The Road Ahead: July 5, 2018 [MEGA]

Replies

  • @CG_Carrie @CG_SBCrumb If one goal is to have mods more accessible, is the drop rate of 'decent' mods from the challenges going to be increased at all? Currently, it is beyond dismal, spending 600 Crystals MIGHT get you 1 decent mod worth upgrading, and way too many grey mods, and then the decent mod has a good chance to turn into a dud. I really hope this will be addressed. It seems worse on tiers 1 & 2 (3dot and 4dot) also which is unfortunate, many players still use these mods and some can only farm those as they don't meet tier 3 requirements or can't beat it.

    The new slicing will help a little bit with this, but still that drop rate is horrid from the challenges

    On another note I am really glad to see that you can buy mods with ship credits, this is a great change!
  • CG_SBCrumb wrote: »
    Two words, EA: CROSS PLATFORM.

    I want to lie in bed at night and play GOH on my iPad.
    I want to go to play on my iPhone on my lunch break.
    I want to sit at my computer and play on BlueStacks.

    I can't. Because YOU can't.

    How is it possible that a publisher as large as EA has not figured this out, while a much smaller developer (Foxnext) has figured this out for Marvel Strike Force.

    IT. IS. INEXCUSABLE. Why isn't THIS on your "Road Ahead"?!?
    You can link your accounts across multiple devices. Open settings and click "Link a Device"

    You should see something like the image below and it will walk you through the process.
    e5avn04syj83.png

    Hey. You guys should try to make a raid based on the betrayal of the Jedi and rise of the Sith in episode 3 when mace windu faces Darth sidious in his office. In the meantime try to confirm when Darth revan is going to happen or something like Darth malgus from KOTOR.
  • Try to make Darth Malgus happen people. I would love to see that challenge to happen later this year.
  • This might be a little sideways to the current, uh, topic?

    But does anyone else think that at least a few of the older characters in the game should have the 'Old Republic' tag too? Like, at least HK-47 and Visas Marr??
  • MCThr33pio wrote: »
    This might be a little sideways to the current, uh, topic?

    But does anyone else think that at least a few of the older characters in the game should have the 'Old Republic' tag too? Like, at least HK-47 and Visas Marr??

    They have some stupid explanation that the tag isn’t based on the time period, it’s just based on who was a member of the actual old rebuilding...even thigh Jolee Bindo was an outcast chilling with his Wookiee pays on Kashyyk and not a member of anything
  • Nihion
    3340 posts Member
    Try to make Darth Malgus happen people. I would love to see that challenge to happen later this year.

    I like him too, but he’s unlikely at this point. He sort of exists in his own little section.
  • MosEisley
    35 posts Member
    edited July 2018
    Hey. You guys should try to make a raid based on the betrayal of the Jedi and rise of the Sith in episode 3 when mace windu faces Darth sidious in his office. In the meantime try to confirm when Darth revan is going to happen or something like Darth malgus from KOTOR.

    Malgus is from SWTOR not KOTOR...two very different games. I personally would rather capital games stayed away from that mess but that's just me....Plus there are alot of better character choices from Kotor 1 and 2. Here's hoping for Atris, Handmaiden, or even Carth or Atton. One person I would like from SWTOR though is Lana Beniko the rest can stay there.

  • Jml727
    115 posts Member
    MosEisley wrote: »
    Hey. You guys should try to make a raid based on the betrayal of the Jedi and rise of the Sith in episode 3 when mace windu faces Darth sidious in his office. In the meantime try to confirm when Darth revan is going to happen or something like Darth malgus from KOTOR.

    Malgus is from SWTOR not KOTOR...two very different games. I personally would rather capital games stayed away from that mess but that's just me....Plus there are alot of better character choices from Kotor 1 and 2. Here's hoping for Atris, Handmaiden, or even Carth or Atton. One person I would like from SWTOR though is Lana Beniko the rest can stay there.

    Carths dialogue was always so boring! But a good character. I feel he would be like a poe type.
  • NicWester
    8928 posts Member
    MCThr33pio wrote: »
    This might be a little sideways to the current, uh, topic?

    But does anyone else think that at least a few of the older characters in the game should have the 'Old Republic' tag too? Like, at least HK-47 and Visas Marr??

