Maxminus1980 wrote: »
Four mod sets have a lower bonus value then two mod sets? Makes sense ... not really
benjammin wrote: »
@CG_SBCrumb - Legitimate question for you - What are the plans to compensate those of us who have farmed Jawa for a competitive advantage that is now rendered useless? 700 shards invested as a relatively new player is a hard thing to see just thrown out the window by this change. Especially frustrating is that one of those (Jawa Engineer) is a very difficult farm. Over 13k of guild currency was invested to get him to 5* that is now 100% wasted. You have no idea how frustrating this is....
@CG_Carrie - please tell me someone cares....
Ultra wrote: »
Features I hate very much:
1. 6 dot mods can only be acquired via mod gear farming (extremely bad decision)
If I could leave any feedback, they should be obtainable by adding another challenge tier to existing mod challenges. Its just so bad in every way imaginable. Mods shouldn't be a grind.
This is just plain awful. I really liked pretty much everything else other than this.
There is also a lot of math and homework involved when upgrading mods from 5 to 6. Its less simpler and more of an annoying statistics assignment.
Its just against the whole "simpler and easier for all players"
Immorta1lynx wrote: »
Maybe this has already been answered, but maybe not. Am I understanding this correctly that gold mods will not upgrade a secondary stat 4 times now? Will it only upgrade one stat one time?
CG_SBCrumb wrote: »
Updated post with 5A vs 6E Primary Stat Values
KKatarn wrote: »
Seems to me the new cool functions are being hidden behind a LOT OF NEW GRIND...
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