UNIT NAME: Embo ALIGNMENT: Dark CATEGORIES: Bounty Hunter, Scoundrel, Attacker Deadly Bounty Hunter Attacker that consumes his Protection to boost his damage
Basic: DISMANTLING SHOT
FINAL TEXT: Dispel all buffs and deal Physical damage to target enemy.
Special 1: KYUZO WAR HELMET (Cooldown 3)
FINAL TEXT: Deal Physical damage to target enemy. This attack deals bonus damage equal to 35% of Embo's Max Protection. Then, Embo loses 50% Protection.
Unique 1: WAY OF THE KYUZO
FINAL TEXT: (ZETA) Embo can't be Critically Hit. Embo also has +30% Offense when he has Protection and +30% Critical Chance when he has no Protection. When Embo receives damage from an attack, if he has no Protection, he gains Foresight for 2 turns.
Leader: THE QUIET ASSASSIN
FINAL TEXT: (ZETA) All Bounty Hunters gain +50% Counter Chance and +50% Health Steal. When a Bounty Hunter ally scores a Critical Hit during their turn, they gain Offense Up for 1 turn. When Embo is in the Leader slot, and not the Ally slot, the following Contract is active:
Contract: Damage an enemy without buffs 15 times (Only Bounty Hunter allies can contribute to the Contract.)
Reward: All Bounty Hunter allies gain +50% Offense. When a Bounty Hunter ally uses a basic ability, they deal bonus damage equal to 7% of the target's Max Protection. All Bounty Hunter allies have their Payouts activated.
Contract: EMBO'S PAYOUT
FINAL TEXT: Whenever Embo receives Rewards from a Contract, he also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.)
Payout: Embo takes a bonus turn after scoring a Critical Hit. Embo can't take consecutive bonus turns. Embo gains a new Special ability "Elusive Strikes".
"Elusive Strikes" (Cooldown 4)
Deal Physical Damage and recover Protection equal to the damage dealt. This attack ignores Protection.