The Marquee release structure owns bones.

Replies

  • Geshtianna wrote: »
    Remember when the first marquees were 3- to 4-star unlocks (Krennic)?

    Tht cut their revenue because with 65 shards to start with, u just need to buy 1-2 crystal packs to get it to 4*, and for those topping their arenas this is 100% doable for free. 30 shards would usually cost double, hence ppl might shell out the $10.

    Some may also say they move ALL the new toons to hard nodes - but hey u forget KRU, his ship, FOX, FOSFTP and ship. These went to cantina and guild shop, and of these 5, 3 of them are pretty awesome additions.
  • NicWester wrote: »
    I do enjoy marquee events. But I think I enjoy them because I hate the alternatives or how things used to be. Idk if someone said it - but there is also a practice mode in the events. So it’s a sand box! Yay! But.. the worst part of marquee events are the platoons. Platoons are just terrible.

    Love legendaries and am feeling 50/50 on hero journies. Vet farming first time around was the pits.

    And here I'll totally agree with you. I like the Marquee structure for the average character, but I do want more legendaries and journeys and so on and so forth. I don't mind the platoon thing, personally, because my guild isn't a hardcore "we must get every star" guild and we're celebrating that we might hit 24 in the next one--but I can see how if someone was in a guild like that, that it'd be frustrating.

    Preparing this post, I was surprised by a lot of things that I had forgotten--tournaments, for example, or that the first Marquees were the Krennic and Deathtrooper Special Operations events. I feel like folks tend to conflate the farming method and the release method, and while there are very valid criticisms of single-node hard farms, being critical of the release itself is silly.

    (Although I disagree about having a bronzium character, but mostly because I spend my ally points down to 0 every day because there's no point in saving them. It'd be frustrating if characters were put in there that were literally just gatchapon pulls and I was being punished for having followed the established play method before it came out. But whatever, I'd get over it :p )

    For the bronzium store save up your credits , shard drops arent random , there are times when the drop rate increases, i save my shards and once i get a bunch ill test the store , run 5 tests if i get a chatacter then ill continue ,if not stop try again later, if you do get one , 5 more if you get a second, then spend all your points youll get a few multi stars for free + 2 to 3k worth of shards for the store.
  • Creepioo
    598 posts Member
    The best character release event was for K-2SO
  • NicWester
    8928 posts Member
    Creepioo wrote: »
    The best character release event was for K-2SO

    Not for Apple users :p But, yeah, I remember hearing Google folks saying it was great.
    Ceterum censeo Patientia esse meliat.
  • Geshtianna wrote: »
    Remember when the first marquees were 3- to 4-star unlocks (Krennic)?

    Tht cut their revenue because with 65 shards to start with, u just need to buy 1-2 crystal packs to get it to 4*, and for those topping their arenas this is 100% doable for free. 30 shards would usually cost double, hence ppl might shell out the $10.

    Some may also say they move ALL the new toons to hard nodes - but hey u forget KRU, his ship, FOX, FOSFTP and ship. These went to cantina and guild shop, and of these 5, 3 of them are pretty awesome additions.

    People only remember the things that confirm their bias.
  • Wil wrote: »
    I'm just here to find out if "owns bones" is a good or bad thing.

    Haha!
    I tried a new theory, see how far u can get without using any bones
    It worked, im still entertained
    None of my friends are, they range from depressed to furious because instead of playing they have to work on their investment!
    "and i will show you ... where the iron crosses grow..."
  • Gorem
    1190 posts Member
    I was hoping when I saw this thread that "owns bones" meant terrible, I was disappoint.
    And glad I Was not the only one that stopped reading after "marque is the best thing"

    Those Han Solo Movie toons required you to suddenly have them seven starred for TB before they came out in the marque, you had to pay for their packs in order to complete TB.

    160MIL GP guilds could not complete TB cause of marque.

    Some of them should have been released differently, but we all know marque exists to make them money via cash grab, even the game changers are calling Bastilla a pay 2 win character.

