Of course we see/get mods with big speed now, or chance or what have you.. but I'd like to start a thread of worst rolls. I'll start;
Just sliced a blue mod to a purple and it rolled +7 defense, really? Put away the nerf guns because you're getting shut down now lol.
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>Speed Secondary
>Critical Chance Secondary
>Static Health Secondary
sliced twice and both went to health fml
I prefer anything over health and protection. Would prefer it would proc on potency or tenacity or other stats if it won't go to speed. Health and Protection feels useless since everyone hits really hard amount of damage that an extra 500 HP won't make a difference
It says nowhere in the game that this is a requirement. When I complained I was told "it was announced ". That's a cop-out answer.
It’s clear you didn’t read the posts they put up for slicing... they specified Gear 12 characters there. If you didn’t bother to read that part then don’t complain
I've not had any good mod slice experiences yet...
that's painful as well lol
Pre-patch that only required credits to max out, whereas slicing requires mats, and, credits- pre-patch was definitely not as painful.
i assume you have blocked out the running a batch of mod runs and getting none that even had speed and knowing you are just going to sell them for almost no credits?
its not just about slicing. i will take the current situation over the previous, but i wasn't expecting it to drop speed everywhere.
i think its nice, i have already had a handful of mods that I had no need to upgrade before produce some decent 12-15 speed mods.
Its way worse because now you can spend crystals to see a mods not upgrade speed.
How is that different then spending crystals to see it not have speed on it ?
Adding another component to the process, that requires additional time or money to perform, is not an improvement, no matter how Rosie your glasses are.
I will say it definitely is nice to get that and that refresh is only 50 crystals for the first couple times. Very much so a plus.