My guild can clear the Normal Tank in about 36 hours or thereabouts but the last time we tried Heroic we ran out of time in Phase 2.
We have about 20,000,000 GP but a lot of that is concentrated on a few players. Maybe we have half a dozen players with 1,000.000+ and the rest of the guild's GP is spread over the rest of the guild.
So what I'm trying to figure out is a way I can quickly muster my guild into getting the right teams together that we can start looking at taking down the Heroic Tank.
I've seen all sorts of "Solo Tactics" advice and info for how individual players can do well but I want to know how to get my entire guild to be able to do better without asking them to invest lots of time farming the elite characters. What are we missing about the Heroic Tank?
Thanks!
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Either farm phase specific squads, zFinn res for p2 for example, chirpatine or tiepatine p3 , or have your top guys field a couple squads to chew it all up, or try find someone that is willing to help you clear it and will take it down once y’all take a few kicks at it.
Regardless, either you need a couple specific top level squads, or you need the crew to all build phase specific squads,
Another team can solo all of phases 4, 3 and a bit of phase 2:
Ackbar lead, CLS, Thrawn, BB8 and Assaj (unique zetaed).
Those two teams are not that hard to come by, so one of your stronger players may already have those characters developed. Otherwise some of your stronger players could work towards those two teams. This will probably be your safest bet to do those 3 phases.
This leaves only phase 2 to struggle with for the rest of you. Many different teams work here:
Resistance with zeta on Finn.
Zader lead empire with Boba Fett in the mix (and possibly tusken shaman as well, but he's rare).
Clones (maybe with Leia).
Rebels with Wedge lead (Wiggs, Lando, Leia/zolo +1).
Droids (the old school team of choice for that phase back in '16).
Even Phoenix and jedi can do a several percent dmg.
On a side note:
As lon as you are still struggling to complete the raid you should all use your best mods when attacking. Mods have a significant impact on your result.
Good luck.
So to that end, I built a Phase 1 team of Commander Luke Skywalker, Han Solo, Qui-Gon, Ugnaught and Datcha as the leader. It worked reasonably well but the last three characters were too squishy and even Han didn't last as long as I'd hoped. So the way I'm going to improve my squad for next month is to get them all to a higher Gear Level (except CLS who's already 12).
But now we're on phase 2 ... er ...
I have a First Order team - Phasma, both Kylos, Executioner and Officer - all g12, all fully modded. They did just 5% damage. No where near good enough. I'm wondering if I even bother with my Phoenix team if that's all First Order can do. I was hoping to keep my Resistance team for phase 4 as it can solo it on Normal mode but at this rate we're not going to get to phase 4 so I'm tempted to use it now and see what happens ...
That's a very good approach :—)
May I suggest, that you renove Ugnaught from the team? He's a liability. The strategy should be to put buff immunity on Grievous early on and keep it on at all times. Kill the adds, and then only use attacks that remove turnmeter on the boss. Using QGJ's assist calling attack and Datcha's attacks is fine, as long as all the others can remove TM with their basic (both the basic itself and through Datcha's lead).
5% in phase 2 is not bad. Not bad at all. If all members of your guild do the same, you will easily get through. G9—g10 Phoenix without zetas can also do a couple % dmg.
If you stall in phase 2, you will have to use your resistance team. Resistance works well in phase 2 as well. If only you can get to the final 15% of the phase you can have a guild member throw in his AA, CLS, BB8, Thrawn and zAssaj team and solo the rest.
Dont bother with a team for phase 1. Just use cls and pull the retreat trick. Anything else is complicating things. No one in your guild should use a character in phase 1.
Phase 2 run resistance or something else. You pulled 5% with first order so thats fine. You did your bit. Run phoenix if you have it for another 1-2% or whatever.
Phase 3 palpatine combination with tfp works well for 15% plus. You can also run cls raid han in a good team.
Phase 4 let your resistance go.
Link your swgoh.gg account and soemone can give better advice.
I think you are likely to have BB-8 since you have that FO team, but not sure who else does. 7* Ackbar and Ventress may be as much as two months away for you if you haven't started yet, but that may still be a good idea.
What would be really helpful is if you could post not only your own swgoh.gg account, but also mandate that everyone in your guild get one. Then people can look at your guild page on swgoh.gg and tell you how to best coordinate your people.
After p2 under 20%, Ackbar Lead Team could finish Haat raid: Ackbar BB-8 CLS Thrawn Asajj.
CLS’s Bind and Asajj’s Rampage is strongly recommanded to be zetad. Also, speed of BB-8 ought to be over 250.
This month's Heroic Tank Update:
Well my phase 1 crashed and burned badly. It's the same as above (Datcha Leader, Han Solo, CLS, Qui-Gon and Ugnaught) with better gear levels than last month. However I don't know what happened as I got ripped apart. I only managed 300,000 damage before everyone was dead - including CLS.
Fortunately, the rest of the Guild got us through phase 1 without my having to use any other squads.
So this time, for phase 2, I decided to use my Resistance team for two reasons; firstly, to see how well they can do, but mostly for the second reason of there's no point hanging on to them for phase 4 if we never get there.
Rey (JT) as Leader, Rey (S), Finn, Poe, BB-8. All gear 12.
They managed 25% damage.
Another player managed roughly the same as me, I haven't heard back from him yet as to what his squad was.
If we get to phase 3, which is a distinct possibility at this stage, it will be the first time we have done so on Heroic.
I've seen the Asajj Ventress discussions and talks of how good she is for phase 2. So my plan for next month is to get her to a usable level with a decent squad behind her, and to fund a decent substitute for the Ugnaught! Maybe an anti-Droid Jawa ... ?
Anyway, just thought I might as well post monthly updates to this thread! Sorry if I bored anyone!
And thanks once again for all the feedback so far, it's appreciated!
You should get trooper for your Resistance team.
Don't farm Jawas for any reason. You won't even need them for mods anymore pretty soon.
Drop Ugnaught hard. He doesn't have tmr. Really, just CLS and Han can solo it if you have good enough mods. Some people do the Datcha lead; I like CLS better. Either should work. I see where someone might say Qui-Gon, but he only has a percent chance at tmr--although with Dathcha it's a little better. I've found that with CLS lead, Logray works as a good third. In addition to tmr on Grievous, he can also daze the adds, so you can largely ignore them until Logray's turn comes up with just basic available. If you want to experiment with throwing Teebo in, you can. I'm sure this goes without saying, but Han needs a zeta.
But really just make sure Han and CLS are fast enough.