Version Update 5/23/2018 [Mega]

Prev13456714
Vampire_X
1435 posts Moderator
edited May 2018
Hello Holotable Heroes!
We come to the next exciting Title Update which includes features that have been crafted for both new and elder players alike!
This release is scheduled between 5/23/18 and 5/24/18, you can find information about all the new features below.
SOLO MOVIE LAUNCH DOUBLE DROPS
Starting this weekend, to celebrate the release of Solo: A Star Wars Story, enjoy double drops on all Light Side nodes (Normal & Hard), Dark Side nodes (Normal & Hard), Cantina Battles, Galactic War, Mod Battles, and Mod Challenges, from 5/25 to 5/27!


SHIPS 2.0
Ships combat has been reworked! Prepare to take your Fleets to the next level with Reinforcement Abilities! All Ship ability kits and stats have also been reworked to make battles more exciting and strategic! Experience reworked Ships combat in Territory Wars, Territory Battles, Fleet Arena, and Ship Challenges. The Ship Ability Materials Challenge has been expanded to include a new tier where players can earn new rewards. We’ve also added ‘Fleet Battles’, a new Ships PvE table! Fleet Battles are locked for now, but are coming very soon. What Fleet will you choose to lead you to victory?
  • Reinforcement Abilities (Formerly called Hardware Abilities in the Game): All ships have received a new ability that activates when the ship is called as a reinforcement. These abilities can change the landscape of a ship battle, bringing staggering effects to bear on your enemies and crushing their fleets.
  • Starting Fleet: The starting fleet has been changed from 5 to 3 to create faster paced ships combat. With fewer ships on the frontline, players will now have to make tough choices: leverage their powerful Capital Ships devastating attacks and abilities or reinforce with an Ally Ship to change the landscape of the battle.
  • Abilities Updated: All Ship abilities have been updated. Some ships have received extensive reworks to increase their viability and to inject more dynamism into Ship combat. With this update, we’re seeking to bring more compelling Rock-Paper-Scissor gameplay to the Galaxy of Heroes with daily strategy being a regular part of the experience.
  • Timer Decreased: The battle timer has decreased from 7:30 to 5:00.
For more information about Ships, check out the post from @CG_TopHat on Ships 2.0 - An Introduction to Reinforcements

QUESTS
An area that will now drive new and existing players through a series of quests that will help players begin to understand our core mechanics, squad compositions, raids and elder gameplay modes.
  • Levels 2-21: Helps to onboard our newest players teaching them core mechanics such as daily activities, light side, dark side battles and cantina battles.
  • Levels 22-40: Dives further into the middle life cycle of a player. Helping players join guilds, launch raids and begin working on specific teams to help middle life cycle players continue to grow and complete guild based activities.
  • Levels 41-85: These set of quests will drive players to continue to invest in new squads and characters as well as prepare them for the end game content as they hit our max level of 85.
  • Prestigious Quests: These are late game content quests for players who have hit level 85. These quests will award titles to our end game players, which are described below.
  • Daily Activities, Guild Activities and Achievements: We have also moved these activities to the quest hub so all quest related content resides in one place. In addition, Guild Activities has also received a visual overhaul to better surface the goal of every player earning their 600 Raid Tickets daily.
For more information about Quests, check out the post Quests Summary from a CG Developer.


TITLES
Elder players can earn titles for accomplishing difficult feats, such as completing a specific achievement or finishing a Prestigious Quest.
  • Player Profile Changes: The player profile is now split up into 3 tabs, one displaying the players squad/fleet, the second showing titles, and the third displaying stats.
  • Earning Titles: Titles are earned as rewards from a variety of locations, which are described on the Title’s description. The most common areas being Prestigious Quests and difficult achievements.
  • Selecting Titles: Once a title is earned, it can be selected and will display next to the player’s name when chatting with players outside of Guild Chat Rooms, and on the Squad Arena and Fleet Arena leaderboards.


