I dont do math. It vexes me. So I need your help.
I think General rough rule of thumb before was at roughly 40% crit chance it was better to have a crit damage set. Below that maybe better to have offense set (depending on character).
So what about now? I think offense set went from 10 to 15% bonus and crit damage set did not change. Does that change the calculus? Anyone that can grok the math out?
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Thats it? So they still have a limited place.
Are they even useful on Offense stackers like Vet Chewie, Rose, Young Solo or Asajj?
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/178067/so-will-critical-damage-mod-sets-now-be-useless#latest
@VonZant
So god mod for most attackers now is Offense mod with CD primary and speed secondary.
39-40% is what it used to be, but mods have changed now. You sure it wasnt an old video?