    They need to mix things up, everything coming marque is terrible and gets us nowhere.
  • Gorem
    1190 posts Member
    Say you are a new player, starting now.

    You missed the marque's, But you can see the ten dollar packs for the new heroes.

    Explain how releasing them via marque is good for a new player now? You get 2 days to get it, afterwards everyone starts at 0, and then that hero goes to a hard node. I don't understand how people can praise something that basically requires you to either whale hard enough for a new car, or requires over six months of farming the same hard node again and again.

    They need to start adding heroes to the stores again, or actually put them on a cantina node.
  • Dk_rek
    3299 posts Member
    OP trollin hard....

    Marquees are whatever fine...... Single hard node farms....worst part.... Just ensuring the whales have a reason to buy them.... whatever meh... company gots to make monies to pay the people who's jobs it's is to NOT communicate with us :) looking at you starts sith thread......does not post in said sith thread..
  • Dk_rek
    3299 posts Member
    edited July 2018
    SoonerJBD wrote: »
    Rebel_yell wrote: »
    SoonerJBD wrote: »
    I don’t mind the marquee releases as long as they follow the cadence they have established to get them to farmable locations. What I do mind is the continued marketing of shard packs as having a chance to drop 3-330 character shards without the disclosure of odds for the various drop rates. It’s predatory, it’s essentially gambling, and I thought Apple was going to clamp down on it. The loophole of forcing people to convert their real money into virtual currency before spending it on packs and pretending this makes it something other than an impermissible “loot box,” is ridiculous and insulting to players. If you simply priced the packs more reasonably and were honest about the odds, I expect you could generate a similar amount of revenue. But instead, the choice is to continue using the worst business model in gaming.

    I agree with OP and you. Marquee accompanied with staying true to release cadence is a great. It's not right they don't publish the probabilities for shard drops in the 5 - 330 packs. Especially with such a wild range. The crystal cost I'm less concerned by, just tell people the odds.

    They would have to lower the cost if they disclosed the odds (or increase the odds) because far less players, especially newer players, would bother with the packs if they knew how low the odds were to get anything more than the lowest three drops.

    That's fine sooner or later the lobby won't be able to keep this from being gambling enjoy it while you can

    EDIT you can say i'm wrong but remember when alcohol was illegal.....

    EDIT 2 : There is a reason DISNEY does not have casinos on their fun filled cruise lines..... because gambling does not fit their family model.... I'm sure the parent would only take so much pressure before...modifications were made...

    (Don't get me wrong...not talking specifically about this...) I mean if battlefront loot boxes was not enough for the parent...this would not even be on the radar but you never know a few articles here few outcrying parents leads to a lobby...lobbies lead to laws......laws lead to me selling shardspacks on the black market lololol
  • NicWester
    8928 posts Member
    Dk_rek wrote: »
    OP trollin hard....

    Marquees are whatever fine...... Single hard node farms....
    Those are two separate issues.
    Gorem wrote: »
    Those Han Solo Movie toons required you to suddenly have them seven starred for TB before they came out in the marque, you had to pay for their packs in order to complete TB.
    Those are two separate issues.
    Dk_rek wrote: »
    That's fine sooner or later the lobby won't be able to keep this from being gambling enjoy it while you can
    That's a different issue.

    We've got a whole lot of conflation inflation going on here.
    Ceterum censeo Patientia esse meliat.
  • NicWester wrote: »
    Dk_rek wrote: »
    OP trollin hard....

    Marquees are whatever fine...... Single hard node farms....
    Those are two separate issues.
    Gorem wrote: »
    Those Han Solo Movie toons required you to suddenly have them seven starred for TB before they came out in the marque, you had to pay for their packs in order to complete TB.
    Those are two separate issues.
    Dk_rek wrote: »
    That's fine sooner or later the lobby won't be able to keep this from being gambling enjoy it while you can
    That's a different issue.

    We've got a whole lot of conflation inflation going on here.

