UNIT NAME: Qi'ra
ALIGNMENT: Light
CATEGORIES: Scoundrel, Support
High-utility Support that uses Preparation, debuffs, and an adaptable Leader ability to overwhelm enemiesABILITIES:Basic: DEADLY DOUBLE
FINAL TEXT: Deal Physical damage to target enemy twice and inflict Offense Down for 2 turns. This attack can't be Countered. If this attack scores a Critical Hit, also Daze them for 1 turn, and if both hits are Critical, deal bonus damage equal to 10% of the target's Max Health.
Special 1: SCATTERING BLAST (Cooldown 3)
FINAL TEXT: Dispel all buffs on target enemy, then deal Physical damage to all enemies and Stagger them for 2 turns. This attack deals 25% more damage per buffed enemy.
Prepared: Dispel all enemies and Qi'ra is no longer Prepared.
Special 2: JOINT OPERATION (Cooldown 4)
FINAL TEXT: Deal Physical damage to target enemy and call another target ally to Assist. If that ally is a Scoundrel, both attacks deal 30% more damage. Each attack has a 50% chance to Expose the target for 2 turns, even if the target Evades.
Prepared: Grant all other Prepared allies Defense Penetration Up for 3 turns and call them to Assist, and Qi'Ra is no longer Prepared.
Leader: TOOLS OF THE TRADE
FINAL TEXT: Scoundrel allies have +20% Critical Chance. In addition, whenever they score a Critical Hit, they recover 10% Protection and gain an additional bonus based on their Role for the rest of the battle.
- Attacker: +10% Offense (max 3 stacks)
- Tank: +20% Critical Avoidance (stacking, max 3 stacks)
- Support or Healer: +20 Speed (stacking, max 3 stacks)
Unique: INSULT TO INJURY
FINAL TEXT: While attacking, Qi'ra has +40% Potency if her target isn't debuffed and +30% Critical Damage if it is. Other Scoundrel allies gain half these benefits while attacking. In addition, at the end of each turn, if any single enemy suffered more than one Critical Hit this turn, Qi'ra gains Preparation, 15% Turn Meter, and Health Steal Up for 1 turn. Each other ally that used an ability this turn also gains Health Steal Up for 1 turn.
1
Replies
@BaseDeltaZero Honestly should delete that. Best not to tempt people. And its such a good suprise too.
Fixed it.
AhnaldT101 posted a video with gameplay. Looks like one blast, multiple damages.
Numbers shown, people complain that damage is terrible (remember the reveal of JTR?)
Numbers not shown, people complain that damage is not shown.
Can't win.
but unless the faction/toon adds to arena or a raid, hard to invest the gear (or real life cash) for 3 toons that have an unclear role.
interested to see who else comes out of this movie.
There are a lot of stacking features with these La scoundrels.
Hope she pans out to be a valuable character in the game.
The standard schedule is that in 4-6 weeks from their marquee, they'll be added to shipments, then in another 4-6 weeks, they'll be added to some sort of shop or node.
She's on Team Protagonist the whole movie, and it's a scoundrel movie. The line is not clear.
Except for Han, who has to be pressed into the hero mold. We already have a lot of characters who are on a dubious side. The Nightsisters spend most of their on screen time and energy fighting Dooku, after all, and their Force tradition uses both the dark and light sides of the Force.
While pinning Qi'ra as light side is not the definitive right decision, it's also not the wrong one, and it's a better design decision to put the Solo heroes on the same side so they can be more readily used together for things like hard nodes and territory battles.