I'm sure this has been addressed, but I can't find it anywhere, so I'm bringing it up again.
I ran the math on this the other day, so I'm 100% confident that if you have 1000 base health, and you apply a mod (I know this doesn't exist, I'm making the math simple) that gives +10% health, and another mod that gives 5% health, your end health will be 1150. The mods will each individually look at the characters base stat, and use that number for the calculation, not the stacking stat after mods have been applied, that's fine.
Now, insert Bastila. Since I cannot look at my characters stats in the middle of battle, do we know for sure that Bastila's lead will give the bonus protection before or after the mods have been applied? Does that also apply to mod sets? I don't think there's a way to figure that out on our own, that has to come from the higher ups, right???
If I'm describing that poorly, let me know and I'll clarify. Thanks.
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This is incorrect. Counterintuitively, the mechanics of all protection up is based on max (not current) health, and yes, I believe that's including mods. The mods seem to apply first before any other ability-based bonuses are taken into account.
Bastila lead doesnt read that way...... It reads as a straight up percentage boost to existing protection......
You're right about it not reading that way, but it has been established that the 200% bonus protection is based off of the health of the toon, I just wasn't sure if it was before or after mods.
Why did they decide to do it that way, I have no idea, but it's true.
Not arguing with you, just wish we had a way to validate......
Fun tip.... That protection is a non unique buff..... Gmy can steal it..... If there is a Bastilla team you struggle with, try swapping in gmy for your weakest toon, stealing the prot and spreading it.... It's pretty amusing.....
Bastila lead protection up is based on maxed health (like all protection up and bonus protection)
GMY cannot steal it as it is a special_shield_buff and GMY can only steal sheild_buff.
GMY gives protection up with his battle meditation
Yoda gains Tenacity Up, Protection Up (30%), and Foresight for 2 turns, then grants each ally every non-unique buff he has (excluding Stealth and Taunt) for 2 turns. Yoda grants himself +35% Turn Meter and an additional +10% Turn Meter for each other living Jedi ally.
GMY give protection up (20%) to allies
In battle unique, leads, buffs etc are based off of modded stats.
Tha is man..... I need to test this though.... For my.oem sanity.... There doesn't seem to be anything unique or special about it.....
It is all easy test.
Testing 200% protection up
Use Hoda basic the protection up will count as max protection while it is active so Hoda will heal based on modded protection + (200% x max health). Note it does not actually restore the protection up. If I have time I will test and show you.
Yes..... Because having hoda is easy..... Lol
Doesn't everyone have him?... OK ok any one that can do a protection restore
If you like to see the inner workings of abilities head over to swgoh.gg
The abilities have links to mechanics that show all the fun/boring stuff.
https://swgoh.gg/characters/bastila-shan/ability/initiative
(click the max level ability to unfold the full detail - and you will see there:
Grant Shield
Context #2
leaderability_bastilashan_protection_u02
For All from Ally Side who are Alive and is profession_jedi
Add a shield of 200% Max Health
Effect is unresistable
Descriptivecountable_special_buffspecial_shield_buff
Effect expires on:Death
Context Returned: Shield amount gained
When I have seen big restores like that in game it didn't seem to do much for the protection up (purple part) but I could be wrong on that part. Short of counting hits would be hard to say.