STARTER GUILDS
Starter guilds are the perfect new player experience and continue to be an excellent choice far into the higher levels.
Players of a similar level are grouped together and an automated system will remove churned players, introduce new players, and launch Raids automatically that are appropriate to the player’s level. This creates an experience where the player is in a guild full of active players all working on the same goals.
  • All players who hit level 22 will be automatically entered into starter guilds. In addition, players under level 80 can choose to join a starter guild.
  • There are 7 tiers of Starter Guilds, each of which has a series of quests that ensure the player is strong enough to move on to the next tier.
  • As the player advances into higher starter guild tiers, higher Rancor and eventually Sith Raid tiers will become available. This are auto summoned when the guild has generated enough raid tickets.
  • Once the player has mastered the final tier, we transition the player to a full featured guild


CHAT
The chat system has received a complete overhaul! We have added brand new functionality to enhance Guild chat and enable chatting outside of your Guild.

Guild Chat Improvements:
You can now create officers chat, view gear donations, mute/report players and show off your social status in chat
  • Officer Chat vs Standard Guild Chat: Once in a standard guild (non-starter guild) players will now have the ability to create up to 5 chat rooms including ones that are officers only.
  • Donations in chat: Gear donation requests are integrated into the default channel of Guild Chat. Players will be able to see who is requesting gear and donate directly from the chat window by selecting the donate button.
  • Guild Status: The player’s guild status (member/officer/leader) displays in Guild channels, making it easier to distinguish the seniority of the person typing.
  • Chat Banner Message: All officers can now change the banner message in chat, allowing the leader to delegate responsibilty.

New Chat Features
We have created brand new ways for players to communicate with their friends, guild mates and people who are not on their ally list. Players now have the ability to create direct chats with other individuals or create a group chat if they would like to communicate with more than one player at a time.
  • Friends (Direct Message): Communicate with anyone inside the game with the new direct messaging. Select from your ally’s list,invite them through their ally code, or create a message directly from the player’s profile.
  • Friends (Group Chat): If you want to add more people to a direct message chat or even invite a huge group of players (up to 500) to a group chat, it’s all possible with the Friends chat type.
  • Reporting/Muting: With all new chat functionality we have also added the ability to mute and report players who are being disrespectful in chat or cheating. There are also protections in place to minimize spamming.
  • Chat Settings: There are settings in chat to limit who can send you chat requests (ex. Guild Members only vs Guild and Allies only vs Everyone)
  • Displaying Titles: Players can choose to display one of their earned titles in a Friends (non-guild) chat room.


AUTO POST RAIDS
The days of needing to throw Ugnaught against a Raid boss to post 0 damage are finally done! Both kicking off a Raid and also joining are now easier than ever saving Guild leaders time.
  • Auto Launching Raids: Officers can now set up a specific tier of each Raid to auto launch at a specific time if enough Raid tickets have been generated. For example: 6pm Raid launch for Sith Raid Tier 5 and 7pm Raid launch for Heroic Rancor
  • Tagging Raid/No Damage Period: Officers can specify a period of time (1 to 24 hours) that players can tag the Raid but are not allowed to do damage. Tagging is done by tapping a “Join” button which will auto post 0 damage and qualify the player for rewards.
  • Players That Haven’t Tagged: Guild members that have not tagged the Raid will display on the leaderboard with a dash to give officers a quick list of who to message.


BASIC TRAINING EVENTS
We are now introducing Basic Training events! Here's your chance to learn effective combat techniques borrowing units from popular factions such as Rebels, Empire, First Order and Resistance. The first Basic Training event unlocks at level 26, where you will understand how to use your Rebel squad against the fearsome Empire.


FIND FLOW
The find flow is now more convenient, allowing shipments and packs to be purchased directly within the flow. In addition, we have made some visual improvements including displaying the raid images instead of text.


