UNIT NAME: Young Han Solo ALIGNMENT: Light CATEGORIES: Scoundrel, Attacker Scoundrel Attacker who becomes more deadly with time
Basic: TRICK SHOT
FINAL TEXT: Deal Physical damage to target enemy and inflict Speed Down for 2 turns. Han becomes Prepared if target is below 50% Turn Meter.
Special 1: UPPER HAND (Cooldown 2)
FINAL TEXT: Han gains Protection Up (100%) and Retribution for 2 turns. Han also gains +50 Speed (stacking, max 200) for rest of the encounter.
Special 2: JUST IN TIME (Cooldown 3)
FINAL TEXT: Deal Physical damage to target enemy. This attack deals 25% more damage for each other Prepared ally. Target other ally recovers Protection equals to 50% of damage dealt. Prepared: Target other ally becomes Prepared, and Han is no longer Prepared. Then, all Prepared allies gain Critical Damage Up for 1 turn. Han Recovers Protection equal to 50% of damage dealt.
Unique: READY FOR ANYTHING
FINAL TEXT: When Han starts his turn with Protection Up, he gains +10% Offense (stacking) and +10% Critical Chance (stacking) until the end of the battle. While Prepared, Han has 70% Chance to Assist another Scoundrel ally's attack during their turn, limited once per turn.
Young Han Solo was originally part of the smuggler faction. The Smugglers tag was a part of an earlier version of the character and wont be added until we have a solid gameplay reason to do so