mods.
The rest of the video touched on "perceived RNG changes vs actual RNG changes." They stated they have not made deliberate changes to RNG in any fashion and that if we believe otherwise, it is either perceived (it's all in your head!) or possibly a bug. I have personally raged about RNG before and "perceived" changes but they made a point, people typically only remember when RNG was extremely bad for you and not when it was good.
They also mentioned several times how they can't give time frames for new features/characters for fear of disappointing us by missing deadlines.
They mentioned how they don't love just rebels, Dark Side is getting lots of love, blah blah, etc, Traya will be wicked powerful then made obsolete by an over the top counter, etc etc. I'm paraphrasing here obviously. There were also some awkward laughs.
Ahhhh! Your original post confused me as well. I was reading it as "A women down [present/on-hand] in the office" vs "A women down [short] in the office".
I think the reason mod management is such a large part of a QOL update request, is the fact that because the mods you get from "playing" the mod battles, are so RNG dependant on what is received. I know that more than 90% of my winnings from mod battles are sold back for credits.
That's why we want/need to have sets in the first place.
Mod management is needed because we have so many toons required in so many parts of the game now.
1) Having filters like those that exist on swgoh.gg. While swgoh.gg is great, it doesn't show mods that are unassigned, so I don't know if I've got a speed secondary going unused.
2) Being able to save mod sets the same way we can save squads for easy assignment. Also, a "remove all" button for the toon.
I know this is a fair bit of work to implement, but it's not a dramatic overhaul either. Would be nice if they could do this as a stopgap solution until they figure out what they really want mods to be.
Reading it in context of being without Kozi in the office; it changes the whole conversation.
Yes, I apologize for any confusion.