UNIT NAME: Jolee Bindo ALIGNMENT: Light CATEGORIES: Jedi, Old Republic, Healer
Potent Jedi Healer with high durability and resistance to disruption
Basic: NO OTHER OPTIONS
FINAL TEXT: Deal Physical damage to target enemy and recover 30% Health. If this attack deals any damage, reduce the cooldowns of Jolee's other abilities by 1.
Special 1: EH, YOU DO IT (Cooldown 3)
FINAL TEXT: Another target ally Assists. Heal that ally for 30% of Jolee's Max Health, then all other Jedi allies recover half that amount.
Special 2: THAT LOOKS PRETTY BAD (Cooldown 5)
FINAL TEXT: Dispel all debuffs on that ally and then target ally recovers 40% Health. Finally, Revive all defeated Jedi allies at 80% Health and grant those allies Crit Immunity for 5 turns.
Unique 1 - DON'T INTERRUPT ME!
Final Text: Jolee has +100% Tenacity and is immune to Turn Meter reduction effects. In addition, at the start of the battle, he gains bonus Crit Resistance equal to half of his Tenacity.
Unique 2 - EXPERIENCE AND WISDOM
Final Text: Jolee has +30% Max Health. Whenever he uses an ability that targets an ally, he grants that ally Protection Up for 2 turns equal to 30% of his Max Health.
NOTE ON SPECIAL 2: Because Jolee's "Eh, You Do It" ability is not always a full-team heal--it only affects Jedi allies-- as such it does not interact with the Assist-call effect on General Kenobi's Leader Ability. Since the target restriction on Jolee's healing effect is somewhat uncommon, and we anticipate that many players will use him alongside General Kenobi, we felt that it was important to clarify this interaction up-front to minimize confusion