    Everything is a separate issue for you but they all end up as part of the same problem because they all start with Marquee events
  • I'm kind of torn on marquee events. There's nothing really wrong with them, unless it's a character that needs to be properly starred up to be of any real use. I've been using Nest in arena for a while now, and I've only just gotten her to 4*, for instance. But for characters that need to be 7* to really be of use, or who only really work as part of a team of other marquee characters, it's a lousy way of adding them to the game

    And having marquee after marquee is just boring. It's reached the point that I don't really bother with them anymore. I clear the text talking about the ability, hit auto, and do something else until I can move onto the next tier. Mix things up, give us some variety. Throw new character shards into a bonus tier of omega battles over a month or two, or give us a few event battles we need to win with the character's faction to get shards, or go crazy and throw characters that aren't going to have as much impact or are part of a team of new characters straight onto nodes or into the shipments.

    Just do something to give us some variety in the release of new characters, if only to try to keep us a little more interested in new characters,instead of giving us a choice between buying or forgetting every new character that's not Legendary or Hero's Journey
  • Buddy
    197 posts Member
    - I am playing this game to collect the characters.
    - There are 155 characters
    - You just gave me 50 free shards of that character
    - I accept.

    I shall now continue to farm the other X number of characters I am working on and put these new characters somewhere on my priority list.

    True that at some point the hard node farms are going to bottleneck for me. I guess I’ll have to all those other stores to farm gear to work up all the other characters I’ve already farmed but who are poorly geared. C’est la vie... If I get to the point where I’ve farmed CUP to g12 and he still sucks, I’ll post a rant about it.

    On an unrelated/related note, though - remember that they’ve done similar in the past when placing characters to farm: shoretrooper, krennic, Baze all went to hard nodes when put on farm. Sith trooper, sith assassin, death trooper, gar Saxon, super commando and the infamous vets all went to 16 cantina. Then they changed it up a bit again later (KRU, sith assassin, changes to the guild store, introducing the guild event store, etc.)

  • NicWester
    8928 posts Member
    I'm kind of torn on marquee events. There's nothing really wrong with them, unless it's a character that needs to be properly starred up to be of any real use. I've been using Nest in arena for a while now, and I've only just gotten her to 4*, for instance. But for characters that need to be 7* to really be of use, or who only really work as part of a team of other marquee characters, it's a lousy way of adding them to the game
    I get where you're coming from, but this is two separate issues. Your problem isn't with the marquee structure, but rather with the release cadence. If a character was made farmable immediately after it released via marquee event, for instance, you would be happy as a clam. More in line with my original point, though, is that between Chromium and Aurodium releases it's ALWAYS been this way, marquees provide a free friendly approach to that.
    And having marquee after marquee is just boring. It's reached the point that I don't really bother with them anymore. I clear the text talking about the ability, hit auto, and do something else until I can move onto the next tier. Mix things up, give us some variety. Throw new character shards into a bonus tier of omega battles over a month or two, or give us a few event battles we need to win with the character's faction to get shards, or go crazy and throw characters that aren't going to have as much impact or are part of a team of new characters straight onto nodes or into the shipments.
    I get where you're coming from here, too, and even agree that these are really appealing alternatives, but let's game it out and see what that would result in. Omega events have level restrictions, meaning that newer players can't participate and get shards, whereas marquee events are level banded with scaling difficulty so newer players will be able to participate for sure and stand a good chance of completing all tiers. Moreover, if shards are put into omega battles, unless we put more than a total of 3*-worth in a month people are going to complain that they take too long and still result in a, and I say this in their words not mine, "a useless 3* character on my bench I won't touch."

    A faction event also seems fun and exciting, but again--new players are very likely shut out. Moreover, go through the archives and look at any time a Legendary event was released or an event that required one specific faction and you'll see dozens of "How dare you make me farm these useless characters" threads... Faction events will happen and should happen, but they're going to be Assault Battles--have that faction to earn shards of the enemy faction.

