Hi,
I was looking for information about the health of each phase across all tiers, but all I can find is data about T6 and T7.
So I thought why not start a thread to collect the data for others to see. If you know the exact numbers, you're awesome, if you don't, please tell me what damage and % difference you do so I can figure it out and add it to the list.
Please keep in mind these numbers are approximations (error margin depends on the % damage you do in your run. The higher % you do, the more accurate numbers are)
Ex: Tier 4 phase 3, 43.52% down to 41.68%, 1,153,949 damage
Thanks for these. P4 is hard because you never do damage just to DN. Maybe figure out what Sion is per % when he's all alone, then subtract that number from a DN run. We are on DN now in P4 in Tier 5. I'll see what I can do.
At least that would make more sense to me. I wish we could just get like a percentage increase for each tier. Sounds like an 80% health increase from T4 to T5? Which is a ridiculous jump to me.
I just wish we could get an in-raid damage counter so we didn't have to work so hard to track this stuff.
i think it were just easier if you just change the calculation?
as we know expose makes damage 0,02% from the max.hp that each raidboss have... so if you make dmg on exposed sith take the white number (that´s what the expose-damage is) and multiply it with 5000 (0,02 * 5000 = 100%)
or you can do the same with dots (0,01% from max hp.) but i would not calculate them from detonators, they make differently damage (for example: greedos thermal: Remove 0.03% of target's Max Health (role_raidboss) vs. jawa engineer Remove 0.06% of target's Max Health (role_raidboss)) only if greedo is the one and only toon in your team that sticks detonator on the sith
I just wish we could get an in-raid damage counter so we didn't have to work so hard to track this stuff.
i think it were just easier if you just change the calculation?
as we know expose makes damage 0,02% from the max.hp that each raidboss have... so if you make dmg on exposed sith take the white number (that´s what the expose-damage is) and multiply it with 5000 (0,02 * 5000 = 100%)
or you can do the same with dots (0,01% from max hp.) but i would not calculate them from detonators, they make differently damage (for example: greedos thermal: Remove 0.03% of target's Max Health (role_raidboss) vs. jawa engineer Remove 0.06% of target's Max Health (role_raidboss)) only if greedo is the one and only toon in your team that sticks detonator on the sith
I have no idea how this is easier than a simple damage tracker.
I just wish we could get an in-raid damage counter so we didn't have to work so hard to track this stuff.
i think it were just easier if you just change the calculation?
You literally said it. Why do you have a beef with him? TFV(hehe) might have a sour tongue but he's generally right mate.
Ps. Thanks for the damage calculation of detonators, was trying to find it somewhere.
I just wish we could get an in-raid damage counter so we didn't have to work so hard to track this stuff.
i think it were just easier if you just change the calculation?
You literally said it. Why do you have a beef with him? TFV(hehe) might have a sour tongue but he's generally right mate.
Ps. Thanks for the damage calculation of detonators, was trying to find it somewhere.
english is not my native language...
" i think it were just easier if you change the calculation" was based on the "hard calculation" not on an ingame counter... why on earth should you calculate an ingame timer, especially when you have no access to the game coding?
but maybe it is clearer for both you if i would say " i think the calculation were easier if you just change it" wohooo i had two words on the wrong place^^ mea culpa, mea maxima culpa... the one who never makes mistakes should throw the first stone... oh i had forgotten that i already got hit by two of them... and yes with "them" i mean the stone not the mistakes^^
Just did a run in P1 of the T6 raid for 1.39% and according to the OP, it should've been somewhere in the 2.115 million range, but it was only about 1.5 million.
If P1 is 152,163,346 health, then 152,163,346 * 0.01 = 1,521,634.46 should be the approximate health for doing exactly 1.00% damage. So maybe it's closer to about 200 million for P1? Is my math off?
Just did a run in P1 of the T6 raid for 1.39% and according to the OP, it should've been somewhere in the 2.115 million range, but it was only about 1.5 million.
If P1 is 152,163,346 health, then 152,163,346 * 0.01 = 1,521,634.46 should be the approximate health for doing exactly 1.00% damage. So maybe it's closer to about 200 million for P1? Is my math off?
I've based my numbers on youtube videos. Technically the error margin should be 0.01% (according to me that's 150k) so technically if you do 1% damage to the boss, you could be anywhere between 1,350,000 and 1,650,000
1.5M on 1.39% is however very off. I don't know what could have happened
I don't know how the math is done internally in the game, but based on what I could gather as data, 152M seems to be in the ballpark. It's still an estimation though
I'm on Tier 1, Phase 4. It's a little hard to give complete data since both Nihilus and Sion are taking damage...concentrating on Nihilus but both get hit with AOE and counter attacks.