    I'm not familiar enough with Old Republic characters to say whether they should or not. But I remember a long time ago the developers saying that characters get tags based on how they would describe themself. So, for example, HK-47 may have existed in the Old Republic era, but as an assassin droid it might not consider itself a part of the Republic, so doesn't get that tag.

    As I said, though, I don't know anywhere near enough about the games to say who should or shouldn't get what tags. I'm just saying what rationale they've put in the past, is all.
    Ceterum censeo Patientia esse meliat.
  • NicWester wrote: »
    MCThr33pio wrote: »
    This might be a little sideways to the current, uh, topic?

    But does anyone else think that at least a few of the older characters in the game should have the 'Old Republic' tag too? Like, at least HK-47 and Visas Marr??

    I'm not familiar enough with Old Republic characters to say whether they should or not. But I remember a long time ago the developers saying that characters get tags based on how they would describe themself. So, for example, HK-47 may have existed in the Old Republic era, but as an assassin droid it might not consider itself a part of the Republic, so doesn't get that tag.

    As I said, though, I don't know anywhere near enough about the games to say who should or shouldn't get what tags. I'm just saying what rationale they've put in the past, is all.

    Neither would Jolee Bindo.
  • I personally would like them to fix the broken mess of a game they’ve made before dropping more high priced OP new toys.
  • Gorem
    1190 posts Member
    SoonerJBD wrote: »
    NicWester wrote: »
    MCThr33pio wrote: »
    This might be a little sideways to the current, uh, topic?

    But does anyone else think that at least a few of the older characters in the game should have the 'Old Republic' tag too? Like, at least HK-47 and Visas Marr??

    I'm not familiar enough with Old Republic characters to say whether they should or not. But I remember a long time ago the developers saying that characters get tags based on how they would describe themself. So, for example, HK-47 may have existed in the Old Republic era, but as an assassin droid it might not consider itself a part of the Republic, so doesn't get that tag.

    As I said, though, I don't know anywhere near enough about the games to say who should or shouldn't get what tags. I'm just saying what rationale they've put in the past, is all.

    Neither would Jolee Bindo.

    Which is the confusing thing in the end, if HK doesn't have the tag, then Jolee shouldn't either, but Jolee does have it, so it would make sense that all heroes from that era just get the tag like they do with most other things. And I'd guess it'd just be one tag, Visa would not have a "old republic 2" tag, lol.

    Still wondering on Surik or Revan, You can tell they waiting to pull out all the stops to get more cash from people.
  • I personally would like them to fix the broken mess of a game they’ve made before dropping more high priced OP new toys.

    Agreed. They seem to be ignoring the problems and just adding power creep to cover up the colossal failure of the Sith Raid. I’ve invested a lot of time in this game for the last few years but totally disappointed in the direction. Seems like they **** all the fun out of the game.
  • Gorem wrote: »
    SoonerJBD wrote: »
    NicWester wrote: »
    MCThr33pio wrote: »
    This might be a little sideways to the current, uh, topic?

    But does anyone else think that at least a few of the older characters in the game should have the 'Old Republic' tag too? Like, at least HK-47 and Visas Marr??

    I'm not familiar enough with Old Republic characters to say whether they should or not. But I remember a long time ago the developers saying that characters get tags based on how they would describe themself. So, for example, HK-47 may have existed in the Old Republic era, but as an assassin droid it might not consider itself a part of the Republic, so doesn't get that tag.

    As I said, though, I don't know anywhere near enough about the games to say who should or shouldn't get what tags. I'm just saying what rationale they've put in the past, is all.

    Neither would Jolee Bindo.

    Which is the confusing thing in the end, if HK doesn't have the tag, then Jolee shouldn't either, but Jolee does have it, so it would make sense that all heroes from that era just get the tag like they do with most other things. And I'd guess it'd just be one tag, Visa would not have a "old republic 2" tag, lol.

    Still wondering on Surik or Revan, You can tell they waiting to pull out all the stops to get more cash from people.