    Lastly, putting new characters directly into nodes and shipments if they're not going to have much of an impact is, again, not a problem with the marquee structure but rather the release cadence. But even then, you specified that they should be characters that won't have much impact, and that just won't happen. It would mean putting someone directly into shipments or nodes would be a tacit admission that the character isn't good and you can straight up skip it.

    The point--and here I'm talking to everyone, not just to CallidusThorn--is that every solution is flawed because if you look at the criticisms people have been saying here, no one actually has much of a problem with marquee events, but rather with the release cadence or with platoons or with some other thing they don't like and they just lump it all together with marquees. No wonder those solutions are insufficient, you're suggesting them to solve the wrong problem!
    Ceterum censeo Patientia esse meliat.
  • Gorem
    1190 posts Member
    That's exactly it, marque characters at four star that are viable are viable to a point. On a old shard, they need to be seven starred or the lower gp alone makes you a target others may usually avoid, whereas on a newer shard, they are p2w characters cause a whale could very easily use them to get ahead of others. No matter how viable they are at four star (which still requires you paying for it) That already means you are not f2p, So what exactly are they for? Three star heroes are mostly useless even on newer shards no matter who they are. So we have this event that gives us shards for free but really is just designed entirely around paying players.

    I just hope that they do something different with some new heroes, have some fun, mix things up, surprise us!
  • CLSJedi
    111 posts Member
    If I'm correct didn't EA catch a lot of heat for thier loot boxes and ultimately they changed it. So how's their data cards any different. Buying so of these data packs wouldn't it be better to just take your money casino and put you money on black or something. Really does EA learn anything!
  • CallidusThorn
    14 posts Member
    edited July 2018
    NicWester wrote: »
    I get where you're coming from, but this is two separate issues. Your problem isn't with the marquee structure, but rather with the release cadence. If a character was made farmable immediately after it released via marquee event, for instance, you would be happy as a clam. More in line with my original point, though, is that between Chromium and Aurodium releases it's ALWAYS been this way, marquees provide a free friendly approach to that.

    Except; they're not separate issues. The whole point of the marquee is to encourage people to buy the character: Show what the new character can do when powered up, give us a start, and let us know that that's all we get unless we pay or wait. The release cadence is part of the marquee structure. It's the stick to the carrot.
    NicWester wrote: »
    I get where you're coming from here, too, and even agree that these are really appealing alternatives, but let's game it out and see what that would result in. Omega events have level restrictions, meaning that newer players can't participate and get shards, whereas marquee events are level banded with scaling difficulty so newer players will be able to participate for sure and stand a good chance of completing all tiers. Moreover, if shards are put into omega battles, unless we put more than a total of 3*-worth in a month people are going to complain that they take too long and still result in a, and I say this in their words not mine, "a useless 3* character on my bench I won't touch."

    Except a good chunk of character power is gated behind omegas and zetas anyway, so these characters effectively have a built-in level restriction anyway. How many newer characters are viable without resources you can't get to invest in abilities until later in the game?

    And yes, I was thinking more than 3* in total from shards for the characters across the month, as I thought obvious from pointing out before that the lack of stars on some new characters is a major hindrance to their viability.
    NicWester wrote: »
    A faction event also seems fun and exciting, but again--new players are very likely shut out. Moreover, go through the archives and look at any time a Legendary event was released or an event that required one specific faction and you'll see dozens of "How dare you make me farm these useless characters" threads... Faction events will happen and should happen, but they're going to be Assault Battles--have that faction to earn shards of the enemy faction.

    I don't know what point you're trying to make here. Short of giving out maxed characters for free, anything CG do will upset some people or other.
    NicWester wrote: »
    Lastly, putting new characters directly into nodes and shipments if they're not going to have much of an impact is, again, not a problem with the marquee structure but rather the release cadence. But even then, you specified that they should be characters that won't have much impact, and that just won't happen. It would mean putting someone directly into shipments or nodes would be a tacit admission that the character isn't good and you can straight up skip it.

