So with the changes to mods I envision a very powerful droid raiding team on P2 or P4 of the Sith raid vs Nihilus. I started to hijack someone else's thread with this accidentally but instead made my own thread. Here is the basic gist of it:
I came up with an idea for droids under poggle once 6E mods come out that could have 88 critting for 250k+ on basic with cycle of suffering.
Poggle lead, 88, R2, T3, bb8.
Going 3 offense primaries. 3% offense secondaries on the other 3 mods, 6 flat secondaries and 88's unique that gives him 20% offense for each debuffed enemy along with the 30% offense from poggle lead and 50% offense from offense up
So IG-88 has 2913 physical damage, 270 of which is unaffected by mods, so We can get his panel physical damage up to 2643 * 1.585 (3 offense primaries, 3 % offense secondaries at 6%) + (165 * 6 for flat offense secondaries) +270 damage from current gear for 5450 physical damage in panel. With his unique, presuming 4 debuffed enemies, he will have 1.8 * 5450 physical damage = 9810 physical damage. Counting the poggle lead and offense up will raise that up to 9810 * 1.3 *1.5 = 19,129 physical damage.
His basic attack has a multiplier of 1.9 which will make his unmitigated basic attack hit for somewhere in the neighborhood of 36,343 damage on a non-crit. With the stacking potency from t3 debuffs should be able to be landed quite easily after a bit which could lead to somewhere in the neighborhood of 400% crit damage making his basic crit for around 145k damage before mitigaion, and about 290k damage with cycle of suffering.
The calculations actually involve a very modest amount of debuffs too. They are based around him having a crit damage set and triangle. Along with his +45% crit damage from his unique that puts him at 257% crit damage already, leaving only 143 crit damage to be gained from other sources. T3-M4 gives out 8% crit damage per debuff per character, so that would be 8 debuffs across 4 enemies, well short of what this team should be capable of.
He also gets 50% stacking crit damage every time an enemy dies thanks to being a bounty hunter and can get a crit damage buff from t3 as well. To be fair, you could see numbers far larger than what I have estimated by the end of the run.
Because of the multiplicative effect offense and crit damage have on each other, it may actually be a much larger number going with an offense set and triangle over crit damage as well.
The debuffs this team is capable of dealing out are:
crit chance down
Sion is immune to Stun, Ability Block and Daze, These debuffs would only land on the side mobs. Of the single target debuffs, I'd say it's likely that at most 1 healing immunity would be up when 88 takes his turn. So 7 of the 11 can be on all 4 enemies for 28 debuffs, 3 can only be on 3 of them for 37, and 1 can only be on 1 for 38 potential debuffs granting 304% crit damage.
Assuming one entered the match with mobs spawned and the cooldown to call mobs ready to be used, one could potentially see 4 sets of mobs throughout the attempt. 3 out of 4 of these will be killed, and should be prioritized as being killed by 88 if possible. Assuming he does kill them, he will get an extra 50 * 9 = 450 crit damage resulting in a grand total of 257 + 450 + 304 = 1011% crit damage.
If we take that 36,343 damage from earlier and muliply it by 10.11 we get 367427 damage. With cycle of suffering to double that attack, that would be 734855.46 damage on a crit with his basic from IG-88 before damage mitigation.
So... I know what I'm trying once new mods come out!!