    It will definitely be Revan. I loved KOTOR2, but Surik did not have anywhere near the following that Revan did. He was the star of that game. The twist and the reveal and his story arc were brilliant storytelling. Surik was never more than a a blank slate for the player to project themselves onto. The villains were the stars of that game which is why they are in the game and she is not. Meetra Surik is not going to drive panic farming and third or fourth quarter spending. Revan will.
  • Gorem
    1190 posts Member
    Oh yeah I agree with you, but I mean they could do both and double the panic farming xD
  • Are we going to be increasing the capacity of mods you can hold? Especially with being able to create 15 mods worth of loadouts per character I feel like we need to be able to have a higher cap for mods.
  • i have a very odd question maybe someone could answer so since kotor charachters are now being included does this mean there canon in disney's run?
  • Please slow it down not everybody gets donations for streaming give us a chance and really what’s happening with all of the sudden you change your mind about not adding new players to the guild store take a breath and fix some of the major issues then you can get more positive feedback it feels like the game is going to be over and find better beta testers because you have to stop these rollbacks and really it feels like you are being chased by the paper boy from better off dead screaming I want my two dollars I know you can do it just slow it down and we can finally stop sorting through tons of negative feedback because I really like what you are doing for the game but it would be nice to see things work as intended but really appreciate the hard work you guys are doing but the faster things come out the easier it seems that somebody is finding a exploit and then you have to start all over again

  • TyloRen wrote: »
    DEV POST
    CG_Carrie wrote: »
    Hello Holotable Heroes!

    It’s time again for the quarterly Road Ahead, where I reveal some of what the team is planning to accomplish in the upcoming months for Star Wars™: Galaxy of Heroes and give insight into the development process, as well as what you can expect to see from the team in that time for some of our larger updates.

    Celebrating the 15th Anniversary of Star Wars™: Knights of the Old Republic

    ENKPaZ7.png

    This July marks the 15th anniversary of Star Wars: Knights of the Old Republic. Created by BioWare, Star Wars: Knights of the Old Republic delivered a deep, compelling role-playing experience filled with exciting new characters that were introduced into the Star Wars™ universe. To celebrate the anniversary, we are thrilled to be bringing some more beloved characters from Star Wars: Knights of the Old Republic to Star Wars: Galaxy of Heroes, including light side companions such as the Jedi Padawan Bastila Shan, the Jedi Jolee Bindo, the Rutian Twi’lek Mission Vao, the Wookiee Zaalbar, and the loveable utility droid T3-M4.

    We’ll be sharing some more about these characters in the upcoming weeks.

    Game & Feature Roadmap
    Something we use internally to guide the direction of the game is a multi-year roadmap, which we put together to help identify the direction we want to go. There are numerous things we try to balance, between new features and quality of life, features for new players or for those at the end-game, content for those who prefer Player versus Environment or Player versus Player. All these things we try to use to strike a balance of features, and then we layer in a rotation of characters from throughout the Star Wars universe, from different movies and shows, trying to capture every last bit of the fandom.

    I mention this, because I want to describe how we came to the decision of what we wanted to do in our Title Update 13 build, which is slated for release sometime in the next couple of months.

    If you look at the last few releases spanning all the way back to TU9 at the end of last summer which was the release of Territory Battles, we have tried to touch on different parts of the player experience. Territory Battles was an entirely new feature aimed at making use of the entire collection and creating more cooperation inside of a guild. The next update, Territory Wars, while still focusing on guild play, introduced cooperative competitive play. With our “regular” Quality of Life version in February, it was time for us to provide a little relief in introducing brand new features, and to focus on improvements to help players save time that had been creeping up with the previous releases and the new raid. In TU12 and TU13 both, we are hoping to refine and build upon existing systems that have either not caught on sufficiently, or that we think could be better. All of this is laying the groundwork for the things we intend to do in the future, and we want to ensure the foundation is stable.

    As I’ve mentioned several times in the past few months, we are aware that one of the biggest requests from the community has been to facilitate “mod loadouts” – or an easy way for players to swap a group of mods from one character to another. However, not only was that a pretty hefty task for a normal Quality of Life update, but we knew there were a number of things that we believe need to be done with mods in order for them to reach their potential. From looking at the data, we know there are a vast majority of players who have not yet engaged with the feature, and in talking with the community we’ve heard that they’re too complicated. With an eye to solving concerns for both people who understand mods very well and those who don’t use them at all, we have set about on a number of changes and quality of life improvements to the mod system.