    No, it's still part of the marquee structure, as the 3* limit from the event neuters characters that aren't going to have big impacts like Sion, Nest, or Bastila.

    Because let's face it: characters like Range Trooper aren't on the same level as those mentioned above. Characters like Young Han only work as part of a specific lineup (And even then, not very well). This would be less an admission that the characters are bad, more a recognition that not all new characters are equal, and that some need other new characters to get the best out of.
    NicWester wrote: »
    The point--and here I'm talking to everyone, not just to CallidusThorn--is that every solution is flawed because if you look at the criticisms people have been saying here, no one actually has much of a problem with marquee events, but rather with the release cadence or with platoons or with some other thing they don't like and they just lump it all together with marquees. No wonder those solutions are insufficient, you're suggesting them to solve the wrong problem!

    I've held off to this point, but frankly you're stance here is way off. You're attempting to nullify and deflect criticism of the way CG introduces new characters by splitting their strategy into little pieces, and defining each as a separate problem, when it's the strategy as a whole that's an issue. The release cadence and platoons are the stick to the character's carrot. If the lure of the shiny new character isn't enough to get you to spend, the threat of having to wait months to use them or needing them in platoons for an upcoming Territory Battle might do it. This is not a random convergence of several variables, as your claims that we're looking at the wrong problem suggest, but parts of a combined strategy to separate the players from their money.

    The marquee events are to get us to spend money on new characters. Don't even try to argue that's not the case. And the release cadence serves two purposes in relation to marquee events: It provides a delay between activating the character and getting the best out of them, and provides a delay to reward those who did spend money. Without these the marquee events would not be used, as there would be no reason to spend if the character immediately became farmable. You wouldn't save as much time, nor would you enjoy whatever advantage that character gives you for as long.

    You're trying to argue that heads and tails are entirely separate outcomes, and not part of the same coin. Or that carrot and stick are entirely separate, and not both part of the same attempt to get us going where they want to lead us
  • NicWester wrote: »
    I get where you're coming from, but this is two separate issues. Your problem isn't with the marquee structure, but rather with the release cadence. If a character was made farmable immediately after it released via marquee event, for instance, you would be happy as a clam. More in line with my original point, though, is that between Chromium and Aurodium releases it's ALWAYS been this way, marquees provide a free friendly approach to that.

    Except; they're not separate issues. The whole point of the marquee is to encourage people to buy the character: Show what the new character can do when powered up, give us a start, and let us know that that's all we get unless we pay or wait. The release cadence is part of the marquee structure. It's the stick to the carrot.
    NicWester wrote: »
    I get where you're coming from here, too, and even agree that these are really appealing alternatives, but let's game it out and see what that would result in. Omega events have level restrictions, meaning that newer players can't participate and get shards, whereas marquee events are level banded with scaling difficulty so newer players will be able to participate for sure and stand a good chance of completing all tiers. Moreover, if shards are put into omega battles, unless we put more than a total of 3*-worth in a month people are going to complain that they take too long and still result in a, and I say this in their words not mine, "a useless 3* character on my bench I won't touch."

    Except a good chunk of character power is gated behind omegas and zetas anyway, so these characters effectively have a built-in level restriction anyway. How many newer characters are viable without resources you can't get to invest in abilities until later in the game?

    And yes, I was thinking more than 3* in total from shards for the characters across the month, as I thought obvious from pointing out before that the lack of stars on some new characters is a major hindrance to their viability.
    NicWester wrote: »
    A faction event also seems fun and exciting, but again--new players are very likely shut out. Moreover, go through the archives and look at any time a Legendary event was released or an event that required one specific faction and you'll see dozens of "How dare you make me farm these useless characters" threads... Faction events will happen and should happen, but they're going to be Assault Battles--have that faction to earn shards of the enemy faction.