Total damage 125,451. Nihilus took 1.71% (57.88-56.17%), Sion 0.75% (91.51-90.76%). So, my math may be off, but I believe that would put each of them at close to 5.1 million?
I'm on Tier 1, Phase 4. It's a little hard to give complete data since both Nihilus and Sion are taking damage...concentrating on Nihilus but both get hit with AOE and counter attacks.
Total damage 125,451. Nihilus took 1.71% (57.88-56.17%), Sion 0.75% (91.51-90.76%). So, my math may be off, but I believe that would put each of them at close to 5.1 million?
T1 P4 Update. 442,832 damage on Sion = 9.25%. That puts him at 4,787,373 total.
I'm on Tier 1, Phase 4. It's a little hard to give complete data since both Nihilus and Sion are taking damage...concentrating on Nihilus but both get hit with AOE and counter attacks.
Total damage 125,451. Nihilus took 1.71% (57.88-56.17%), Sion 0.75% (91.51-90.76%). So, my math may be off, but I believe that would put each of them at close to 5.1 million?
T1 P4 Update. 442,832 damage on Sion = 9.25%. That puts him at 4,787,373 total.
My guild has done 450,064,038 and 449,300,259 to Tier 5 Sith the last two attempts, based on the numbers here for Phase 1-3, that would mean Phase 4 has ~103 million health.
My guild has done 450,064,038 and 449,300,259 to Tier 5 Sith the last two attempts, based on the numbers here for Phase 1-3, that would mean Phase 4 has ~103 million health.
I think the numbers on Tier 5 are way off. My guild is about 2% from finishing P2 of T5 and our total damage is only 81,510,520 which wouldn't even be enough to cover the first phase.
*Edit* I was unaware there were changes to boss hp. From what I gather T5 P2 has about 70mil leaving tier 1 at around 15ish. I'll try to get data from my farm guild and main guild.
Replies
Phase 1: 59 million
Phase 2: 74 million
Phase 3: 63 million
Phase 4: unknown
Tier 5
Phase 1: 105 million
Phase 2: 129 million
Phase 3: 113 million
Phase 4: unknown
These are the rough numbers I calculated using the same method.
Phase 1: 59 million
Phase 2: 74 million
Phase 3: 63 million
i think it were just easier if you just change the calculation?
as we know expose makes damage 0,02% from the max.hp that each raidboss have... so if you make dmg on exposed sith take the white number (that´s what the expose-damage is) and multiply it with 5000 (0,02 * 5000 = 100%)
or you can do the same with dots (0,01% from max hp.) but i would not calculate them from detonators, they make differently damage (for example: greedos thermal: Remove 0.03% of target's Max Health (role_raidboss) vs. jawa engineer Remove 0.06% of target's Max Health (role_raidboss)) only if greedo is the one and only toon in your team that sticks detonator on the sith
I have no idea how this is easier than a simple damage tracker.
You literally said it. Why do you have a beef with him? TFV(hehe) might have a sour tongue but he's generally right mate.
Ps. Thanks for the damage calculation of detonators, was trying to find it somewhere.
english is not my native language...
" i think it were just easier if you change the calculation" was based on the "hard calculation" not on an ingame counter... why on earth should you calculate an ingame timer, especially when you have no access to the game coding?
but maybe it is clearer for both you if i would say " i think the calculation were easier if you just change it" wohooo i had two words on the wrong place^^ mea culpa, mea maxima culpa... the one who never makes mistakes should throw the first stone... oh i had forgotten that i already got hit by two of them... and yes with "them" i mean the stone not the mistakes^^
If P1 is 152,163,346 health, then 152,163,346 * 0.01 = 1,521,634.46 should be the approximate health for doing exactly 1.00% damage. So maybe it's closer to about 200 million for P1? Is my math off?
I've based my numbers on youtube videos. Technically the error margin should be 0.01% (according to me that's 150k) so technically if you do 1% damage to the boss, you could be anywhere between 1,350,000 and 1,650,000
1.5M on 1.39% is however very off. I don't know what could have happened
I don't know how the math is done internally in the game, but based on what I could gather as data, 152M seems to be in the ballpark. It's still an estimation though
Total damage 125,451. Nihilus took 1.71% (57.88-56.17%), Sion 0.75% (91.51-90.76%). So, my math may be off, but I believe that would put each of them at close to 5.1 million?
T1 P4 Update. 442,832 damage on Sion = 9.25%. That puts him at 4,787,373 total.
Thanks mate, I'll update
Total damage to get through the entire raid = 56,712,629.
hey thanks mate, updated with your data
Cool, added the data
*Edit* I was unaware there were changes to boss hp. From what I gather T5 P2 has about 70mil leaving tier 1 at around 15ish. I'll try to get data from my farm guild and main guild.