FREE SHIP OMEGAS AND REINFORCEMENT MATERIALS
A one-time gift of Reinforcement and Ship Omega materials will be arriving to the inbox of all players at or above level 60! Reinforcement Materials will also be available on Cantina Node 6-A for a limited time. Use Reinforcement materials to power up the all-new Reinforcement ability on your ships! We'll remove Reinforcement material from the node with the release of the Fleet Battles table.

PACKS AND BUNDLES
Ships 3v3 Launch Bundle
This is a limited-time offer celebrating the release of Ships 2.0! This bundle contains a trio of both light side and dark side ship blueprints and all-new Reinforcement Materials.
  • Ship Blueprints:
    • Sun Fac's Geonosian Starfighter (x30)
    • Geonosian Spy's Starfighter (x30)
    • Geonosian Soldier's Starfighter (x30)
    • Plo Koon's Jedi Starfighter (x30)
    • Clone Sergeant's ARC-170 (x30)
    • Umbaran Starfighter (x30)
  • Character Shards:
    • Sun Fac (x50)
    • Geonosian Spy (x80)
    • Plo Koon (x50)
    • CT-5555 (Fives) (x50)
  • Ship Building Materials
  • Enhancement Droids
  • Ship Reinforcement Materials
Date available: May 23rd
Maximum # purchases: 1
Minimum Level requirements: 60+

Reinforcement Materials Bundle
This limited-time offer on Ship Omega Materials and all-new Reinforcement Materials will help you power up your reworked Ships to dominate your opponents in Fleet Arena!
  • Ship Omega Ability Materials
  • Ship Building Materials
  • Enhancement Droids
  • Ship Reinforcement Materials
Date available: May 23rd
Maximum # purchases: 1
Minimum Level requirements: 75+



SHARD SHUFFLE
The following characters are now farmable in the following locations:
Darth Sion
  • Light Side 9-A
  • Replaces First Order Stormtrooper

Visas Marr
  • Dark Side 7-B
  • Replaces Rey (Scavenger)


POLISH/QUALITY OF LIFE
  • A zeta badge indicator now shows up on portraits of characters you own that have zeta abilities activated. A number displays how many zetas have been activated. They will also now show up on character portraits of your opponents’ characters.
  • Whenever you see gear in the stores or receive it as rewards, it will indicate if it is needed by a favorite character with the favorite badge indicator. If it is needed by a non-favorited character, the green circle will remain the indicator.
  • Guild Raid panels are now ordered correctly by progression.
  • After a squad has died on a raid attempt, the screen will say “Attempt Over” instead of “Defeat”.
  • There are now new tutorials to help officers understand the features they have access to in a guild.
  • Ship Abilities Maxed Cover Icon Fix- changed the word maxed on ship ability icons to a green check mark for easier readability.
  • Modified the Defeated Squad Overlay in Territory Wars- you will now be able to view squads that have been defeated in Territory Wars more easily.
  • Revamped the look and feel of the guild exchange screen to match the new donations in chat feature.
  • Some inbox messages will now have a “More Info” link.
  • The Guilds that show up in Recommended now prioritizes Guilds that have launched a Raid recently.
  • Some passive abilities were showing "Reusable in X turns" (ex. Rancor) or "0 Speed" (Bounty Hunter Contracts) when it wasn’t appropriate.
  • Rearranging units based on height has been re-enabled for characters. This is to ensure that players can always view and select any of their units (ex. Ally Assist). Characters will only be arranged at the beginning of the first encounter, fixing the bug that caused us to turn this off in TU11.