    I don't know what point you're trying to make here. Short of giving out maxed characters for free, anything CG do will upset some people or other.
    NicWester wrote: »
    Lastly, putting new characters directly into nodes and shipments if they're not going to have much of an impact is, again, not a problem with the marquee structure but rather the release cadence. But even then, you specified that they should be characters that won't have much impact, and that just won't happen. It would mean putting someone directly into shipments or nodes would be a tacit admission that the character isn't good and you can straight up skip it.

    No, it's still part of the marquee structure, as the 3* limit from the event neuters characters that aren't going to have big impacts like Sion, Nest, or Bastila.

    Because let's face it: characters like Range Trooper aren't on the same level as those mentioned above. Characters like Young Han only work as part of a specific lineup (And even then, not very well). This would be less an admission that the characters are bad, more a recognition that not all new characters are equal, and that some need other new characters to get the best out of.
    NicWester wrote: »
    The point--and here I'm talking to everyone, not just to CallidusThorn--is that every solution is flawed because if you look at the criticisms people have been saying here, no one actually has much of a problem with marquee events, but rather with the release cadence or with platoons or with some other thing they don't like and they just lump it all together with marquees. No wonder those solutions are insufficient, you're suggesting them to solve the wrong problem!

    I've held off to this point, but frankly you're stance here is way off. You're attempting to nullify and deflect criticism of the way CG introduces new characters by splitting their strategy into little pieces, and defining each as a separate problem, when it's the strategy as a whole that's an issue. The release cadence and platoons are the stick to the character's carrot. If the lure of the shiny new character isn't enough to get you to spend, the threat of having to wait months to use them or needing them in platoons for an upcoming Territory Battle might do it. This is not a random convergence of several variables, as your claims that we're looking at the wrong problem suggest, but parts of a combined strategy to separate the players from their money.

    The marquee events are to get us to spend money on new characters. Don't even try to argue that's not the case. And the release cadence serves two purposes in relation to marquee events: It provides a delay between activating the character and getting the best out of them, and provides a delay to reward those who did spend money. Without these the marquee events would not be used, as there would be no reason to spend if the character immediately became farmable. You wouldn't save as much time, nor would you enjoy whatever advantage that character gives you for as long.

    You're trying to argue that heads and tails are entirely separate outcomes, and not part of the same coin. Or that carrot and stick are entirely separate, and not both part of the same attempt to get us going where they want to lead us

    Far be it from me to ever defend Nic - quite the opposite.

    But if you kind of draw a big circle around Marquee's, shade it over, and kind of squint, they are certainly better then most of what we got previously. Nothing was worse then when Chaze was only available for the 0.05% of player via the Tournaments.

    That's not to say I don't want something better then the strict Marquee only release - I agree with all your points - I would especially like to see a couple Nichey characters with restricted uses go direct to store. I'd like to see CG throw us a bone now and again. They've gotten terribly stingy in 2018 with fake gear, fake toons, and the pixels we use in this game.

    That aside, comparatively speaking, Marquees are better for us then a number of schemes we've had in the past.
    #AcolyteShootsTwice
  • NicWester
    8928 posts Member
    CLSJedi wrote: »
    If I'm correct didn't EA catch a lot of heat for thier loot boxes and ultimately they changed it. So how's their data cards any different. Buying so of these data packs wouldn't it be better to just take your money casino and put you money on black or something. Really does EA learn anything!

    Well. Yeah. They learned not to sell characters directly into chromium packs. Now you buy a bundle with a guaranteed amount for $10 and then can buy overpriced packs for crystals with a guaranteed at least 5 shards.
    Ceterum censeo Patientia esse meliat.
  • Sunod10
    211 posts Member
    What does “owns bones” mean?
  • Yeah, I love new characters and the possibility to unclock them immediately. But this month they have released a lot of them, and for the new players it's hard.
    Do or don't there is no try
  • Owns bones hmmm I guess bone collector? The marquee events are bone collectors.
  • Snake2
    1455 posts Member
    I have no problem with marquees.

    I dislike the vast amount of hard node only farms that have been introduced.

