I cannot seem to be able to consistently slow down enrage in p2 aND p4 of the HAAT raid- what are your strategies for taking these down? Never done more than about 35% in p2 and more than about 50% in p4 cause they ALWAYS get to enrage - after yiu topple they get 2 turns but if you stay up they go more often - what am I missing here
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AA (L), zAsajj, zCLS, BB8, Thrawn
Fracture reduces speed by 50% as opposed to speed down 25%.
My damage bumped up by letting AA die oddly enuf.
Remember to keep CLS's damage boost on unless he needs to restore prot/health, fracture the tank when able, squeeze in every bit of damage u can b4 a topple and ensure u have 216% cd on CLS and Asajj as well as ensuring BB8 maintains high speed..
Also would just like to note that it's possible he doesn't have CLS zeta'd and that would surely cause a lot of issues as the TM gain from that zeta is pretty necessary if you have sub-par mods for the team.
But other than that, it's probably a mod issue, have you swapped your mods around at all for TW/TB recently? That could really throw a wrench in there.
For this team have zeta also on bb8 for assist attack, and ventress rampage, all g12
Speed for team us as follows
Ackbar 190
Bb8 271
Cls 214
Ventress 170
Thrawn 244
I'm Def going to try to give all turns to ventress next time we do raid. I can also bump up cls speed but lose crit damage not sure if it's worth it. What do you guys think would perform better 214 speed with the extra 30% crit damage on cls or switch to speed mods and get him closer to 250 speed
While @Poxx is right about one way to mod re cc, asajj also works quite well with solid offence mods if you have good speed on them as well. Either way works,
In phase 4 the tank only takes 1 turn every time it comes out of topple. In phase 2 it takes 2. on top of that in phase 4 killing the two droids boosts Assaj' damage even more. Hence the damage potential is much higher in phase 4 than in phase 2.
To delay enrage make sure that the tank doesn't take an extra turn between tooples. Until Assaj' damage gets boosted enough, make sure to kill the adds/small guns ASAP.
Furthermore, make sure to have all special attacks ready when you enter phase 4 from phase 3 — especially illuminated destiny. This will help you kill all adds / small guns before the tank even takes the first turn.
Furthermore, find a good rotation between using Thrawn's, CLS' and Assaj' specials and using their basics. Using specials both refreshes their secret intel buff (preventing them from dieing to air strike and top canon) and it also reduces the CD of illuminated destiny, making it available more often for the big damage boost. It may seem counter—intuitive, but I myself always use Assaj' AoE once every topple in phase 4 for this reason even if there is only one enemy. After I begun to do this, secret intel never fell off her again for an unfortunate death by airstrike. My rotation with CLS is : Second special (TM gsin and self healing) — basic — first special — basic — second special etc. Hence I always use his basic right after his second special even if the first special is available. This is simply to make sure to use his specials as much as possible and not choose 'the wrong one' if both are a ailable.
Others already pointed out that having Ackbar die early actually helps you in phase 3, since CLS will always be called to assist (with his TM reduction on basic). I always remove his mods before this battle to ensure a quick death.