FIXES
  • [Android] Fixed an error that occurs after swiping to kill app process on the Google Pixel XL.
  • Erroneous message "Your device isn't compatible with this version" no longer appears on Samsung devices after updates.
  • Fixed an issue where pressing the back button on a Chromebook will exit the game instead of minimizing the game.
  • K-2SO should no longer remain stuck in the running animation.
  • Grandmaster Yoda and General Kenobi will no longer show up when “Rebel” is typed in the character text search.
  • HK-47 will no longer show up when “Bounty Hunter” is typed in the character text search.
  • Jedi Knight Anakin and General Grievous’s 3D models will now center properly in the Characters section.
  • Geonosian Spy’s weapon is now aligned properly with the character’s hand.
  • Fixed an issue where characters with the favorite tag were being sorted incorrectly in different areas of the game.
  • Territory Battle Stats Tab is more consistent.
  • [Ships] Fixed an issue with Slave I’s ability “Proton Torpedoes” dealing damage and applying Ability Block through Foresight.
  • [Ships] TIE Silencer's ability "Disruptive Advance" will now reapply the Advantage buff when the unit already had Advantage.
  • [Ships] Bistan's U-Wing ability "Opening Move" can no longer be evaded while in stealth.
  • [Ships] Endurance’s ability “Fortune Favors the Bold” Valor buff no longer stacks.
  • [Ships] TIE Reaper's ability "Heavy Interference" no longer increases own cooldowns instead of target's when enemy has no buffs.
  • [Ships] Fixed an issue where some ships would only use their Basic abilities while on defense or when battle is set to Auto.
  • Fixed an issue where tapping on the back button in Characters Inventory directs the user to Guild Home Screen.
  • [Audio] Lightsabers now have an ignition sound effect in the inventory character window.


See you on the Holotables!


5/24: We will be rolling out more ways to earn this material in the future, mainly the PvE Board, but in the shorter term we will be running a special events on the 26th and 28th (UTC) that will reward you with more Reinforcement Materials.



5/23: After your feedback, we went back and looked at why we didn't include Galactic War and it was just an oversight on our part. So good news everybody? The upcoming double drops will also include Galactic War!

5/22: Edited to correct packs/bundles start dates.

5/22: Removed incorrect patch note regarding multiple units gaining 100% Turn Meter simultaneously. This was removed from the final release due to balance implications.

Added Chat Settings under New Chat Features
Wicked Sith Queen with the Pink Saber
Post edited by CG_SBCrumb on

Replies

  • I hope the Ships 2.0 update fixes the mode, so I won't view it as a chore just to auto 1 of these per day. Also, some of the other updates sound pretty nifty. Good job, gang.
  • Vampire_X wrote: »
    Hello Holotable Heroes!
    Fleet Battles are locked for now, but are coming very soon. What Fleet will you choose to lead you to victory?

    Oh we will give you ships overhaul and ships PvE table, no wait ....
  • jbs2886
    145 posts Member
    Will the Kylo Ren Command Shuttle still be in DS 9-A?
  • Roken_Fett
    1293 posts Member
    So when does the Ships table actually drop? Does the "soon" here mean that it goes live when this full update goes live (May 23-24) or does it means soon, but NOT this week?

    Really the only thing I'm HYPED for, but I love this update all around. Thanks!
    CLONE HELMETS!! Now let's get Sabine her epic helmet.
  • is the fixed position of characters intended now?
  • Still no use for Ally points? i miss the squad tournaments instead of being flooded with new toons on marquee. at least let me buy some gear or shards with these ally points !!
  • Where can we farm the FO Stormtrooper now?
  • DziNeIT
    33 posts Member
    Will the raid scheduling feature have the ability to prevent multiple raids from launching on the same day?
  • Where can we farm the FO Stormtrooper now?

    Scratch that, found it out!
  • _DM_
    10 posts Member
    Cantina 6-A. When is this live?
  • _DM_ wrote: »
    Cantina 6-A. When is this live?

    This release is scheduled between 5/23/18 and 5/24/18.

  • They should have left running man alone...
  • TVF
    36528 posts Member
    chrischaos wrote: »
    They should have left running man alone...

    :D
    I need a new message here. https://discord.gg/AmStGTH
  • Roken_Fett wrote: »
    So when does the Ships table actually drop? Does the "soon" here mean that it goes live when this full update goes live (May 23-24) or does it means soon, but NOT this week?

    Really the only thing I'm HYPED for, but I love this update all around. Thanks!

    It is not coming with update it is coming later for some reason
  • Dabro112
    79 posts Member
    The turn meter...