    Upcoming Feature Changes
    All of our updates have underlying goals that help us to frame what we’re trying to accomplish for Galaxy of Heroes, and with mods, those goals seemed pretty clear:
    • Clarity – Make mods easier to understand for players who find them overwhelming or confusing
    • Ease of Use – Make mods easier to use for all players, but particularly address usability concerns of players who currently engage with them, and make the system work the way they want it to
    • Balance – Create more diversity in the mod meta by elevating some of the sets that are currently under-utilized
    • Depth – Deeper investment in mods while respecting the investment made so far in existing mods

    I’m going to talk about some of the changes you can expect to see for each of these goals, however we have already begun to get player feedback on some of these items and will be running a couple alpha and beta tests in advance of their release. Although we’re starting to see many of you really engage with the new features we added with the Ships update, we acknowledge it can be frustrating when existing systems change. We also recognize that we could have done a better job messaging the changes to help the community get prepared for the upcoming changes. It is our sincere belief that these mod goals reflect more about improving your mods experience than changing it. Unlike how ships were prior to TU12, we believe there is more currently working with mods than not, however we do want to address some of the issues above to increase the use and utility of them. We’re working on a full communication plan to explain and visualize the changes coming to mods, which you’ll see rolling out soon. Here’s a taste of what’s to come:


    Clarity: Basic Mod Screen & Recommended Mods

    65qequ11ro38.png

    As mentioned, many players don’t engage with mods at all, and many who do have expressed frustration and confusion about how to utilize the system. We are planning on addressing that with recommended mods:
    • Recommended Mods – One of the primary reasons why many players do not engage with mods is that determining which mods are best for a character requires a lot of knowledge about the character’s abilities. To increase mod accessibility, we have introduced a new mods screen that is similar to equipping gear. In this view, one of the player’s currently owned mods is recommended for the character and can be assigned. If the player does not have the recommended mod then a find flow will direct to a location where the mod can be acquired. The player can even press an Auto-Assign button to assign the best mods for that character.
      Note: We understand some players use different mods depending on different factors, and while we will be offering top tier recommendations, the primary focus of this system is to help make mods easier to use for people who don’t understand them deeply.
    • Basic Mod Screen – Mod recommendations occur on a new screen called the Basic View. This will allow people who don’t want to be inundated with information to simply focus on what mods they have equipped and how to upgrade them. You can choose between Basic and Advanced, and once selected, your choice will stick - so you don’t have to switch back and forth if you don’t want to.
      Note: If you are already an advanced mods user, you can opt to stick on the advanced screen which will remain the same as it is currently.


    Ease of Use: Mod Loadouts

    3fqjfrbyxpdb.png

    While a number of items are intended to improve the usability of mods, like removing the Destroy button which was a remnant from a previous time, the primary objective was to provide advanced players with a mod loadout feature.
    • Similar to saved squads for characters, the mod loadouts will allow you to save out groupings of mods, name them for easy reference, and then load them up onto another character with just a few button presses. This will even allow removing equipped mods and assigning to a new character in one step.


    Balance: Pulling up Under-used Stats
    We know a few mod sets, like Defense, aren’t good enough to warrant even using them right now. We’ll be making them more powerful, while not decreasing the value of any existing sets. This will provide more variety in mods without decreasing the value of any existing mods. The Speed Set will not be changing.


    Depth: Introducing Slicing

    3k5sf7yel3tf.png

    One of the things that has added to the difficulty of understanding mods is the fact that it is unclear which mods are good in the first place. A mod’s Tier (Color) is currently based on the number of secondary stats when it is acquired. For example, a Tier A (Gold) Mod has 4 secondary stats at level 1 where a Tier E (Grey) mod has no secondary stats at level 1. What is confusing is that we then increase the tier (change the color) when leveling the mod. This results in all level 15 mods being Tier A (Gold) when there is a vast difference in the value of a level 15 mod that started at Tier A (Gold) vs one that started at Tier E (Grey).

