Tobias Beckett Kit

swgohfan29
1147 posts Member
edited September 2018
Basic: Heavy Blaster Pistol: Deal Physical damage and ignore 40% of target's defense.

Special: Close-Quarters Combat: Deal Physical damage and inflict ability block for 2 turns. If its not Beckett's turn, Beckett gains Prepared. Beckett uses Close Quarters Combat as his attack when countering.

Special: Duel: Beckett and Primary target gains Taunt for 2 turns. Beckett gains retribution and Protection up (100%) for 2 turns.

Prepared: All allies with prepared gain 10% Protection up for each ally with Prepared, then Beckett loses Prepared.

Leader: Stick to the Plan: Scoundrels have a 50% chance to resist TM removal after tenacity checks. Scoundrels have a 50% chance to resist debuffs after tenacity checks.

ZETA ONLY: Scoundrels ignore buffs on enemies and debuffs on themselves according to their role.

Attackers: Ignore Foresight on opponents and offense down on self

Tanks: Ignore Retribution on opponents and Defense down on self

Supports: Ignore stealth on opponents and speed down on self


Unique: Vigilance: Beckett is immune to all debuffs, but cannot gain buffs outside of his turn. In addition, Beckett has +50% Counter damage.

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