    I will take lazy coders for 400 alex.
  • kevsmart
    492 posts Member
    When multiple units gain Turn Meter and reach 100% Turn Meter simultaneously, those units now take their upcoming turns in order from highest to lowest initial Turn Meter.

    This is a huge change that should have been given more attention than a footnote at the end of the patch notes.
  • TVF
    36528 posts Member
    Dabro112 wrote: »
    The turn meter...

    I will take lazy coders for 400 alex.

    But it's a good thing. Everyone complains about RNG, this is one less thing you have to worry about now.
    I need a new message here. https://discord.gg/AmStGTH
  • How do we turn off random gear donations in guild chat? They are very annoying and take up almost all of the chat space. What's next, random chat snippets showing in the Guild Exchange? The items have nothing to do with chat. They're like random ads on YouTube.

    At the same time, make the progress bar for donations larger in the Exchange. There's a HUGE amount of dead space there now.
    Screenshot_20180522_101107.png
  • CamaroAMF
    1279 posts Member
    Dabro112 wrote: »
    The turn meter...

    I will take lazy coders for 400 alex.

    How would you prefer it handled? Having the toon that was already closest to full tm go first makes sense to me.
  • Serya
    334 posts Member
    Has anyone seen the Reinforcement Materials Bundle or the Ships 3v3 Launch Bundle that are supposed to be available today?
  • Yes
    145 posts Member
    Wow really just wow. You guys have really out done yourselves with this update. Thank you so much. But again (get your popcorn) how was this going to take away our time from playing a LSTB? Rewards are awsome and really thank you so much! Just don't understand that 1 thing.
  • thatboyrion
    29 posts Member
    edited May 2018

    POLISH/QUALITY OF LIFE
    • When multiple units gain Turn Meter and reach 100% Turn Meter simultaneously, those units now take their upcoming turns in order from highest to lowest initial Turn Meter.

    Can this be clarified? Is this to prevent turn stealing? What about Thrawn? Is there an example...?
  • Doxige
    98 posts Member
    Sion will replace First order Stormtrooper but in that node I'm farming the ship... The ship Will stay there? If not, where Will it be?
  • Nice update, but I am sure I speak for a lot of players , surely instead of wasting resources and time on a poor chat system in game, the resources would have been better spent sorting out mod management
  • kevsmart
    492 posts Member

    POLISH/QUALITY OF LIFE
    • When multiple units gain Turn Meter and reach 100% Turn Meter simultaneously, those units now take their upcoming turns in order from highest to lowest initial Turn Meter.

    Can this be clarified? Is this to prevent turn stealing? What about Thrawn? Is there an example...?

    If one character has 80 TM and another has 90 and they both gain 20 TM at the same time the one who started with 90 goes first.
  • Roken_Fett
    1293 posts Member
    Roken_Fett wrote: »
    So when does the Ships table actually drop? Does the "soon" here mean that it goes live when this full update goes live (May 23-24) or does it means soon, but NOT this week?

    Really the only thing I'm HYPED for, but I love this update all around. Thanks!

    It is not coming with update it is coming later for some reason

    Well that is lame. But still, overall, great update.
    CLONE HELMETS!! Now let's get Sabine her epic helmet.
  • Doxige wrote: »
    Sion will replace First order Stormtrooper but in that node I'm farming the ship... The ship Will stay there? If not, where Will it be?

    It's probably moving to the Fleet Battles table. The question is will it stay on the node until the table is opened.
  • Aluxtu
    420 posts Member
    I know level 15 5 star mods buff ships, but do set bonuses also buff ships or can I throw on random 5 star lvl 15 mods?
  • This is going to be one of those rare instances where I don't really have much criticism to give. This update is just overall fantastic. We're about 1 Droid rework and a Bronzium multi-buy away from this being the best year in the game's history.
  • Poxx
    2288 posts Member
    Set bonuses, primaries, secondaries...none make any difference. 5* lvl 15 mods gives u the max bonus.
Sign In or Register to comment.