    I understand that gw and arena are practically giving away the toon (although super old hard node only guys like lobot uroror and hrso should totally go there)

    But I think cantina and guild shipments are a good place to send them. Let's say the whole prepared team is in guild shipments. I may not want to farm them right now, but whenever I do I could get them by sacrificing a bunch of gear and get them in a reasonable amount of time.

    If they are all hard nodes (yes I know going han is already guild) them I'd have to dedicate 500 energy per day to get them 7* in 171 days.

    /shrug. I know the point is to increase spending. I'm sure it's working, I just think the time to 7* a toon after it's made farmable should be more like 30-60 days. Not 171. Especially when so many are being released now
  • Mr_Sausage
    1869 posts Member
    All marquee events should be cancelled and all new toons should go directly into chromium packs just like before. No new toons for anyone to play with unless they spend $$.
  • EventineElessedil
    6171 posts Member
    edited July 2018
    Sunod10 wrote: »
    What does “owns bones” mean?

    @Sunod10 Means "has a spooky skelton inside it."
    tenor.gif?itemid=8654420
  • I don't understand why this thread is still in GR after all these weeks. We get it, there is 5% of the community who love Marquee events, can we please move it in a subforum now, I don't want this to pop in my GD there's better things to look at
  • 3pourr2
    1927 posts Member
    Dk_rek wrote: »
    SoonerJBD wrote: »
    Rebel_yell wrote: »
    SoonerJBD wrote: »
    I don’t mind the marquee releases as long as they follow the cadence they have established to get them to farmable locations. What I do mind is the continued marketing of shard packs as having a chance to drop 3-330 character shards without the disclosure of odds for the various drop rates. It’s predatory, it’s essentially gambling, and I thought Apple was going to clamp down on it. The loophole of forcing people to convert their real money into virtual currency before spending it on packs and pretending this makes it something other than an impermissible “loot box,” is ridiculous and insulting to players. If you simply priced the packs more reasonably and were honest about the odds, I expect you could generate a similar amount of revenue. But instead, the choice is to continue using the worst business model in gaming.

    I agree with OP and you. Marquee accompanied with staying true to release cadence is a great. It's not right they don't publish the probabilities for shard drops in the 5 - 330 packs. Especially with such a wild range. The crystal cost I'm less concerned by, just tell people the odds.

    They would have to lower the cost if they disclosed the odds (or increase the odds) because far less players, especially newer players, would bother with the packs if they knew how low the odds were to get anything more than the lowest three drops.

    That's fine sooner or later the lobby won't be able to keep this from being gambling enjoy it while you can

    EDIT you can say i'm wrong but remember when alcohol was illegal.....

    EDIT 2 : There is a reason DISNEY does not have casinos on their fun filled cruise lines..... because gambling does not fit their family model.... I'm sure the parent would only take so much pressure before...modifications were made...

    (Don't get me wrong...not talking specifically about this...) I mean if battlefront loot boxes was not enough for the parent...this would not even be on the radar but you never know a few articles here few outcrying parents leads to a lobby...lobbies lead to laws......laws lead to me selling shardspacks on the black market lololol

    Since alcohol was illegal in 1920 to 1933 I’m 100% certain no one here remembers those days.
  • I only like the free mods, I've had a couple of speed arrows and some +14 speed secondaries out of the current batch. All better than god knows how much cantina energy's worth of farming.

    Other than that I get some free clutter in my roster.
    Hey, it's still better than MSF
  • I couldn’t agree with a post more than this one. Marquee events are the best thing that came to this game. I appreciate every single one that has come along and they are great for everyone. For people who want to whale out on them right out of the gate, they can and it’s a wonderful option to have indeed. Four people complaining about too many marquee events like some game changer videos I’ve seen on YouTube, I can certainly respect their opinions but for the life of me I can’t understand why they have those opinions. We are all getting free toons and mods with chances on speed secondaries guys how can anyone not like that is beyond me!
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