    To better represent the value of the mod, we are separating improving the level of the mod from improving the Tier of the mod. In the future, as you level a mod up to level 15, you will reveal all four secondary stats. You will not see the color change any longer as you level the mod. By revealing the secondary stats prior to leveling up the secondary stats, we’re trying to give players the choice whether they want to invest in a mod before spending anything on it.

    In an upcoming release, we’re going to set each mod’s color according to represent the Tier of the mod when it was first acquired, however the mod’s stats will remain unchanged. We are going to roll this change out prior to the client update so that you can get familiarity with how this affects your current mod roster. This may be somewhat of a visual shock, but keep in mind that the stats are not changing through this update. We’d also suggest that until these changes go into effect, you may want to avoid mass selling your 5-dot mods, so you can make a more accurate decision about their value.

    We are also introducing a new feature, Slicing, that allows players to improve the mod’s Tier. Similar to crafting gear, Slicing requires new pieces of salvage that can be acquired through Mod Battles. Once the salvage has been acquired, “Slicing” a mod will upgrade a random secondary stat and increase the Tier (Color) making it roughly equivalent of getting that tier mod in the first place, but at a different cost. For example, slicing a Tier E mod (Grey) three times will turn it into a Tier B mod (Purple). Slicing can only be done on rarity 5 mods. More about this will be revealed in the upcoming weeks.


    And more!

    There’s a lot more to share, especially details around these systems and how they’ll work along with other mod updates we are adding to the game, which we will be revealing through additional communications and will be testing in the upcoming beta tests.

    And as always, we’ll see you on the holotables,

    -Carrie Gouskos
    Senior Producer

    DEV POST

    Really!? Nerf Zombie ? Is it all about the pay to win guys ? This game is starting to suck big time. Nerf, nerf, nerf ... Marquee, marquee, marquee :)))
  • @CG_Carrie @CG_SBCrumb If one goal is to have mods more accessible, is the drop rate of 'decent' mods from the challenges going to be increased at all? Currently, it is beyond dismal, spending 600 Crystals MIGHT get you 1 decent mod worth upgrading, and way too many grey mods, and then the decent mod has a good chance to turn into a dud. I really hope this will be addressed. It seems worse on tiers 1 & 2 (3dot and 4dot) also which is unfortunate, many players still use these mods and some can only farm those as they don't meet tier 3 requirements or can't beat it.

    The new slicing will help a little bit with this, but still that drop rate is horrid from the challenges

    On another note I am really glad to see that you can buy mods with ship credits, this is a great change!

  • Really !? Nerf Zombie !? Why ? Is it all about pay to win !? This game is starting to suck big time ! No predictibility ! Invest in one toon and it will be nerfed so the wales have no problem with it :))
    Galaxy of nerf and marquee.
  • The road ahead ! How about fixing matchmaking in Territory Wars and stoping to be disrespectful to the vast majority of Swgoh players. Never in TW have I had a fight against a guild with lower gp.
  • I foresee a very large dead end sign on the road ahead.
    The complete disdain being shown to the player base lately is disgusting.
  • Change your attitude CG or walk your road alone... you crossed a line with the current nref.
  • Hellsteeth30
    832 posts Member
    edited July 2018
    Road ahead:

    1. Reduce fun being had in game. We already achieved this but feel we could do better.
    2. Cease all communication except about what we're nerfing
    3. Stop by toy shop to acquire more ammo for our nerf gun
    4. Maintain non-heroic sith raid rewards at incredibly unrewarding levels
    5. Continue aggravating player base
    6. Crush all dissent or "file" it somewhere safe so we can't see it
    7. Inform that one guy up there that punctuation matters

    Doing very well so far, fantastic work. The Combine will be proud.
    Hey, it's still better than MSF
  • The "Road Ahead" is a bumpy one, considering what they pulled with the sisters
  • imp03gqncfvv.jpeg

    You cant keep screwing the pooch to get out of trouble, sooner or later you need to make your games fun or your player base will move on, shares are down again, though im sure you know that


  • Veserion1 wrote: »
    The "Road Ahead" is a bumpy one, considering what they pulled with the sisters

    More like the road to nowhere
  • XKurareX
    478 posts Member
    Road Ahead - nerfing a few ex marquee characters and telling everyone it was needed to fix a loop hole. Buy new stuff - kkthxbye
Sign In or Register to comment.